description(
"Tests that having a bad time has correct cross frame behavior, if an instance object is created in a different global object than the affected prototype."
);
if (window.testRunner)
testRunner.waitUntilDone();
var ouches = 0;
function Cons() { }
var array;
function foo() {
array = new Cons();
array.length = 10;
for (var i = 0; i < 10; i+=2)
array[i] = 42;
}
function evil() {
for (var i = 0; i < 10; i+=2)
Cons.prototype.__defineSetter__(i + 1, function() { ouches++; });
}
function bar() {
for (var i = 0; i < 10; i+=2)
array[i + 1] = 63;
}
function done() {
var string = Array.prototype.join.apply(array, [","]);
debug("Array is: " + string);
if (string == "42,,42,,42,,42,,42,")
testPassed("Array has holes in odd numbered entries.");
else
testFailed("Array does not have the required holes.");
if (ouches == 5)
testPassed("Got 5 ouches.");
else
testFailed("Did not get 5 ouches. Got " + ouches + " + instead.");
if (window.testRunner)
testRunner.notifyDone();
}
var frame = document.getElementById("myframe");
frame.contentDocument.open();
frame.contentDocument.write(
"<!DOCTYPE html>\n<html><body><script type=\"text/javascript\">\n" +
"window.parent.Cons.prototype = {};\n" +
"window.parent.foo();\n" +
"window.parent.evil();\n" +
"window.parent.bar();\n" +
"window.parent.done();\n" +
"</script></body></html>");
frame.contentDocument.close();