#ifndef V8_GEN_TORQUE_GENERATED_SRC_OBJECTS_JS_SHADOW_REALM_TQ_CSA_H_
#define V8_GEN_TORQUE_GENERATED_SRC_OBJECTS_JS_SHADOW_REALM_TQ_CSA_H_
#include "src/builtins/torque-csa-header-includes.h"
namespace v8 {
namespace internal {
TNode<JSShadowRealm> Cast_JSShadowRealm_0(compiler::CodeAssemblerState* state_, TNode<HeapObject> p_obj, compiler::CodeAssemblerLabel* label_CastError);
TNode<NativeContext> LoadJSShadowRealmNativeContext_0(compiler::CodeAssemblerState* state_, TNode<JSShadowRealm> p_o);
void StoreJSShadowRealmNativeContext_0(compiler::CodeAssemblerState* state_, TNode<JSShadowRealm> p_o, TNode<NativeContext> p_v);
TNode<JSShadowRealm> DownCastForTorqueClass_JSShadowRealm_0(compiler::CodeAssemblerState* state_, TNode<HeapObject> p_o, compiler::CodeAssemblerLabel* label_CastError);
}
}
#endif