#ifndef V8_GEN_TORQUE_GENERATED_SRC_BUILTINS_TYPED_ARRAY_SORT_TQ_CSA_H_
#define V8_GEN_TORQUE_GENERATED_SRC_BUILTINS_TYPED_ARRAY_SORT_TQ_CSA_H_
#include "src/builtins/torque-csa-header-includes.h"
namespace v8 {
namespace internal {
const char* kBuiltinNameSort_0(compiler::CodeAssemblerState* state_);
TNode<Number> CallCompare_0(compiler::CodeAssemblerState* state_, TNode<Context> p_context, TNode<JSTypedArray> p_array, TNode<JSReceiver> p_comparefn, TNode<Object> p_a, TNode<Object> p_b);
void TypedArrayMerge_0(compiler::CodeAssemblerState* state_, TNode<Context> p_context, TNode<JSTypedArray> p_array, TNode<JSReceiver> p_comparefn, TNode<FixedArray> p_source, TNode<UintPtrT> p_from, TNode<UintPtrT> p_middle, TNode<UintPtrT> p_to, TNode<FixedArray> p_target);
TNode<JSTypedArray> TypedArraySortCommon_0(compiler::CodeAssemblerState* state_, TNode<Context> p_context, TNode<JSTypedArray> p_array, TNode<UintPtrT> p_len, TNode<HeapObject> p_comparefnArg, bool p_isSort);
TNode<Numeric> UnsafeCast_Numeric_0(compiler::CodeAssemblerState* state_, TNode<Context> p_context, TNode<Object> p_o);
}
}
#endif