<!DOCTYPE html>
<html>
<head>
<title>Touch Adjustment : Testing that active will be set on a tapDown - bug 96677</title>
<script src="../resources/js-test.js"></script>
<script src="resources/touchadjustment.js"></script>
<style>
#sandbox {
position: absolute;
left: 0px;
top: 100px;
}
a {
background-color: rgb(255,255,255);
}
a:active {
background-color: rgb(0,0,255);
}
</style>
</head>
<body>
<div id="sandbox">
<p><a href="" id="link1">I</a> propose to consider <a href="" id="link2">the question</a>, "Can machines think?"<br>This should begin with definitions of the meaning of the terms "machine" and <a href="" id="link3">"think."</a></p>
</div>
<p id='description'></p>
<div id='console'></div>
<script>
var element;
var adjustedNode;
// Set up shortcut access to elements
var e = {};
['sandbox', 'link1', 'link2', 'link3'].forEach(function(a) {
e[a] = document.getElementById(a);
});
var curElement;
var uniqueId = 1234;
function isLinkActive()
{
// These need to match the background-color used above, after round-tripping.
var defaultColor = "rgb(255, 255, 255)";
var activeColor = "rgb(0, 0, 255)";
color = window.getComputedStyle(curElement).backgroundColor;
if (color == activeColor)
return true;
if (color != defaultColor)
testFailed('Got unexpected backgroundColor: ' + color);
return false;
}
function testTapDown(touchpoint, element)
{
curElement = element;
if (isLinkActive()) testFailed('Link unexpectedly active on entry');
eventSender.addTouchPoint(touchpoint.x, touchpoint.y, touchpoint.width, touchpoint.height);
eventSender.touchStart(uniqueId + 1);
eventSender.releaseTouchPoint(0);
eventSender.touchEnd(uniqueId + 2);
eventSender.gestureTapDown(touchpoint.x, touchpoint.y, touchpoint.width, touchpoint.height, uniqueId + 1);
eventSender.gestureShowPress(touchpoint.x, touchpoint.y, touchpoint.width, touchpoint.height, uniqueId + 2);
shouldBeTrue("isLinkActive()");
eventSender.gestureTapCancel(touchpoint.x, touchpoint.y, uniqueId + 2);
uniqueId += 2;
if (isLinkActive()) testFailed('Link unexpectedly active on exit');
}
function testDirectTouch(element)
{
// Touch directly in the center of the element.
var touchpoint = offsetTouchPoint(findAbsoluteBounds(element), 'center', 0, 20, 30);
if (document.elementFromPoint(touchpoint.x, touchpoint.y) != element)
testFailed('Direct touch ended up on some other element');
testTapDown(touchpoint, element);
}
function isDescendantOf(parent, child)
{
var n = child;
while(n) {
if(n==parent)
return true;
n = n.parentNode;
}
return false;
}
function testIndirectTouch(element)
{
// Touch just right of the element.
var touchpoint = offsetTouchPoint(findAbsoluteBounds(element), 'right', 10, 30, 20);
if (isDescendantOf(element, document.elementFromPoint(touchpoint.x, touchpoint.y)))
testFailed('Indirect touch ended up still on top of the element');
testTapDown(touchpoint, element);
}
function testDirectTouches()
{
debug('Testing direct hits.');
testDirectTouch(e.link1);
testDirectTouch(e.link2);
testDirectTouch(e.link3);
}
function testIndirectTouches()
{
debug('Testing indirect hits.');
testIndirectTouch(e.link1);
testIndirectTouch(e.link2);
testIndirectTouch(e.link3);
}
function runTests()
{
if (!window.eventSender) {
debug('This test requires DumpRenderTree');
return;
}
if (!eventSender.gestureShowPress) {
debug('GestureShowPress not supported by this platform');
return;
}
description('Tests that tapDown will trigger the active state.');
testIndirectTouches();
testDirectTouches();
e.sandbox.style.display = 'none';
}
testRunner.waitUntilDone();
runTests();
testRunner.notifyDone();
</script>
</body>
</html>