// Copyright 2023 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_OBJECTS_ABSTRACT_CODE_H_ #define V8_OBJECTS_ABSTRACT_CODE_H_ #include "src/objects/code-kind.h" #include "src/objects/heap-object.h" // Has to be the last include (doesn't have include guards): #include "src/objects/object-macros.h" namespace v8 { namespace internal { enum class Builtin; class BytecodeArray; class Code; // AbstractCode is a helper wrapper around {Code|BytecodeArray}. // TODO(jgruber): Consider removing this wrapper as it's mainly used for // profiling. Perhaps methods should be specialized instead of this wrapper // class? class AbstractCode : public HeapObject { … }; // Currently we must use full-pointer comparisons (instead of // compressed-pointer comparisons) when comparing AbstractCode. This is because // AbstractCode is either a Code or a BytecodeArray, and the latter lives in // trusted space (outside of the main pointer compression cage) while the // former still lives inside of the sandbox. static_assert …; constexpr bool operator==(const Tagged<AbstractCode> lhs, const Tagged<AbstractCode> rhs) { … } } // namespace internal } // namespace v8 #include "src/objects/object-macros-undef.h" #endif // V8_OBJECTS_ABSTRACT_CODE_H_