chromium/third_party/crashpad/crashpad/util/win/exception_handler_server_test.cc

// Copyright 2015 The Crashpad Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include "util/win/exception_handler_server.h"

#include <windows.h>
#include <sys/types.h>

#include <string>
#include <vector>

#include "base/strings/utf_string_conversions.h"
#include "client/crashpad_client.h"
#include "gtest/gtest.h"
#include "test/win/win_child_process.h"
#include "util/thread/thread.h"
#include "util/win/address_types.h"
#include "util/win/registration_protocol_win.h"
#include "util/win/scoped_handle.h"

namespace crashpad {
namespace test {
namespace {

// Runs the ExceptionHandlerServer on a background thread.
class RunServerThread : public Thread {
 public:
  // Instantiates a thread which will invoke server->Run(delegate).
  RunServerThread(ExceptionHandlerServer* server,
                  ExceptionHandlerServer::Delegate* delegate)
      : server_(server), delegate_(delegate) {}

  RunServerThread(const RunServerThread&) = delete;
  RunServerThread& operator=(const RunServerThread&) = delete;

  ~RunServerThread() override {}

 private:
  // Thread:
  void ThreadMain() override { server_->Run(delegate_); }

  ExceptionHandlerServer* server_;
  ExceptionHandlerServer::Delegate* delegate_;
};

class TestDelegate : public ExceptionHandlerServer::Delegate {
 public:
  explicit TestDelegate(HANDLE server_ready) : server_ready_(server_ready) {}

  TestDelegate(const TestDelegate&) = delete;
  TestDelegate& operator=(const TestDelegate&) = delete;

  ~TestDelegate() {}

  void ExceptionHandlerServerStarted() override {
    SetEvent(server_ready_);
  }
  unsigned int ExceptionHandlerServerException(
      HANDLE process,
      WinVMAddress exception_information_address,
      WinVMAddress debug_critical_section_address) override {
    return 0;
  }

  void WaitForStart() { WaitForSingleObject(server_ready_, INFINITE); }

 private:
  HANDLE server_ready_;  // weak
};

class ExceptionHandlerServerTest : public testing::Test {
 public:
  ExceptionHandlerServerTest()
      : server_(true),
        pipe_name_(L"\\\\.\\pipe\\test_name"),
        server_ready_(CreateEvent(nullptr, false, false, nullptr)),
        delegate_(server_ready_.get()),
        server_thread_(&server_, &delegate_) {
    server_.SetPipeName(pipe_name_);
  }

  ExceptionHandlerServerTest(const ExceptionHandlerServerTest&) = delete;
  ExceptionHandlerServerTest& operator=(const ExceptionHandlerServerTest&) =
      delete;

  TestDelegate& delegate() { return delegate_; }
  ExceptionHandlerServer& server() { return server_; }
  Thread& server_thread() { return server_thread_; }
  const std::wstring& pipe_name() const { return pipe_name_; }

 private:
  ExceptionHandlerServer server_;
  std::wstring pipe_name_;
  ScopedKernelHANDLE server_ready_;
  TestDelegate delegate_;
  RunServerThread server_thread_;
};

// During destruction, ensures that the server is stopped and the background
// thread joined.
class ScopedStopServerAndJoinThread {
 public:
  ScopedStopServerAndJoinThread(ExceptionHandlerServer* server, Thread* thread)
      : server_(server), thread_(thread) {}

  ScopedStopServerAndJoinThread(const ScopedStopServerAndJoinThread&) = delete;
  ScopedStopServerAndJoinThread& operator=(
      const ScopedStopServerAndJoinThread&) = delete;

  ~ScopedStopServerAndJoinThread() {
    server_->Stop();
    thread_->Join();
  }

 private:
  ExceptionHandlerServer* server_;
  Thread* thread_;
};

TEST_F(ExceptionHandlerServerTest, Instantiate) {
}

TEST_F(ExceptionHandlerServerTest, StartAndStop) {
  server_thread().Start();
  ScopedStopServerAndJoinThread scoped_stop_server_and_join_thread(
      &server(), &server_thread());
  ASSERT_NO_FATAL_FAILURE(delegate().WaitForStart());
}

TEST_F(ExceptionHandlerServerTest, StopWhileConnected) {
  server_thread().Start();
  ScopedStopServerAndJoinThread scoped_stop_server_and_join_thread(
      &server(), &server_thread());
  ASSERT_NO_FATAL_FAILURE(delegate().WaitForStart());
  CrashpadClient client;
  client.SetHandlerIPCPipe(pipe_name());
  // Leaving this scope causes the server to be stopped, while the connection
  // is still open.
}

std::wstring ReadWString(FileHandle handle) {
  size_t length = 0;
  EXPECT_TRUE(LoggingReadFileExactly(handle, &length, sizeof(length)));
  std::wstring str(length, L'\0');
  if (length > 0) {
    EXPECT_TRUE(
        LoggingReadFileExactly(handle, &str[0], length * sizeof(str[0])));
  }
  return str;
}

void WriteWString(FileHandle handle, const std::wstring& str) {
  size_t length = str.size();
  EXPECT_TRUE(LoggingWriteFile(handle, &length, sizeof(length)));
  if (length > 0) {
    EXPECT_TRUE(LoggingWriteFile(handle, &str[0], length * sizeof(str[0])));
  }
}

class TestClient final : public WinChildProcess {
 public:
  TestClient() : WinChildProcess() {}

  TestClient(const TestClient&) = delete;
  TestClient& operator=(const TestClient&) = delete;

  ~TestClient() {}

 private:
  int Run() override {
    std::wstring pipe_name = ReadWString(ReadPipeHandle());
    CrashpadClient client;
    if (!client.SetHandlerIPCPipe(pipe_name)) {
      ADD_FAILURE();
      return EXIT_FAILURE;
    }
    WriteWString(WritePipeHandle(), L"OK");
    return EXIT_SUCCESS;
  }
};

TEST_F(ExceptionHandlerServerTest, MultipleConnections) {
  WinChildProcess::EntryPoint<TestClient>();

  std::unique_ptr<WinChildProcess::Handles> handles_1 =
      WinChildProcess::Launch();
  std::unique_ptr<WinChildProcess::Handles> handles_2 =
      WinChildProcess::Launch();
  std::unique_ptr<WinChildProcess::Handles> handles_3 =
      WinChildProcess::Launch();

  // Must ensure the delegate outlasts the server.
  {
    server_thread().Start();
    ScopedStopServerAndJoinThread scoped_stop_server_and_join_thread(
        &server(), &server_thread());
    ASSERT_NO_FATAL_FAILURE(delegate().WaitForStart());

    // Tell all the children where to connect.
    WriteWString(handles_1->write.get(), pipe_name());
    WriteWString(handles_2->write.get(), pipe_name());
    WriteWString(handles_3->write.get(), pipe_name());

    ASSERT_EQ(ReadWString(handles_3->read.get()), L"OK");
    ASSERT_EQ(ReadWString(handles_2->read.get()), L"OK");
    ASSERT_EQ(ReadWString(handles_1->read.get()), L"OK");
  }
}

}  // namespace
}  // namespace test
}  // namespace crashpad