chromium/third_party/blink/web_tests/svg/W3C-SVG-1.1/filters-light-01-f.svg

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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<!--=  Copyright 2000 World Wide Web Consortium, (Massachusetts          =-->
<!--=  Institute of Technology, Institut National de Recherche en        =-->
<!--=  Informatique et en Automatique, Keio University). All Rights      =-->
<!--=  Reserved. See http://www.w3.org/Consortium/Legal/.                =-->
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<!-- ===================================================================== -->
<!-- filters-lights-BE-09.svg                                              -->
<!-- renamed for 1.1 suite to filters-light-01-f.svg                       -->
<!-- Author : Vincent Hardy  06-08-2000                                    -->
<!-- revised for 1.1 : Luc Minnebo Mar/14/2002                             -->
<!--======================================================================-->
<svg version="1.1" baseProfile="full" id="svg-root" width="100%" height="100%" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
	<SVGTestCase xmlns="http://www.w3.org/2000/02/svg/testsuite/description/">
		<OperatorScript version="$Revision: 1.8 $" testname="filters-light-01-f.svg">
			<Paragraph>
				Verify the basic operation of the different lights used in the feDiffuseLighting 
				and feSpecularLighting elements. The test uses the same feDiffuseLighting filter,
				using different lights. 
                	</Paragraph>
			<Paragraph>
				The first row shows different settings for feDistantLight. The second row shows
				different settings for fePointLight. The last row shows different settings for 
				feSpotLight.
                	</Paragraph>
			<Paragraph>
				The rendered image should look approximately like the reference image, except for the last
				feSpotLight test for which a reference image could not be created. The reference image may not be pixel accurate. However, the rendered image should show
				at least 'similar' lighting results and bump maps.
                	</Paragraph>
		</OperatorScript>
	</SVGTestCase>
	<title id="test-title">filters-light-01-f</title>
	<desc id="test-desc">Validates operation of the various SVG lights</desc>
	<!--======================================================================-->
	<!--Content of Test Case follows...                  =====================-->
	<!--======================================================================-->
	<g id="test-body-content">
		<!-- Title -->
		<text x="240" y="20" fill="black" font-size="12" font-family="Arial" text-anchor="middle">Filters: feDistantLight, fePointLight, feSpotLight</text>
		<!-- ===================================================================== -->
		<!-- Filter definitions                                                    -->
		<!-- ===================================================================== -->
		<defs>
			<!-- ================================================= -->
			<!-- feDistantLight                                    -->
			<!-- ================================================= -->
			<filter id="distantLightA" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
				<feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
					<feDistantLight azimuth="0" elevation="0"/>
				</feDiffuseLighting>
			</filter>
			<filter id="distantLightB" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
				<feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
					<feDistantLight azimuth="45" elevation="0"/>
				</feDiffuseLighting>
			</filter>
			<filter id="distantLightC" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
				<feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
					<feDistantLight azimuth="0" elevation="45"/>
				</feDiffuseLighting>
			</filter>
			<filter id="distantLightD" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
				<feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
					<feDistantLight azimuth="45" elevation="45"/>
				</feDiffuseLighting>
			</filter>
			<!-- ================================================= -->
			<!-- fePointLight                                    -->
			<!-- ================================================= -->
			<filter id="pointLightA" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
				<feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
					<fePointLight x="0" y="0" z="10"/>
				</feDiffuseLighting>
			</filter>
			<filter id="pointLightB" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
				<feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
					<fePointLight x="50" y="0" z="10"/>
				</feDiffuseLighting>
			</filter>
			<filter id="pointLightC" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
				<feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
