// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/compiler/checkpoint-elimination.h" #include "src/compiler/common-operator.h" #include "src/compiler/node-properties.h" namespace v8 { namespace internal { namespace compiler { CheckpointElimination::CheckpointElimination(Editor* editor) : … { … } namespace { FrameStateFunctionInfo const* GetFunctionInfo(Node* checkpoint) { … } // The given checkpoint is redundant if it is effect-wise dominated by another // checkpoint of the same origin (*) and there is no observable write in // between. For now we consider a linear effect chain only instead of true // effect-wise dominance. // "Same origin" here refers to the same graph building pass and is expressed as // the identity of the checkpoint's FrameStateFunctionInfo pointer. This // restriction ensures that an eager deopt from an inlined function will resume // the inlined function's bytecode (rather than, say, the call in the caller's // bytecode), which in turn is necessary to ensure that we learn something from // the deopt in the case where an optimized code object for the inlined function // exists. See regress-9945-*.js and v8:9945. bool IsRedundantCheckpoint(Node* node) { … } } // namespace Reduction CheckpointElimination::ReduceCheckpoint(Node* node) { … } Reduction CheckpointElimination::Reduce(Node* node) { … } } // namespace compiler } // namespace internal } // namespace v8