#include "src/deoptimizer/materialized-object-store.h"
#include "src/execution/isolate.h"
#include "src/heap/heap-inl.h"
#include "src/objects/fixed-array-inl.h"
#include "src/objects/oddball.h"
namespace v8 {
namespace internal {
Handle<FixedArray> MaterializedObjectStore::Get(Address fp) { … }
void MaterializedObjectStore::Set(
Address fp, DirectHandle<FixedArray> materialized_objects) { … }
bool MaterializedObjectStore::Remove(Address fp) { … }
int MaterializedObjectStore::StackIdToIndex(Address fp) { … }
Handle<FixedArray> MaterializedObjectStore::GetStackEntries() { … }
Handle<FixedArray> MaterializedObjectStore::EnsureStackEntries(int length) { … }
}
}