<!DOCTYPE html>
<html>
<script src="../../../../resources/js-test.js"></script>
<link rel="stylesheet" href="../resources/touch-hover-active-tests.css">
<style type="text/css">
#box {
width: 300px;
height: 100px;
}
</style>
<body>
<div id="box" class="touch-interactive">Gestures go here</div>
<p id="description"></p>
<p>See https://bugs.webkit.org/show_bug.cgi?id=96060 for details</p>
<div id="console"></div>
<script src="../resources/touch-hover-active-tests.js"></script>
<script>
var box = document.getElementById("box");
description("Tests that tap gesture events set and clear the active state of elements.");
function runTests()
{
if (!window.eventSender) {
debug('This test requires DRT.');
return;
}
if (!eventSender.gestureShowPress) {
debug('GestureShowPress is not supported by this platform');
return;
}
if (window.testRunner) {
window.jsTestIsAsync = true;
testRunner.waitUntilDone();
}
debug("Verify active isn't initially set");
shouldBeDefault("getHoverActiveState(box)");
debug("Verify showPress, tap sets and clears active");
eventSender.gestureTapDown(50, 50);
eventSender.gestureShowPress(50, 50);
shouldBeHoveredAndActive("getHoverActiveState(box)");
eventSender.gestureTap(50, 50);
// FIXME: Enable after implementing mocked timers (http://crbug.com/319529)
// shouldBeHoveredAndActive("getHoverActiveState(box)");
waitUntilActiveCleared();
}
function waitUntilActiveCleared()
{
if (getHoverActiveState(box) == "hoveredAndActive") {
return setTimeout(waitUntilActiveCleared, 10);
}
shouldBeOnlyHovered("getHoverActiveState(box)");
debug("Verify showPress, tapCancel on the element sets and clears active");
eventSender.gestureTapDown(50, 50);
eventSender.gestureShowPress(50, 50);
shouldBeHoveredAndActive("getHoverActiveState(box)");
eventSender.gestureTapCancel(50, 50);
shouldBeOnlyHovered("getHoverActiveState(box)");
debug("Verify tap elsewhere still clears active");
eventSender.gestureTapDown(50, 50);
eventSender.gestureShowPress(50, 50);
shouldBeHoveredAndActive("getHoverActiveState(box)");
eventSender.gestureTap(400, 250);
// FIXME: Remove after mocked timers added (http://crbug.com/319529)
waitUntilAnotherActiveCleared();
}
function waitUntilAnotherActiveCleared()
{
if (getHoverActiveState(box) == "hoveredAndActive") {
return setTimeout(waitUntilAnotherActiveCleared, 10);
}
shouldBeDefault("getHoverActiveState(box)");
debug("Verify tapCancel elsewhere still clears active");
eventSender.gestureTapDown(50, 50);
eventSender.gestureShowPress(50, 50);
shouldBeHoveredAndActive("getHoverActiveState(box)");
eventSender.gestureTapCancel(400, 250);
shouldBeDefault("getHoverActiveState(box)");
debug("Verify that touchStart doesn't trigger active state");
eventSender.addTouchPoint(50, 50);
eventSender.touchStart();
shouldBeDefault("getHoverActiveState(box)");
eventSender.releaseTouchPoint(0);
eventSender.touchEnd();
debug("Verify that touchStart/touchEnd doesn't cancel active");
eventSender.gestureTapDown(50, 50);
eventSender.gestureShowPress(50, 50);
shouldBeHoveredAndActive("getHoverActiveState(box)");
eventSender.addTouchPoint(50, 50);
eventSender.touchStart();
shouldBeHoveredAndActive("getHoverActiveState(box)");
eventSender.releaseTouchPoint(0);
eventSender.touchEnd();
shouldBeHoveredAndActive("getHoverActiveState(box)");
eventSender.gestureTapCancel(50, 50);
shouldBeOnlyHovered("getHoverActiveState(box)");
finishJSTest();
}
window.onload = runTests;
</script>
</body>
</html>