<!DOCTYPE html>
<script src="../../../../resources/js-test.js"></script>
<script src="../resources/touch-hover-active-tests.js"></script>
<link rel="stylesheet" href="../resources/touch-hover-active-tests.css">
<style>
#target {
position: absolute;
height: 100px;
left: 50px;
top: 100px;
width: 20px;
}
#clip {
position: absolute;
top: 110px;
left: 0;
width: 50px;
height: 80px;
overflow: hidden;
}
#fakeTarget {
width: 150px;
height: 150px;
background-color: lightblue;
}
#console {
margin-top: 200px;
}
</style>
<div id=target class=touch-interactive></div>
<div id=clip>
<div id=fakeTarget class=touch-interactive></div>
</div>
<div id=console></div>
</style>
<script>
description("Verifies that the element receiving the :active style is the same as the element receiving the click event, even in the presence of difficult touch adjustment scenarios");
var clickTarget;
document.addEventListener('click', function(e) {
if (clickTarget)
testFailed('Saw unexpected duplicate click event');
clickTarget = e.target;
});
var rect = target.getBoundingClientRect();
var x = rect.left + rect.width / 2;
var y = rect.top + rect.height / 2;
debug('Sending gestureTapDown');
eventSender.gestureTapDown(x, y, 30, 30);
shouldBeDefault('getHoverActiveState(target)');
debug('Sending gestureShowPress');
eventSender.gestureShowPress(x, y, 30, 30);
shouldBeHoveredAndActive('getHoverActiveState(target)');
debug('Sending gestureTap');
eventSender.gestureTap(x, y, 1, 30, 30);
shouldBeEqualToString("clickTarget.id", "target");
</script>