/**
* @license
* Copyright The Closure Library Authors.
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Code for managing series of undo-redo actions in the form of
* {@link goog.editor.plugins.UndoRedoState}s.
*/
goog.provide('goog.editor.plugins.UndoRedoManager');
goog.provide('goog.editor.plugins.UndoRedoManager.EventType');
goog.require('goog.editor.plugins.UndoRedoState');
goog.require('goog.events');
goog.require('goog.events.EventTarget');
/**
* Manages undo and redo operations through a series of `UndoRedoState`s
* maintained on undo and redo stacks.
*
* @constructor
* @extends {goog.events.EventTarget}
*/
goog.editor.plugins.UndoRedoManager = function() {
'use strict';
goog.events.EventTarget.call(this);
/**
* The maximum number of states on the undo stack at any time. Used to limit
* the memory footprint of the undo-redo stack.
* TODO(user) have a separate memory size based limit.
* @type {number}
* @private
*/
this.maxUndoDepth_ = 100;
/**
* The undo stack.
* @type {Array<goog.editor.plugins.UndoRedoState>}
* @private
*/
this.undoStack_ = [];
/**
* The redo stack.
* @type {Array<goog.editor.plugins.UndoRedoState>}
* @private
*/
this.redoStack_ = [];
/**
* A queue of pending undo or redo actions. Stored as objects with two
* properties: func and state. The func property stores the undo or redo
* function to be called, the state property stores the state that method
* came from.
* @type {Array<Object>}
* @private
*/
this.pendingActions_ = [];
};
goog.inherits(goog.editor.plugins.UndoRedoManager, goog.events.EventTarget);
/**
* Event types for the events dispatched by undo-redo manager.
* @enum {string}
*/
goog.editor.plugins.UndoRedoManager.EventType = {
/**
* Signifies that he undo or redo stack transitioned between 0 and 1 states,
* meaning that the ability to peform undo or redo operations has changed.
*/
STATE_CHANGE: 'state_change',
/**
* Signifies that a state was just added to the undo stack. Events of this
* type will have a `state` property whose value is the state that
* was just added.
*/
STATE_ADDED: 'state_added',
/**
* Signifies that the undo method of a state is about to be called.
* Events of this type will have a `state` property whose value is the
* state whose undo action is about to be performed. If the event is cancelled
* the action does not proceed, but the state will still transition between
* stacks.
*/
BEFORE_UNDO: 'before_undo',
/**
* Signifies that the redo method of a state is about to be called.
* Events of this type will have a `state` property whose value is the
* state whose redo action is about to be performed. If the event is cancelled
* the action does not proceed, but the state will still transition between
* stacks.
*/
BEFORE_REDO: 'before_redo'
};
/**
* The key for the listener for the completion of the asynchronous state whose
* undo or redo action is in progress. Null if no action is in progress.
* @type {?goog.events.Key}
* @private
*/
goog.editor.plugins.UndoRedoManager.prototype.inProgressActionKey_ = null;
/**
* Set the max undo stack depth (not the real memory usage).
* @param {number} depth Depth of the stack.
*/
goog.editor.plugins.UndoRedoManager.prototype.setMaxUndoDepth = function(
depth) {
'use strict';
this.maxUndoDepth_ = depth;
};
/**
* Add state to the undo stack. This clears the redo stack.
*
* @param {goog.editor.plugins.UndoRedoState} state The state to add to the undo
* stack.
*/
goog.editor.plugins.UndoRedoManager.prototype.addState = function(state) {
'use strict';
// TODO: is the state.equals check necessary?
if (this.undoStack_.length == 0 ||
!state.equals(this.undoStack_[this.undoStack_.length - 1])) {
this.undoStack_.push(state);
if (this.undoStack_.length > this.maxUndoDepth_) {
this.undoStack_.shift();
}
// Clobber the redo stack.
var redoLength = this.redoStack_.length;
this.redoStack_.length = 0;
this.dispatchEvent({
type: goog.editor.plugins.UndoRedoManager.EventType.STATE_ADDED,
state: state
});
// If the redo state had states on it, then clobbering the redo stack above
// has caused a state change.
if (this.undoStack_.length == 1 || redoLength) {
this.dispatchStateChange_();
}
}
};
/**
* Dispatches a STATE_CHANGE event with this manager as the target.
* @private
*/
goog.editor.plugins.UndoRedoManager.prototype.dispatchStateChange_ =
function() {
'use strict';
this.dispatchEvent(
goog.editor.plugins.UndoRedoManager.EventType.STATE_CHANGE);
};
/**
* Performs the undo operation of the state at the top of the undo stack, moving
* that state to the top of the redo stack. If the undo stack is empty, does
* nothing.
