<!DOCTYPE html>
<html>
<head>
<script src="./resources/webgl-test-utils-full.js"></script>
<script src="./resources/tex-image-and-sub-image-utils.js"></script>
<script src="./resources/tex-image-and-sub-image-image-bitmap-utils.js"></script>
<script src="../../resources/js-test.js"></script>
<script>
window.jsTestIsAsync = true;
var worker = new Worker('./resources/imageBitmap-transferable.js');
var wtu = WebGLTestUtils;
var tiu = TexImageUtils;
var gl = null;
var internalFormat = "RGBA";
var pixelFormat = "RGBA";
var pixelType = "UNSIGNED_BYTE";
var redColor = [255, 0, 0];
var greenColor = [0, 255, 0];
var blackColor = [0, 0, 0];
var halfRed = [128, 0, 0];
var halfGreen = [0, 128, 0];
var image = new Image();
function promiseRejected()
{
document.getElementById("results").innerHTML = "Promise <span style='color:red'>REJECTED</span>";
}
function pass()
{
document.getElementById("results").innerHTML = "Test <span style='color:green'>PASSED</span>";
}
function postToWorker(message, transferable) {
return new Promise((resolve, reject) => {
function onMessage(e) {
resolve(e.data);
worker.removeEventListener("message", onMessage);
}
worker.postMessage(message, transferable);
worker.addEventListener("message", onMessage);
});
}
function generateTest()
{
var bitmaps = [];
var canvas = document.getElementById("example");
gl = canvas.getContext("webgl");
gl.clearColor(0,0,0,1);
gl.clearDepth(1);
// There is an existing layout test fast/canvas/canvas-ImageBitmap-transferable.html
// which tests the transferable logic for ImageBitmap with default options.
// To test ImageBitmap with non-default options such as premultiplyAlpha=none,
// we need to use WebGL for testing because normal 2D canvas cannot tell the difference
// between a premultiplied/unpremultiplied ImageBitmap.
createImageBitmap(image, {imageOrientation: "flipY", premultiplyAlpha: "none"}).then(function(imageBitmap) {
var replyPromise = postToWorker(imageBitmap, [imageBitmap]);
replyPromise.then(reply => {
var retVal = {testPassed: true, alpha: 0.5};
var program = tiu.setupTexturedQuad(gl, internalFormat);
runOneIteration(false, gl.TEXTURE_2D, program, reply, true, false, retVal);
runOneIteration(true, gl.TEXTURE_2D, program, reply, true, false, retVal);
program = tiu.setupTexturedQuadWithCubeMap(gl, internalFormat);
runOneIteration(false, gl.TEXTURE_CUBE_MAP, program, reply, true, false, retVal);
runOneIteration(true, gl.TEXTURE_CUBE_MAP, program, reply, true, false, retVal);
if (retVal.testPassed)
pass();
finishJSTest();
});
}, function() {
promiseRejected();
finishJSTest();
});
}
function init()
{
if (window.testRunner) {
testRunner.dumpAsText();
}
image.onload = function() {
generateTest();
}
image.src = "resources/red-green-semi-transparent.png";
}
</script>
</head>
<body onload="init()">
<canvas id="texcanvas" width="2" height="2"></canvas>
<canvas id="example" width="32" height="32"></canvas>
<div id="results">Test <span style="color:red">FAILED</span></div>
</body>
</html>