<html>
<script src="./resources/webgl-test-utils-full.js"></script>
<script src="./resources/tex-image-and-sub-image-utils.js"></script>
<script src="./resources/tex-image-and-sub-image-image-bitmap-utils-resize.js"></script>
<body>
<script>
if (window.testRunner)
testRunner.waitUntilDone();
var canvas = document.createElement('canvas');
canvas.width = 400;
canvas.height = 400;
document.body.appendChild(canvas);
var imageData = new ImageData(new Uint8ClampedArray(
[255, 0, 0, 255,
255, 0, 0, 26,
0, 255, 0, 255,
0, 255, 0, 26]),
2, 2);
var testOptions = {sourceName: "ImageData",
imageSource: imageData, sourceIsPremul: false,
resizeWidth: 16, resizeHeight: 16,
resultsCanvas: canvas,
printDebugInfoToConsole: false};
prepareWebGLContext(testOptions);
prepareResizedImageBitmapsAndRuntTests(testOptions);
</script>