#ifndef V8_GEN_TORQUE_GENERATED_SRC_BUILTINS_WASM_TO_JS_TQ_CSA_H_
#define V8_GEN_TORQUE_GENERATED_SRC_BUILTINS_WASM_TO_JS_TQ_CSA_H_
#include "src/builtins/torque-csa-header-includes.h"
namespace v8 {
namespace internal {
void HandleF32Returns_0(compiler::CodeAssemblerState* state_, TNode<NativeContext> p_context, TorqueStructLocationAllocator_0 p_locationAllocator, TorqueStructReference_intptr_0 p_toRef, TNode<Object> p_retVal);
TorqueStructWasmToJSResult WasmToJSWrapper_0(compiler::CodeAssemblerState* state_, TNode<WasmImportData> p_data);
TNode<BoolT> Is_WasmImportData_WasmImportData_0(compiler::CodeAssemblerState* state_, TNode<Context> p_context, TNode<WasmImportData> p_o);
TorqueStructReference_intptr_0 GetRefAt_intptr_RawPtr_0(compiler::CodeAssemblerState* state_, TNode<RawPtrT> p_base, TNode<IntPtrT> p_offset);
TNode<WasmTrustedInstanceData> UnsafeCast_WasmTrustedInstanceData_0(compiler::CodeAssemblerState* state_, TNode<Context> p_context, TNode<Object> p_o);
TorqueStructReference_float64_0 GetRefAt_float64_RawPtr_float64_0(compiler::CodeAssemblerState* state_, TNode<RawPtrT> p_base, TNode<IntPtrT> p_offset);
}
}
#endif