chromium/third_party/blink/web_tests/wpt_internal/webgpu/adapter_single_use.https.html

<!DOCTYPE html>
<meta charset="utf-8">
<title>WebGPU GPUAdapter single-use test</title>

<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script>
  'use strict';

  /**
   * Takes a promise `p`, and returns a new one which rejects if `p` takes too long,
   * and otherwise passes the result through.
   * Borrowed from the WebGPU CTS common/util/util.ts
   */
  function raceWithRejectOnTimeout(p, ms, msg) {
      // Setup a promise that will reject after `ms` milliseconds. We cancel this timeout when
      // `p` is finalized, so the JavaScript VM doesn't hang around waiting for the timer to
      // complete, once the test runner has finished executing the tests.
      const timeoutPromise = new Promise((_resolve, reject) => {
          const handle = setTimeout(() => {
              reject(new PromiseTimeoutError(msg));
          }, ms);
          p = p.finally(() => clearTimeout(handle));
      });
      return Promise.race([p, timeoutPromise]);
  }

  promise_test(async t => {
    const adapter = await navigator.gpu.requestAdapter();
    assert_true(adapter !== null);

    const device = await adapter.requestDevice();
    assert_true(device !== null);

    // requestDevice was successful, should begin returning lost devices from
    // here on.
    const staleDevice = await adapter.requestDevice();
    assert_true(staleDevice !== null);

    // Check to ensure the device is lost, and the loss is not due to it being explicitly destroyed.
    const kTimeoutMS = 1000;
    const lost = await raceWithRejectOnTimeout(staleDevice.lost, kTimeoutMS, 'device was not lost');
    assert_true(lost.reason === 'unknown');
  }, 'invalid after successful requestDevice');

  promise_test(async t => {
    const adapter = await navigator.gpu.requestAdapter();
    assert_true(adapter !== null);

    try {
      await adapter.requestDevice({
        requiredLimits: { maxBindGroups: adapter.limits.maxBindGroups + 1 },
      });
      assert_unreached('invalid requestDevice should have rejected');
    } catch (e) {
      assert_equals(e.name, 'OperationError');
    }

    // requestDevice failed, so should still be able to succeed.
    const device = await adapter.requestDevice();
    assert_true(device !== null);
  }, 'valid when called after unsuccessful requestDevice');

  promise_test(async t => {
    const adapter = await navigator.gpu.requestAdapter();
    assert_true(adapter !== null);

    adapter.requestDevice({
      requiredLimits: { maxBindGroups: adapter.limits.maxBindGroups + 1 },
    }).catch(() => {});

    // requestDevice will fail, so this should still be able to succeed.
    const device = await adapter.requestDevice();
    assert_true(device !== null);
  }, 'valid when overlapping with unsuccessful requestDevice');
</script>