*/
goog.editor.plugins.UndoRedoManager.prototype.undo = function() {
'use strict';
this.shiftState_(this.undoStack_, this.redoStack_);
};
/**
* Performs the redo operation of the state at the top of the redo stack, moving
* that state to the top of the undo stack. If redo undo stack is empty, does
* nothing.
*/
goog.editor.plugins.UndoRedoManager.prototype.redo = function() {
'use strict';
this.shiftState_(this.redoStack_, this.undoStack_);
};
/**
* @return {boolean} Wether the undo stack has items on it, i.e., if it is
* possible to perform an undo operation.
*/
goog.editor.plugins.UndoRedoManager.prototype.hasUndoState = function() {
'use strict';
return this.undoStack_.length > 0;
};
/**
* @return {boolean} Wether the redo stack has items on it, i.e., if it is
* possible to perform a redo operation.
*/
goog.editor.plugins.UndoRedoManager.prototype.hasRedoState = function() {
'use strict';
return this.redoStack_.length > 0;
};
/**
* Move a state from one stack to the other, performing the appropriate undo
* or redo action.
*
* @param {Array<goog.editor.plugins.UndoRedoState>} fromStack Stack to move
* the state from.
* @param {Array<goog.editor.plugins.UndoRedoState>} toStack Stack to move
* the state to.
* @private
*/
goog.editor.plugins.UndoRedoManager.prototype.shiftState_ = function(
fromStack, toStack) {
'use strict';
if (fromStack.length) {
var state = fromStack.pop();
// Push the current state into the redo stack.
toStack.push(state);
this.addAction_({
type: fromStack == this.undoStack_ ?
goog.editor.plugins.UndoRedoManager.EventType.BEFORE_UNDO :
goog.editor.plugins.UndoRedoManager.EventType.BEFORE_REDO,
func: fromStack == this.undoStack_ ? state.undo : state.redo,
state: state
});
// If either stack transitioned between 0 and 1 in size then the ability
// to do an undo or redo has changed and we must dispatch a state change.
if (fromStack.length == 0 || toStack.length == 1) {
this.dispatchStateChange_();
}
}
};
/**
* Adds an action to the queue of pending undo or redo actions. If no actions
* are pending, immediately performs the action.
*
* @param {Object} action An undo or redo action. Stored as an object with two
* properties: func and state. The func property stores the undo or redo
* function to be called, the state property stores the state that method
* came from.
* @private
*/
goog.editor.plugins.UndoRedoManager.prototype.addAction_ = function(action) {
'use strict';
this.pendingActions_.push(action);
if (this.pendingActions_.length == 1) {
this.doAction_();
}
};
/**
* Executes the action at the front of the pending actions queue. If an action
* is already in progress or the queue is empty, does nothing.
* @private
* @suppress {strictMissingProperties} Part of the go/strict_warnings_migration
*/
goog.editor.plugins.UndoRedoManager.prototype.doAction_ = function() {
'use strict';
if (this.inProgressActionKey_ || this.pendingActions_.length == 0) {
return;
}
var action = this.pendingActions_.shift();
var e = {type: action.type, state: action.state};
if (this.dispatchEvent(e)) {
if (action.state.isAsynchronous()) {
this.inProgressActionKey_ = goog.events.listen(
action.state, goog.editor.plugins.UndoRedoState.ACTION_COMPLETED,
this.finishAction_, false, this);
action.func.call(action.state);
} else {
action.func.call(action.state);
this.doAction_();
}
}
};
/**
* Finishes processing the current in progress action, starting the next queued
* action if one exists.
* @private
*/
goog.editor.plugins.UndoRedoManager.prototype.finishAction_ = function() {
'use strict';
goog.events.unlistenByKey(/** @type {number} */ (this.inProgressActionKey_));
this.inProgressActionKey_ = null;
this.doAction_();
};
/**
* Clears the undo and redo stacks.
*/
goog.editor.plugins.UndoRedoManager.prototype.clearHistory = function() {
'use strict';
if (this.undoStack_.length > 0 || this.redoStack_.length > 0) {
this.undoStack_.length = 0;
this.redoStack_.length = 0;
this.dispatchStateChange_();
}
};
/**
* @return {goog.editor.plugins.UndoRedoState|undefined} The state at the top of
* the undo stack without removing it from the stack.
*/
goog.editor.plugins.UndoRedoManager.prototype.undoPeek = function() {
'use strict';
return this.undoStack_[this.undoStack_.length - 1];
};
/**
* @return {goog.editor.plugins.UndoRedoState|undefined} The state at the top of
* the redo stack without removing it from the stack.
*/
goog.editor.plugins.UndoRedoManager.prototype.redoPeek = function() {
'use strict';
return this.redoStack_[this.redoStack_.length - 1];
};