<!DOCTYPE html>
<style>
#image {
width: 200px;
height: 200px;
image-rendering: pixelated;
}
</style>
<body>
<!-- Simulate dragging an image and dump the generated drag image. -->
<img id="image" src="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 100 100'><rect width='100%' height='100%' fill='white'/><circle cx='50' cy='50' r='25' fill='green'/></svg>">
</body>
<script>
function drag() {
testRunner.dumpDragImage();
var bbox = document.getElementById('image').getBoundingClientRect();
var startX = bbox.left + bbox.width / 2;
var startY = bbox.top + bbox.height / 2;
var destX = bbox.right;
var destY = bbox.bottom;
eventSender.dragMode = true;
eventSender.mouseMoveTo(startX, startY);
eventSender.mouseDown();
eventSender.mouseMoveTo(destX, destY);
eventSender.mouseUp();
}
if (!window.testRunner || !window.eventSender) {
document.write("<p>Click the green circle and drag.</p>");
document.write("<p>The test passes if the drag image is hi-res (looks the same as the original).</p>");
} else {
window.onload = drag;
}
</script>