// NOTE(edvardt):
// This file is a slimmed down wrapper for the old SVGAnimationTestCase.js,
// it has some convenience functions and should not be used for new tests.
// New tests should not build on this API as it's just meant to keep things
// working.
// Helper functions
const xlinkNS = "http://www.w3.org/1999/xlink"
function expectFillColor(element, red, green, blue) {
let color = window.getComputedStyle(element, null).fill;
var re = new RegExp("rgba?\\(([^, ]*), ([^, ]*), ([^, ]*)(?:, )?([^, ]*)\\)");
rgb = re.exec(color);
assert_approx_equals(Number(rgb[1]), red, 2.0);
assert_approx_equals(Number(rgb[2]), green, 2.0);
assert_approx_equals(Number(rgb[3]), blue, 2.0);
}
function expectColor(element, red, green, blue, property) {
if (typeof property != "string")
color = getComputedStyle(element).getPropertyValue("color");
else
color = getComputedStyle(element).getPropertyValue(property);
var re = new RegExp("rgba?\\(([^, ]*), ([^, ]*), ([^, ]*)(?:, )?([^, ]*)\\)");
rgb = re.exec(color);
assert_approx_equals(Number(rgb[1]), red, 2.0);
assert_approx_equals(Number(rgb[2]), green, 2.0);
assert_approx_equals(Number(rgb[3]), blue, 2.0);
}
function createSVGElement(type) {
return document.createElementNS("http://www.w3.org/2000/svg", type);
}
// Inspired by Layoutests/animations/animation-test-helpers.js
function moveAnimationTimelineAndSample(index) {
var animationId = expectedResults[index][0];
var time = expectedResults[index][1];
var sampleCallback = expectedResults[index][2];
var animation = rootSVGElement.ownerDocument.getElementById(animationId);
// If we want to sample the animation end, add a small delta, to reliable point past the end of the animation.
newTime = time;
// The sample time is relative to the start time of the animation, take that into account.
rootSVGElement.setCurrentTime(newTime);
// NOTE(edvardt):
// This is a dumb hack, some of the old tests sampled before the animation start, this
// isn't technically part of the animation tests and is "impossible" to translate since
// tests start automatically. Thus I solved it by skipping it.
if (time != 0.0)
sampleCallback();
}
var currentTest = 0;
var expectedResults;
function sampleAnimation(t) {
if (currentTest == expectedResults.length) {
t.done();
return;
}
moveAnimationTimelineAndSample(currentTest);
++currentTest;
setTimeout(t.step_func(function () { sampleAnimation(t); }), 0);
}
function runAnimationTest(t, expected) {
if (!expected)
throw("Expected results are missing!");
if (currentTest > 0)
throw("Not allowed to call runAnimationTest() twice");
expectedResults = expected;
testCount = expectedResults.length;
currentTest = 0;
setTimeout(t.step_func(function () { sampleAnimation(this); }), 50);
}
function smil_async_test(func) {
async_test(t => {
window.onload = t.step_func(function () {
// Pause animations, we'll drive them manually.
// This also ensures that the timeline is paused before
// it starts. This should make the instance time of the below
// 'click' (for instance) 0, and hence minimize rounding
// errors for the addition in moveAnimationTimelineAndSample.
rootSVGElement.pauseAnimations();
// If eg. an animation is running with begin="0s", and
// we want to sample the first time, before the animation
// starts, then we can't delay the testing by using an
// onclick event, as the animation would be past start time.
func(t);
});
});
}