chromium/v8/src/debug/debug-wasm-objects.h

// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#if !V8_ENABLE_WEBASSEMBLY
#error This header should only be included if WebAssembly is enabled.
#endif  // !V8_ENABLE_WEBASSEMBLY

#ifndef V8_DEBUG_DEBUG_WASM_OBJECTS_H_
#define V8_DEBUG_DEBUG_WASM_OBJECTS_H_

#include <memory>

#include "src/objects/js-objects.h"

// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"

namespace v8 {
namespace debug {
class ScopeIterator;
}  // namespace debug

namespace internal {
namespace wasm {
class WasmValue;
}  // namespace wasm

#include "torque-generated/src/debug/debug-wasm-objects-tq.inc"

class ArrayList;
class WasmFrame;
class WasmInstanceObject;
#if V8_ENABLE_DRUMBRAKE
class WasmInterpreterEntryFrame;
#endif  // V8_ENABLE_DRUMBRAKE
class WasmModuleObject;
class WasmTableObject;

class WasmValueObject : public JSObject {};

Handle<JSObject> GetWasmDebugProxy(WasmFrame* frame);

std::unique_ptr<debug::ScopeIterator> GetWasmScopeIterator(WasmFrame* frame);

#if V8_ENABLE_DRUMBRAKE
std::unique_ptr<debug::ScopeIterator> GetWasmInterpreterScopeIterator(
    WasmInterpreterEntryFrame* frame);
#endif  // V8_ENABLE_DRUMBRAKE

Handle<String> GetWasmFunctionDebugName(
    Isolate* isolate, DirectHandle<WasmTrustedInstanceData> instance_data,
    uint32_t func_index);

Handle<ArrayList> AddWasmInstanceObjectInternalProperties(
    Isolate* isolate, Handle<ArrayList> result,
    Handle<WasmInstanceObject> instance);

Handle<ArrayList> AddWasmModuleObjectInternalProperties(
    Isolate* isolate, Handle<ArrayList> result,
    DirectHandle<WasmModuleObject> module_object);

Handle<ArrayList> AddWasmTableObjectInternalProperties(
    Isolate* isolate, Handle<ArrayList> result,
    DirectHandle<WasmTableObject> table);

}  // namespace internal
}  // namespace v8

#include "src/objects/object-macros-undef.h"

#endif  // V8_DEBUG_DEBUG_WASM_OBJECTS_H_