function fourColorsFrame(ctx, width, height, text) {
const kYellow = "#FFFF00";
const kRed = "#FF0000";
const kBlue = "#0000FF";
const kGreen = "#00FF00";
ctx.fillStyle = kYellow;
ctx.fillRect(0, 0, width / 2, height / 2);
ctx.fillStyle = kRed;
ctx.fillRect(width / 2, 0, width / 2, height / 2);
ctx.fillStyle = kBlue;
ctx.fillRect(0, height / 2, width / 2, height / 2);
ctx.fillStyle = kGreen;
ctx.fillRect(width / 2, height / 2, width / 2, height / 2);
ctx.fillStyle = 'white';
ctx.font = (height / 10) + 'px sans-serif';
ctx.fillText(text, width / 2, height / 2);
}
// Paints |count| black dots on the |ctx|, so their presence can be validated
// later. This is an analog of the most basic bar code.
function putBlackDots(ctx, width, height, count) {
ctx.fillStyle = 'black';
const dot_size = 10;
const step = dot_size * 3;
for (let i = 1; i <= count; i++) {
let x = i * step;
let y = step * (x / width + 1);
x %= width;
ctx.fillRect(x, y, dot_size, dot_size);
}
}
// Validates that frame has |count| black dots in predefined places.
function validateBlackDots(frame, count) {
const width = frame.displayWidth;
const height = frame.displayHeight;
let cnv = new OffscreenCanvas(width, height);
var ctx = cnv.getContext('2d');
ctx.drawImage(frame, 0, 0);
const dot_size = 10;
const step = dot_size * 3;
for (let i = 1; i <= count; i++) {
let x = i * step + dot_size / 2;
let y = step * (x / width + 1) + dot_size / 2;
x %= width;
let rgba = ctx.getImageData(x, y, 1, 1).data;
const tolerance = 40;
if (rgba[0] > tolerance || rgba[1] > tolerance || rgba[2] > tolerance) {
// The dot is too bright to be a black dot.
return false;
}
}
return true;
}
function createFrame(width, height, ts) {
let text = ts.toString();
let cnv = new OffscreenCanvas(width, height);
var ctx = cnv.getContext('2d');
fourColorsFrame(ctx, width, height, text);
putBlackDots(ctx, width, height, ts);
return new VideoFrame(cnv, { timestamp: ts });
}