<!DOCTYPE html>
<p>Resetting after flush shouldn't preserve previous drawing.</p>
<canvas id="canvas" width="100" height="100"></canvas>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
ctx.fillStyle = 'red';
ctx.fillRect(0, 0, 16, 16);
canvas.toDataURL(); // Forces a flush.
ctx.reset();
ctx.fillStyle = 'blue';
ctx.fillRect(32, 0, 16, 16);
</script>