// Copyright 2022 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_UTILS_SPARSE_BIT_VECTOR_H_ #define V8_UTILS_SPARSE_BIT_VECTOR_H_ #include "src/base/bits.h" #include "src/base/iterator.h" #include "src/zone/zone.h" namespace v8 { namespace internal { // A sparse bit vector implementation optimized for small sizes. // For up to {kNumBitsPerSegment} bits, no additional storage is needed, and // accesses should be nearly as fast as {BitVector}. class SparseBitVector : public ZoneObject { … }; } // namespace internal } // namespace v8 #endif // V8_UTILS_SPARSE_BIT_VECTOR_H_