<!DOCTYPE html>
<meta charset=utf-8>
<title>Updating the finished state</title>
<link rel="help" href="https://drafts.csswg.org/web-animations/#updating-the-finished-state">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/web-animations/testcommon.js"></script>
<script src="testcommon.js"></script>
<style>
.scroller {
overflow: auto;
height: 100px;
width: 100px;
will-change: transform;
}
.contents {
height: 1000px;
width: 100%;
}
</style>
<body>
<script>
'use strict';
// --------------------------------------------------------------------
//
// TESTS FOR UPDATING THE HOLD TIME
//
// --------------------------------------------------------------------
// CASE 1: playback rate > 0 and current time >= target effect end
// (Also the start time is resolved and there is pending task)
// Did seek = true
promise_test(async t => {
const anim = createScrollLinkedAnimation(t);
const scroller = anim.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
anim.play();
await anim.ready;
anim.currentTime = CSS.percent(200);
scroller.scrollTop = 0.7 * maxScroll;
await waitForNextFrame();
assert_percents_equal(anim.currentTime, 200,
'Hold time is set so current time should NOT change');
}, 'Updating the finished state when seeking past end');
// Did seek = false
promise_test(async t => {
const anim = createScrollLinkedAnimation(t);
const scroller = anim.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
anim.play();
await anim.ready;
scroller.scrollTop = maxScroll;
await waitForNextFrame();
assert_percents_equal(anim.currentTime, 100,
'Hold time is set to target end clamping current time');
}, 'Updating the finished state when playing exactly to end');
// Did seek = true
promise_test(async t => {
const anim = createScrollLinkedAnimation(t);
const scroller = anim.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
await anim.ready;
anim.currentTime = CSS.percent(100);
scroller.scrollTop = 0.7 * maxScroll;
await waitForNextFrame();
assert_percents_equal(anim.currentTime, 100,
'Hold time is set so current time should NOT change');
}, 'Updating the finished state when seeking exactly to end');
// CASE 2: playback rate < 0 and current time <= 0
// (Also the start time is resolved and there is pending task)
// Did seek = false
promise_test(async t => {
const anim = createScrollLinkedAnimation(t);
const scroller = anim.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
anim.playbackRate = -1;
anim.play(); // Make sure animation is not initially finished
await anim.ready;
// Seek to 1ms before 0 and then wait 1ms
anim.currentTime = CSS.percent(1);
scroller.scrollTop = 0.2 * maxScroll;
await waitForNextFrame();
assert_percents_equal(anim.currentTime, 0,
'Hold time is set to zero clamping current time');
}, 'Updating the finished state when playing in reverse past zero');
// Did seek = true
promise_test(async t => {
const anim = createScrollLinkedAnimation(t);
const scroller = anim.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
anim.playbackRate = -1;
anim.play();
await anim.ready;
anim.currentTime = CSS.percent(-100);
scroller.scrollTop = 0.2 * maxScroll;
await waitForNextFrame();
assert_percents_equal(anim.currentTime, -100,
'Hold time is set so current time should NOT change');
}, 'Updating the finished state when seeking a reversed animation past zero');
// Did seek = false
promise_test(async t => {
const anim = createScrollLinkedAnimation(t);
const scroller = anim.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
anim.playbackRate = -1;
anim.play();
await anim.ready;
scroller.scrollTop = maxScroll;
await waitForNextFrame();
assert_percents_equal(anim.currentTime, 0,
'Hold time is set to target end clamping current time');
}, 'Updating the finished state when playing a reversed animation exactly ' +
'to zero');
// Did seek = true
promise_test(async t => {
const anim = createScrollLinkedAnimation(t);
const scroller = anim.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
anim.playbackRate = -1;
anim.play();
await anim.ready;
anim.currentTime = CSS.percent(0);
scroller.scrollTop = 0.2 * maxScroll;
await waitForNextFrame();
assert_percents_equal(anim.currentTime, 0,
'Hold time is set so current time should NOT change');
}, 'Updating the finished state when seeking a reversed animation exactly ' +
'to zero');
// CASE 3: playback rate > 0 and current time < target end OR
// playback rate < 0 and current time > 0
// (Also the start time is resolved and there is pending task)
// Did seek = true; playback rate > 0
promise_test(async t => {
const anim = createScrollLinkedAnimation(t);
const scroller = anim.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
anim.play();
anim.finish();
await anim.ready;
assert_percents_equal(anim.startTime, -100);
anim.currentTime = CSS.percent(50);
// When did seek = true, updating the finished state: (i) updates
// the animation's start time and (ii) clears the hold time.
