chromium/third_party/blink/web_tests/external/wpt/web-animations/timing-model/animations/setting-the-playback-rate-of-an-animation.html

<!DOCTYPE html>
<meta charset=utf-8>
<title>Setting the playback rate of an animation</title>
<link rel="help" href="https://drafts.csswg.org/web-animations/#setting-the-playback-rate-of-an-animation">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="../../testcommon.js"></script>
<body>
<div id="log"></div>
<script>
'use strict';

promise_test(async t => {
  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
  animation.playbackRate = 2;
  await animation.ready;

  const previousAnimationCurrentTime = animation.currentTime;
  const previousTimelineCurrentTime = animation.timeline.currentTime;

  await waitForAnimationFrames(1);

  const animationCurrentTimeDifference =
    animation.currentTime - previousAnimationCurrentTime;
  const timelineCurrentTimeDifference =
    animation.timeline.currentTime - previousTimelineCurrentTime;

  assert_times_equal(
    animationCurrentTimeDifference,
    timelineCurrentTimeDifference * animation.playbackRate,
    'The current time should increase two times faster than timeline'
  );
}, 'The playback rate affects the rate of progress of the current time');

test(t => {
  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
  animation.currentTime = 50 * MS_PER_SEC;
  animation.playbackRate = 2;
  assert_time_equals_literal(animation.currentTime, 50 * MS_PER_SEC);
}, 'Setting the playback rate while play-pending preserves the current time');

promise_test(async t => {
  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
  animation.currentTime = 50 * MS_PER_SEC;
  await animation.ready;
  animation.playbackRate = 2;
  assert_greater_than_equal(animation.currentTime, 50 * MS_PER_SEC);
  assert_less_than(animation.currentTime, 100 * MS_PER_SEC);
}, 'Setting the playback rate while playing preserves the current time');

promise_test(async t => {
  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
  animation.currentTime = 50 * MS_PER_SEC;
  animation.updatePlaybackRate(2);
  animation.playbackRate = 1;
  await animation.ready;
  assert_equals(animation.playbackRate, 1);
}, 'Setting the playback rate should clear any pending playback rate');

promise_test(async t => {
  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
  animation.currentTime = 50 * MS_PER_SEC;
  animation.pause();
  await animation.ready;
  animation.playbackRate = 2;
  // Ensure that the animation remains paused and current time is preserved.
  assert_equals(animation.playState, 'paused');
  assert_time_equals_literal(animation.currentTime, 50 * MS_PER_SEC);
}, 'Setting the playback rate while paused preserves the current time and '
    + 'state');

promise_test(async t => {
  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
  animation.currentTime = 150 * MS_PER_SEC;
  await animation.ready;
  animation.playbackRate = 2;
  // Ensure that current time is preserved and does not snap to the effect end
  // time.
  assert_equals(animation.playState, 'finished');
  assert_time_equals_literal(animation.currentTime, 150 * MS_PER_SEC);
}, 'Setting the playback rate while finished preserves the current time');

promise_test(async t => {
  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
  animation.currentTime = 150 * MS_PER_SEC;
  await animation.ready;
  assert_equals(animation.playState, 'finished');
  animation.playbackRate = -1;
  // Ensure that current time does not snap to the effect end time and that the
  // animation resumes playing.
  assert_equals(animation.playState, 'running');
  assert_time_equals_literal(animation.currentTime, 150 * MS_PER_SEC);
  await waitForAnimationFrames(2);
  assert_less_than(animation.currentTime, 150 * MS_PER_SEC);
}, 'Reversing the playback rate while finished restarts the animation');


promise_test(async t => {
  const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
  await animation.ready;
  animation.currentTime = 50 * MS_PER_SEC;
  animation.playbackRate = 0;
  // Ensure that current time does not drift.
  assert_equals(animation.playState, 'running');
  await waitForAnimationFrames(2);
  assert_time_equals_literal(animation.currentTime, 50 * MS_PER_SEC);
}, 'Setting a zero playback rate while running preserves the current time');

</script>
</body>