					<fePointLight x="0" y="30" z="10"/>
				</feDiffuseLighting>
			</filter>
			<filter id="pointLightD" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
				<feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
					<fePointLight x="50" y="30" z="10"/>
				</feDiffuseLighting>
			</filter>
			<!-- ================================================= -->
			<!-- feSpotLight                                       -->
			<!-- ================================================= -->
			<filter id="spotLightA" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
				<feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
					<feSpotLight x="25" y="0" z="35" pointsAtX="25" pointsAtY="30" pointsAtZ="0" specularExponent="0"/>
				</feDiffuseLighting>
			</filter>
			<filter id="spotLightB" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
				<feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
					<feSpotLight x="25" y="30" z="35" pointsAtX="25" pointsAtY="0" pointsAtZ="0" specularExponent="0"/>
				</feDiffuseLighting>
			</filter>
			<filter id="spotLightC" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
				<feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
					<feSpotLight x="25" y="0" z="35" pointsAtX="25" pointsAtY="30" pointsAtZ="0" specularExponent="1"/>
				</feDiffuseLighting>
			</filter>
			<filter id="spotLightD" filterUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
				<feDiffuseLighting in="SourceGraphic" diffuseConstant="1" surfaceScale="10" lighting-color="white">
					<feSpotLight x="25" y="0" z="35" pointsAtX="25" pointsAtY="30" pointsAtZ="0" specularExponent="0" limitingConeAngle="30"/>
				</feDiffuseLighting>
			</filter>
		</defs>
		<!-- ==================================================== -->
		<!-- The same image is rendered multiple times with using -->
		<!-- different filters.                                   -->
		<!-- ==================================================== -->
		<!-- Various feDistantLights -->
		<g transform="translate(0, 40)">
			<text x="70" y="10">Various values for feDistantLight azimuth and elevation</text>
			<text x="70" y="25">(0, 0)</text>
			<text x="165" y="25">(45, 0)</text>
			<text x="260" y="25">(0, 45)</text>
			<text x="355" y="25">(45, 45)</text>
			<image xlink:href="resources/bumpMap2.png" x="70" y="30" width="50" height="30" filter="url(#distantLightA)"/>
			<image xlink:href="resources/bumpMap2.png" x="165" y="30" width="50" height="30" filter="url(#distantLightB)"/>
			<image xlink:href="resources/bumpMap2.png" x="260" y="30" width="50" height="30" filter="url(#distantLightC)"/>
			<image xlink:href="resources/bumpMap2.png" x="355" y="30" width="50" height="30" filter="url(#distantLightD)"/>
		</g>
		<!-- Various fePointLights -->
		<g transform="translate(0, 120)">
			<text x="70" y="10">Various values for fePointLight's x, y and z</text>
			<text x="70" y="25">(0, 0, 10)</text>
			<text x="165" y="25">(50, 0, 10)</text>
			<text x="260" y="25">(0, 30, 10)</text>
			<text x="355" y="25">(50, 30, 10)</text>
		</g>
		<g>
			<image transform="translate(70, 150)" xlink:href="resources/bumpMap2.png" width="50" height="30" filter="url(#pointLightA)"/>
			<image transform="translate(165, 150)" xlink:href="resources/bumpMap2.png" width="50" height="30" filter="url(#pointLightB)"/>
			<image transform="translate(260, 150)" xlink:href="resources/bumpMap2.png" width="50" height="30" filter="url(#pointLightC)"/>
			<image transform="translate(355, 150)" xlink:href="resources/bumpMap2.png" width="50" height="30" filter="url(#pointLightD)"/>
		</g>
		<!-- feSpotLight -->
		<g transform="translate(0, 210)">
			<text x="70" y="0">Various values for feSpotLight's x, y, z, pointsAtX, pointsAtY, pointsAtZ</text>
			<text x="70" y="15">(25, 0, 25)</text>
			<text x="70" y="30">(25, 30, 0)</text>
			<text x="165" y="15">(25, 30, 25)</text>
			<text x="165" y="30">(25, 0, 0)</text>
			<text x="260" y="30">np=1</text>
			<text x="355" y="30">limitingConeAngle=30</text>
		</g>
		<g>
			<rect transform="translate(70, 245)" width="50" height="30" filter="url(#spotLightA)"/>
			<rect transform="translate(165, 245)" width="50" height="30" filter="url(#spotLightB)"/>
			<rect transform="translate(260, 245)" width="50" height="30" filter="url(#spotLightC)"/>
			<rect transform="translate(355, 245)" width="50" height="30" filter="url(#spotLightD)"/>
		</g>
		<!-- ===================================================== -->
		<!-- Legends                                               -->
		<!-- ===================================================== -->
		<!-- Surface Scale -->
	</g>
	<text id="revision" x="10" y="340" font-size="40" stroke="none" fill="black">$Revision: 1.8 $</text>
	<rect id="test-frame" x="1" y="1" width="478" height="358" fill="none" stroke="#000000"/>
</svg>