<!DOCTYPE html>
<html>
<title>Test that player will not jump if the tap is too slow.</title>
<script src="../../resources/testharness.js"></script>
<script src="../../resources/testharnessreport.js"></script>
<script src="../media-controls.js"></script>
<video controls width=400 src="../content/60_sec_video.webm"></video>
<script>
async_test(t => {
const video = document.querySelector('video');
video.onplaying = t.step_func(() => {
// Double tap on the left side.
const coordinates = videoLeftEdgeCoordinates(video);
doubleTapAtCoordinates(
coordinates[0], coordinates[1], 400, t.done.bind(t));
});
video.addEventListener('fullscreenchange', t.unreached_func());
video.addEventListener('webkitfullscreenchange', t.unreached_func());
video.play();
});
</script>
</html>