#include "include/v8-context.h"
#include "include/v8-exception.h"
#include "include/v8-isolate.h"
#include "include/v8-local-handle.h"
#include "src/base/vector.h"
#include "src/execution/isolate.h"
#include "src/objects/property-descriptor.h"
#include "src/wasm/compilation-environment-inl.h"
#include "src/wasm/fuzzing/random-module-generation.h"
#include "src/wasm/wasm-engine.h"
#include "src/wasm/wasm-feature-flags.h"
#include "src/wasm/wasm-module.h"
#include "src/wasm/wasm-objects-inl.h"
#include "src/wasm/wasm-subtyping.h"
#include "src/zone/accounting-allocator.h"
#include "src/zone/zone.h"
#include "test/common/flag-utils.h"
#include "test/common/wasm/wasm-module-runner.h"
#include "test/fuzzer/fuzzer-support.h"
#include "test/fuzzer/wasm-fuzzer-common.h"
namespace v8::internal::wasm::fuzzing {
#define CHECK_FLOAT_EQ(expected, actual) …
namespace {
bool IsNullOrWasmNull(Tagged<Object> obj) { … }
Handle<Object> GetExport(Isolate* isolate, Handle<WasmInstanceObject> instance,
const char* name) { … }
void CheckEquivalent(const WasmValue& lhs, const WasmValue& rhs,
const WasmModule& module) { … }
void FuzzIt(base::Vector<const uint8_t> data) { … }
}
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) { … }
}