// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_DEBUG_LIVEEDIT_H_ #define V8_DEBUG_LIVEEDIT_H_ #include <vector> #include "src/common/globals.h" #include "src/handles/handles.h" namespace v8 { namespace debug { struct LiveEditResult; } // namespace debug namespace internal { class Script; class String; class Debug; class JavaScriptFrame; struct SourceChangeRange { … }; /** Liveedit step-by-step: 1. calculate diff between old source and new source, 2. map function literals from old source to new source, 3. create new script for new_source, 4. mark literals with changed code as changed, all others as unchanged, 5. check that for changed literals there are no: - running generators in the heap, - non droppable frames (e.g. running generator) above them on stack. 6. mark the bottom most frame with changed function as scheduled for restart if any, 7. for unchanged functions: - deoptimize, - remove from cache, - update source positions, - move to new script, - reset feedback information and preparsed scope information if any, - replace any sfi in constant pool with changed one if any. 8. for changed functions: - deoptimize - remove from cache, - reset feedback information, - update all links from js functions to old shared with new one. 9. swap scripts. */ class V8_EXPORT_PRIVATE LiveEdit : AllStatic { … }; } // namespace internal } // namespace v8 #endif // V8_DEBUG_LIVEEDIT_H_