<!doctype html>
<html>
<head>
<title>Pointer Events pointer lock test</title>
<meta name="viewport" content="width=device-width">
<link rel="stylesheet" type="text/css" href="../pointerevent_styles.css">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/resources/testdriver.js"></script>
<script src="/resources/testdriver-actions.js"></script>
<script src="/resources/testdriver-vendor.js"></script>
<!-- Additional helper script for common checks across event types -->
<script type="text/javascript" src="../pointerevent_support.js"></script>
<script>
var got_capture = false;
var lost_capture = false;
var lock_requested = false;
function resetTestState() {
}
function run() {
var test_pointerEvent = setup_pointerevent_test("no pointercapture while pointerlock", ['mouse']);
var div1 = document.getElementById("div1");
var div2 = document.getElementById("div2");
on_event(div1, 'pointerdown', function(event) {
div2.setPointerCapture(event.pointerId);
});
on_event(document, 'contextmenu', function(event) {
event.preventDefault();
});
on_event(div2, 'pointermove', function(event) {
if (event.button == 2 && got_capture && !lock_requested) {
div1.requestPointerLock();
lock_requested = true;
}
});
on_event(div2, 'gotpointercapture', function(event) {
got_capture = true;
});
on_event(div2, 'lostpointercapture', function(event) {
lost_capture = true;
});
on_event(document,"pointerlockerror", function() {
assert_unreached("Pointer lock error");
})
injectInput().then(function(){
test_pointerEvent.step(function(){
assert_true(lost_capture, "Pointer capture was lost after got a pointer lock.");
assert_equals(document.pointerLockElement, div1, "document.pointerLockElement should be div1.");
});
test_pointerEvent.done();
})
}
// Inject mouse input
function injectInput() {
var actions = new test_driver.Actions();
return actions.pointerMove(0, 0, {origin: div1})
.pointerDown({button: actions.ButtonType.LEFT})
.pointerMove(30, 30, {origin: div1})
.pointerMove(30, 0, {origin: div1})
.pointerDown({button: actions.ButtonType.RIGHT})
.pointerMove(60, 30, {origin: div1})
.pointerMove(20, 20, {origin: div1})
.pointerUp({button: actions.ButtonType.RIGHT})
.pointerUp({button: actions.ButtonType.LEFT})
.send();
}
</script>
</head>
<body onload="run()">
<h1>Pointer Events pointer lock test</h1>
<h2 id="pointerTypeDescription"></h2>
<h4>
Test Description: This test checks that we release the exsiting pointer capture when any element in the page gets a pointer lock.
<ol>
<li>Press left button down on the green rectangle and hold it.</li>
<li>Move the mouse inside the green rectangle.</li>
<li>Click right button while keeping left button down</li>
<li>Keep moving the mouse inside the green rectangle.</li>
</ol>
Test passes if the pointer capture is released on the yellow rectangle when the green rectangle gets the pointer lock.
</h4>
<div id="testContainer">
<div id="div1" style="width:800px;height:250px;background:green"></div>
<div id="div2" style="width:800px;height:250px;background:yellow"></div>
</div>
<div class="spacer"></div>
</body>
</html>