<!DOCTYPE html>
<html>
<head>
<script>
if (window.testRunner) {
testRunner.waitUntilDone();
}
function onLoad() {
var video = document.getElementsByTagName('video')[0];
video.src = "content/test.ogv";
var canvas1 = document.getElementById('canvas1');
var canvas2 = document.getElementById('canvas2');
var ctx1 = canvas1.getContext('2d');
var ctx2 = canvas2.getContext('2d');
video.load();
video.addEventListener("canplay", function (e) {
ctx1.fillStyle = ctx1.createPattern(video, 'repeat');
ctx1.fillRect(0, 0, 320, 240);
ctx2.drawImage(video, 0, 0);
if (window.testRunner) {
testRunner.notifyDone();
}
});
}
</script>
</head>
<body onload="onLoad();">
Test to verify that drawing a video to a 2D canvas with drawImage and with a CanvasPattern works as expected.
<video></video>
<canvas id="canvas1" width="320px" height="240px"></canvas>
<canvas id="canvas2" width="320px" height="240px"></canvas>
</body>
</html>