// We can test both by checking that the currentTime is initially
// updated and then increases.
assert_percents_equal(anim.currentTime, 50, 'Start time is updated');
assert_percents_equal(anim.startTime, -50);
scroller.scrollTop = 0.2 * maxScroll;
await waitForNextFrame();
assert_percents_equal(anim.currentTime, 70,
'Hold time is not set so current time should increase');
}, 'Updating the finished state when seeking before end');
// Did seek = false; playback rate < 0
//
// Unfortunately it is not possible to test this case. We need to have
// a hold time set, a resolved start time, and then perform some
// operation that updates the finished state with did seek set to true.
//
// However, the only situation where this could arrive is when we
// replace the timeline and that procedure is likely to change. For all
// other cases we either have an unresolved start time (e.g. when
// paused), we don't have a set hold time (e.g. regular playback), or
// the current time is zero (and anything that gets us out of that state
// will set did seek = true).
// Did seek = true; playback rate < 0
promise_test(async t => {
const anim = createScrollLinkedAnimation(t);
const scroller = anim.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
anim.play();
anim.playbackRate = -1;
await anim.ready;
anim.currentTime = CSS.percent(50);
assert_percents_equal(anim.startTime, 50, 'Start time is updated');
assert_percents_equal(anim.currentTime, 50, 'Current time is updated');
scroller.scrollTop = 0.2 * maxScroll;
await waitForNextFrame();
assert_percents_equal(anim.currentTime, 30,
'Hold time is not set so current time should decrease');
}, 'Updating the finished state when seeking a reversed animation before end');
// CASE 4: playback rate == 0
// current time < 0
promise_test(async t => {
const anim = createScrollLinkedAnimation(t);
const scroller = anim.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
anim.play();
anim.playbackRate = 0;
await anim.ready;
anim.currentTime = CSS.percent(-100);
scroller.scrollTop = 0.2 * maxScroll;
await waitForNextFrame();
assert_percents_equal(anim.currentTime, -100,
'Hold time should not be cleared so current time should NOT change');
}, 'Updating the finished state when playback rate is zero and the current ' +
'time is less than zero');
// current time < target end
promise_test(async t => {
const anim = createScrollLinkedAnimation(t);
const scroller = anim.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
anim.play();
anim.playbackRate = 0;
await anim.ready;
anim.currentTime = CSS.percent(50);
scroller.scrollTop = 0.2 * maxScroll;
await waitForNextFrame();
assert_percents_equal(anim.currentTime, 50,
'Hold time should not be cleared so current time should NOT change');
}, 'Updating the finished state when playback rate is zero and the current ' +
'time is less than end');
// current time > target end
promise_test(async t => {
const anim = createScrollLinkedAnimation(t);
const scroller = anim.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
anim.play();
anim.playbackRate = 0;
await anim.ready;
anim.currentTime = CSS.percent(200);
scroller.scrollTop = 0.2 * maxScroll;
await waitForNextFrame();
assert_percents_equal(anim.currentTime, 200,
'Hold time should not be cleared so current time should NOT change');
}, 'Updating the finished state when playback rate is zero and the current' +
'time is greater than end');
// CASE 5: current time unresolved
promise_test(async t => {
const anim = createScrollLinkedAnimation(t);
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
anim.play();
anim.cancel();
// Trigger a change that will cause the "update the finished state"
// procedure to run.
anim.effect.updateTiming({ duration: 2000 });
assert_equals(anim.currentTime, null,
'The animation hold time / start time should not be updated');
// The "update the finished state" procedure is supposed to run after any
// change to timing, but just in case an implementation defers that, let's
// wait a frame and check that the hold time / start time has still not been
// updated.
await waitForAnimationFrames(1);
assert_equals(anim.currentTime, null,
'The animation hold time / start time should not be updated');
}, 'Updating the finished state when current time is unresolved');
// CASE 7: start time unresolved
// Did seek = true
promise_test(async t => {
const anim = createScrollLinkedAnimation(t);
// Wait for new animation frame which allows the timeline to compute new
// current time.
await waitForNextFrame();
anim.cancel();
anim.currentTime = CSS.percent(150);
// Trigger a change that will cause the "update the finished state"
// procedure to run.
