chromium/third_party/blink/web_tests/external/wpt/pointerevents/pointerevent_pointercapture-not-lost-in-chorded-buttons.html

<!doctype html>
<html>
    <head>
        <title>Set/Release capture when using chorded buttons</title>
        <meta name="viewport" content="width=device-width">
        <link rel="help" href="https://bugs.chromium.org/p/chromium/issues/detail?id=1053385">
        <script src="/resources/testharness.js"></script>
        <script src="/resources/testharnessreport.js"></script>
        <script src="/resources/testdriver.js"></script>
        <script src="/resources/testdriver-actions.js"></script>
        <script src="/resources/testdriver-vendor.js"></script>

        <style>
            .container {
               height: 500px;
               width: 500px;
               border: 1px solid black;
               overflow: hidden;
               position: relative;
            }

            #box {
               height: 50px;
               width: 50px;
               background: red;
               position: absolute;
            }
        </style>
    </head>
    <body>
        <h1>Pointer Events Capture Test - capture should not be lost early</h1>
        <h4>
            Test Description: This test checks if setCapture/pointerup functions
            works properly. Complete the following actions:
            <ol>
                <li> Put your mouse over the red box
                <li> Press and hold left mouse button. Box will call setPointerCapture
                <li> Press right button and release
                <li> Pointer capture should not be lost
                <li> Press right button again and release
                <li> Pointer capture should not be lost
                <li> Release left mouse button. lostpointercapture is called
            </ol>
        </h4>
        Test passes if the proper behavior of the events is observed.
        <div class="container">
           <div id="box"></div>
        </div>
        <div id="log"></div>
    </body>
    <script>
      var PhaseEnum = {
              WaitingForDown:       "down",
              WaitingForUp:         "up",
              UpDone :              "up_done"
            };

      var origin = {x:0, y:0};
      var position = {x:0, y:0};
      var deltaX = 0;
      var deltaY = 0;
      var box = document.getElementById("box");
      var logDiv = document.getElementById("log");

      var currentPhase = PhaseEnum.WaitingForDown;
      var events = [];

      function slide(event){
        // move the target following the mouse
        deltaX = event.clientX - origin.x
        deltaY = event.clientY - origin.y
        box.style.left = `${position.x + deltaX}px`;
        box.style.top = `${position.y + deltaY}px`;
      }

      function addLog(message){
        var messageDiv = document.createElement("div");
        var textContent = document.createTextNode(message);
        messageDiv.appendChild(textContent);
        logDiv.appendChild(messageDiv);
      }

      function handle_pointerdown(e){
        box.setPointerCapture(e.pointerId);
        if(window.promise_test){
          current_test.step(function(){
            // once receiving a pointer down and the pointer is captured,
            // no other mousedown should send pointerdown events during the test
            assert_equals(currentPhase, PhaseEnum.WaitingForDown,
              "Current Phase should be " + PhaseEnum.WaitingForDown);
            currentPhase = PhaseEnum.WaitingForUp;
            events.push("target@pointerdown");
          });
        }
        origin = { x: event.clientX, y: event.clientY };
        box.addEventListener("pointermove", slide);
      }

      function handle_pointerup(e){
        box.releasePointerCapture(e.pointerId);
        if(window.promise_test){
          current_test.step(function(){
            assert_equals(event.buttons, 0,
             'pointerup should happen when all buttons are released.');
            assert_equals(currentPhase, PhaseEnum.WaitingForUp,
              "Current Phase should be " + PhaseEnum.WaitingForUp);
            currentPhase = PhaseEnum.UpDone;
            events.push("target@pointerup");
          });
        }
        box.removeEventListener("pointermove", slide);
      }

      function handle_contextmenu(e){
        e.preventDefault();
      }

      function handle_lostpointercapture(e){
        if(window.promise_test){
          current_test.step(function(){
            events.push("target@lostpointercapture");
            assert_equals(currentPhase, PhaseEnum.UpDone,
              "Current Phase should be " + PhaseEnum.UpDone + "." +
              'lostpointercapture should happen after pointerup event.');
            assert_equals(event.buttons, 0,
             'lostpointercapture should happen when all buttons are released.');
            assert_array_equals(events, ["target@pointerdown",
              "target@pointerup", "target@lostpointercapture"]);
            resolve_test();
            current_test.done();
          });
        }
        if(event.buttons === 0){
          addLog("Test Passed!");
        }else{
          addLog("Test Failed!");
        }
      }

      function removeEventListeners(){
        box.removeEventListener('pointerdown', handle_pointerdown);
        box.removeEventListener('pointerup', handle_pointerup);
        box.removeEventListener('contextmenu', handle_contextmenu);
        box.removeEventListener('lostpointercapture',
          handle_lostpointercapture);
      }

      function addEventListeners(){
        box.addEventListener('pointerdown', handle_pointerdown);
        box.addEventListener('pointerup', handle_pointerup);
        box.addEventListener('contextmenu', handle_contextmenu);
        box.addEventListener('lostpointercapture',
          handle_lostpointercapture);
      }

      var current_test = null;
      var resolve_test = null;
      var reject_test = null;
      // window.promise_test is only defined when running the
      // test using testharness.js
      // if window.promise_test is not defined we'll run the manual testing
      // path
      if(!window.promise_test){
        addEventListeners();
      }

      if(window.promise_test){
        promise_test(function(t){
          addEventListeners();
          t.add_cleanup(function(){
            removeEventListeners();
            currentPhase = PhaseEnum.WaitingForDown;
            events = [];
          });
          return new Promise(function(resolve, reject){
             current_test = t;
             resolve_test = resolve;
             reject_test = reject;
             var actions = new test_driver.Actions();
             var actions_promise = actions
                .pointerMove(0, 0, {origin: box})

                .pointerDown({button: actions.ButtonType.LEFT})
                // Ensure clicking other buttons while a first button has
                // captured the pointer doesn't release the capture
                .pointerDown({button: actions.ButtonType.RIGHT})
                .pointerUp({button: actions.ButtonType.RIGHT})
                .pointerDown({button: actions.ButtonType.RIGHT})
                .pointerUp({button: actions.ButtonType.RIGHT})
                .pointerUp({button: actions.ButtonType.LEFT})
                .send();
          })
        }, "Pointer Events Capture Test - capture not lost due to " +
                    "chorded buttons interaction");

        promise_test(function(t){
          addEventListeners();
          t.add_cleanup(function(){
            removeEventListeners();
            currentPhase = PhaseEnum.WaitingForDown;
            events = [];
          });
          return new Promise(function(resolve, reject){
             current_test = t;
             resolve_test = resolve;
             reject_test = reject;
             var actions = new test_driver.Actions();
             var actions_promise = actions
                .pointerMove(0, 0, {origin: box})

                .pointerDown({button: actions.ButtonType.LEFT})
                // Ensure clicking other buttons while a first button has
                // captured the pointer doesn't release the capture
                .pointerDown({button: actions.ButtonType.RIGHT})
                .pointerUp({button: actions.ButtonType.LEFT})
                .pointerDown({button: actions.ButtonType.LEFT})
                .pointerUp({button: actions.ButtonType.RIGHT})
                .pointerUp({button: actions.ButtonType.LEFT})
                .send();
          })
        }, "Pointer Events Capture Test - capture not lost " +
           "due to combination of left and right chorded buttons interaction.");
      }
    </script>
</html>