// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_TRAP_HANDLER_TRAP_HANDLER_INTERNAL_H_ #define V8_TRAP_HANDLER_TRAP_HANDLER_INTERNAL_H_ // This file should not be included (even transitively) by files outside of // src/trap-handler. #include "src/trap-handler/trap-handler.h" #include <atomic> namespace v8 { namespace internal { namespace trap_handler { // This describes a chunk of code that the trap handler will be able to handle // faults in. {base} points to the beginning of the chunk, and {size} is the // number of bytes in the code chunk. The remainder of the struct is a list of // protected memory access instructions and an offset to a landing pad to handle // faults on that instruction. struct CodeProtectionInfo { … }; class MetadataLock { … }; // To enable constant time registration of handler data, we keep a free list of // entries in the gCodeObjects table. Each entry contains a {next_free} field, // which can be used to figure out where the next entry should be inserted. // In order to avoid having to initialize all the links to start with, we use // 0 to indicate that this is a fresh, never-used list entry and that therefore // the next entry is known to be free. If {next_entry} is greater than zero, // then {next_entry - 1} is the index that we should insert into next. struct CodeProtectionInfoListEntry { … }; extern size_t gNumCodeObjects; extern CodeProtectionInfoListEntry* gCodeObjects; extern uintptr_t gV8SandboxBase; extern uintptr_t gV8SandboxSize; extern std::atomic_size_t gRecoveredTrapCount; extern std::atomic<uintptr_t> gLandingPad; // Searches the fault location table for an entry matching fault_addr. If found, // returns true, otherwise, returns false. bool IsFaultAddressCovered(uintptr_t fault_addr); // Checks whether the accessed memory is covered by the trap handler. In // particular, when the V8 sandbox is enabled, only faulting accesses to memory // inside the sandbox are handled by the trap handler since all Wasm memory // objects are inside the sandbox. bool IsAccessedMemoryCovered(uintptr_t accessed_addr); } // namespace trap_handler } // namespace internal } // namespace v8 #endif // V8_TRAP_HANDLER_TRAP_HANDLER_INTERNAL_H_