anim.currentTime = CSS.percent(50);
assert_percents_equal(anim.currentTime, 50,
'The animation hold time should not be updated');
assert_equals(anim.startTime, null,
'The animation start time should not be updated');
}, 'Updating the finished state when start time is unresolved and did seek = ' +
'true');
// --------------------------------------------------------------------
//
// TESTS FOR RUNNING FINISH NOTIFICATION STEPS
//
// --------------------------------------------------------------------
function waitForFinishEventAndPromise(animation) {
const eventPromise = new Promise(resolve => {
animation.onfinish = resolve;
});
return Promise.all([eventPromise, animation.finished]);
}
promise_test(t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
animation.play();
animation.onfinish =
t.unreached_func('Seeking to finish should not fire finish event');
animation.finished.then(
t.unreached_func(
'Seeking to finish should not resolve finished promise'));
animation.currentTime = CSS.percent(100);
animation.currentTime = CSS.percent(0);
animation.pause();
scroller.scrollTop = 0.2 * maxScroll;
return waitForAnimationFrames(3);
}, 'Finish notification steps don\'t run when the animation seeks to finish ' +
'and then seeks back again');
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
animation.play();
await animation.ready;
scroller.scrollTop = maxScroll;
return waitForFinishEventAndPromise(animation);
}, 'Finish notification steps run when the animation completes normally');
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
animation.effect.target = null;
animation.play();
await animation.ready;
scroller.scrollTop = maxScroll;
return waitForFinishEventAndPromise(animation);
}, 'Finish notification steps run when an animation without a target effect ' +
'completes normally');
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
animation.play();
await animation.ready;
animation.currentTime = CSS.percent(101);
return waitForFinishEventAndPromise(animation);
}, 'Finish notification steps run when the animation seeks past finish');
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
animation.play();
await animation.ready;
// Register for notifications now since once we seek away from being
// finished the 'finished' promise will be replaced.
const finishNotificationSteps = waitForFinishEventAndPromise(animation);
animation.finish();
animation.currentTime = CSS.percent(0);
animation.pause();
return finishNotificationSteps;
}, 'Finish notification steps run when the animation completes with ' +
'.finish(), even if we then seek away');
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
animation.play();
scroller.scrollTop = maxScroll;
const initialFinishedPromise = animation.finished;
await animation.finished;
animation.currentTime = CSS.percent(0);
assert_not_equals(initialFinishedPromise, animation.finished);
}, 'Animation finished promise is replaced after seeking back to start');
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
animation.play();
const initialFinishedPromise = animation.finished;
scroller.scrollTop = maxScroll;
await animation.finished;
scroller.scrollTop = 0;
await waitForNextFrame();
animation.play();
assert_not_equals(initialFinishedPromise, animation.finished);
}, 'Animation finished promise is replaced after replaying from start');
async_test(t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
animation.play();
animation.onfinish = event => {
scroller.scrollTop = 0;
window.requestAnimationFrame(function() {
window.requestAnimationFrame(function() {
scroller.scrollTop = maxScroll;
});
});
animation.onfinish = event => {
t.done();
};
};
scroller.scrollTop = maxScroll;
}, 'Animation finish event is fired again after seeking back to start');
async_test(t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
animation.play();
animation.onfinish = event => {
scroller.scrollTop = 0;
window.requestAnimationFrame(function() {
animation.play();
scroller.scrollTop = maxScroll;
animation.onfinish = event => {
t.done();
};
});
};
scroller.scrollTop = maxScroll;
}, 'Animation finish event is fired again after replaying from start');
async_test(t => {
const anim = createScrollLinkedAnimation(t);
const scroller = anim.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
anim.effect.updateTiming({ duration: 800, endDelay: 200});
anim.onfinish = t.step_func(event => {
assert_unreached('finish event should not be fired');
});
anim.play();
anim.ready.then(() => {
scroller.scrollTop = 0.9 * maxScroll;
return waitForAnimationFrames(3);
}).then(t.step_func(() => {
t.done();
}));
}, 'finish event is not fired at the end of the active interval when the ' +
'endDelay has not expired');
async_test(t => {
const anim = createScrollLinkedAnimation(t);
const scroller = anim.timeline.source;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
anim.effect.updateTiming({ duration: 800, endDelay: 100});
anim.play();
anim.ready.then(() => {
scroller.scrollTop = 0.95 * maxScroll; // during endDelay
anim.onfinish = t.step_func(event => {
assert_unreached('onfinish event should not be fired during endDelay');
});
return waitForAnimationFrames(2);
}).then(t.step_func(() => {
anim.onfinish = t.step_func(event => {
t.done();
});
scroller.scrollTop = maxScroll;
return waitForAnimationFrames(2);
}));
}, 'finish event is fired after the endDelay has expired');
</script>
</body>