/**
* @license
* Copyright The Closure Library Authors.
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview A patched, standardized event object for browser events.
*
* <pre>
* The patched event object contains the following members:
* - type {string} Event type, e.g. 'click'
* - target {Object} The element that actually triggered the event
* - currentTarget {Object} The element the listener is attached to
* - relatedTarget {Object} For mouseover and mouseout, the previous object
* - offsetX {number} X-coordinate relative to target
* - offsetY {number} Y-coordinate relative to target
* - clientX {number} X-coordinate relative to viewport
* - clientY {number} Y-coordinate relative to viewport
* - screenX {number} X-coordinate relative to the edge of the screen
* - screenY {number} Y-coordinate relative to the edge of the screen
* - button {number} Mouse button. Use isButton() to test.
* - keyCode {number} Key-code
* - ctrlKey {boolean} Was ctrl key depressed
* - altKey {boolean} Was alt key depressed
* - shiftKey {boolean} Was shift key depressed
* - metaKey {boolean} Was meta key depressed
* - pointerId {number} Pointer ID
* - pointerType {string} Pointer type, e.g. 'mouse', 'pen', or 'touch'
* - defaultPrevented {boolean} Whether the default action has been prevented
* - state {Object} History state object
*
* NOTE: The keyCode member contains the raw browser keyCode. For normalized
* key and character code use {@link goog.events.KeyHandler}.
* </pre>
*/
goog.provide('goog.events.BrowserEvent');
goog.provide('goog.events.BrowserEvent.MouseButton');
goog.provide('goog.events.BrowserEvent.PointerType');
goog.require('goog.debug');
goog.require('goog.events.Event');
goog.require('goog.events.EventType');
goog.require('goog.reflect');
goog.require('goog.userAgent');
/**
* @define {boolean} If true, use the layerX and layerY properties of a native
* browser event over the offsetX and offsetY properties, which cause expensive
* reflow. If layerX or layerY is not defined, offsetX and offsetY will be used
* as usual.
*/
goog.events.USE_LAYER_XY_AS_OFFSET_XY =
goog.define('goog.events.USE_LAYER_XY_AS_OFFSET_XY', false);
/**
* Accepts a browser event object and creates a patched, cross browser event
* object.
* The content of this object will not be initialized if no event object is
* provided. If this is the case, init() needs to be invoked separately.
* @param {Event=} opt_e Browser event object.
* @param {EventTarget=} opt_currentTarget Current target for event.
* @constructor
* @extends {goog.events.Event}
*/
goog.events.BrowserEvent = function(opt_e, opt_currentTarget) {
'use strict';
goog.events.BrowserEvent.base(this, 'constructor', opt_e ? opt_e.type : '');
/**
* Target that fired the event.
* @override
* @type {?Node}
*/
this.target = null;
/**
* Node that had the listener attached.
* @override
* @type {?Node|undefined}
*/
this.currentTarget = null;
/**
* For mouseover and mouseout events, the related object for the event.
* @type {?Node}
*/
this.relatedTarget = null;
/**
* X-coordinate relative to target.
* @type {number}
*/
this.offsetX = 0;
/**
* Y-coordinate relative to target.
* @type {number}
*/
this.offsetY = 0;
/**
* X-coordinate relative to the window.
* @type {number}
*/
this.clientX = 0;
/**
* Y-coordinate relative to the window.
* @type {number}
*/
this.clientY = 0;
/**
* X-coordinate relative to the monitor.
* @type {number}
*/
this.screenX = 0;
/**
* Y-coordinate relative to the monitor.
* @type {number}
*/
this.screenY = 0;
/**
* Which mouse button was pressed.
* @type {number}
*/
this.button = 0;
/**
* Key of key press.
* @type {string}
*/
this.key = '';
/**
* Keycode of key press.
* @type {number}
*/
this.keyCode = 0;
/**
* Keycode of key press.
* @type {number}
*/
this.charCode = 0;
/**
* Whether control was pressed at time of event.
* @type {boolean}
*/
this.ctrlKey = false;
/**
* Whether alt was pressed at time of event.
* @type {boolean}
*/
this.altKey = false;
/**
* Whether shift was pressed at time of event.
* @type {boolean}
*/
this.shiftKey = false;
/**
* Whether the meta key was pressed at time of event.
* @type {boolean}
*/
this.metaKey = false;
/**
* History state object, only set for PopState events where it's a copy of the
* state object provided to pushState or replaceState.
* @type {?Object}
*/
this.state = null;
/**
* Whether the default platform modifier key was pressed at time of event.
* (This is control for all platforms except Mac, where it's Meta.)
* @type {boolean}
*/
this.platformModifierKey = false;
/**
* @type {number}
*/
this.pointerId = 0;
/**
* @type {string}
*/
this.pointerType = '';
/**
* The browser event object.
* @private {?Event}
*/
this.event_ = null;
if (opt_e) {
this.init(opt_e, opt_currentTarget);
}
};
goog.inherits(goog.events.BrowserEvent, goog.events.Event);
/**
* Normalized button constants for the mouse.
* @enum {number}
*/
goog.events.BrowserEvent.MouseButton = {
LEFT: 0,
MIDDLE: 1,
RIGHT: 2
};
/**
* Normalized pointer type constants for pointer events.
* @enum {string}
*/
goog.events.BrowserEvent.PointerType = {
MOUSE: 'mouse',
PEN: 'pen',
TOUCH: 'touch'
};
/**
* Static data for mapping mouse buttons.
* @type {!Array<number>}
* @deprecated Use `goog.events.BrowserEvent.IE_BUTTON_MAP` instead.
*/
goog.events.BrowserEvent.IEButtonMap = goog.debug.freeze([
1, // LEFT
4, // MIDDLE
2 // RIGHT
]);
/**
* Static data for mapping mouse buttons.
* @const {!Array<number>}
*/
goog.events.BrowserEvent.IE_BUTTON_MAP = goog.events.BrowserEvent.IEButtonMap;
/**
* Static data for mapping MSPointerEvent types to PointerEvent types.
* @const {!Object<number, goog.events.BrowserEvent.PointerType>}
*/
goog.events.BrowserEvent.IE_POINTER_TYPE_MAP = goog.debug.freeze({
2: goog.events.BrowserEvent.PointerType.TOUCH,
3: goog.events.BrowserEvent.PointerType.PEN,
4: goog.events.BrowserEvent.PointerType.MOUSE
});
/**
* Accepts a browser event object and creates a patched, cross browser event
* object.
* @param {Event} e Browser event object.
* @param {EventTarget=} opt_currentTarget Current target for event.
*/
goog.events.BrowserEvent.prototype.init = function(e, opt_currentTarget) {
'use strict';
var type = this.type = e.type;
/**
* On touch devices use the first "changed touch" as the relevant touch.
* @type {?Touch}
*/
var relevantTouch =
e.changedTouches && e.changedTouches.length ? e.changedTouches[0] : null;
// TODO(nicksantos): Change this.target to type EventTarget.
this.target = /** @type {Node} */ (e.target) || e.srcElement;
// TODO(nicksantos): Change this.currentTarget to type EventTarget.
this.currentTarget = /** @type {Node} */ (opt_currentTarget);
var relatedTarget = /** @type {Node} */ (e.relatedTarget);
if (relatedTarget) {
// There's a bug in FireFox where sometimes, relatedTarget will be a
// chrome element, and accessing any property of it will get a permission
// denied exception. See:
// https://bugzilla.mozilla.org/show_bug.cgi?id=497780
if (goog.userAgent.GECKO) {
if (!goog.reflect.canAccessProperty(relatedTarget, 'nodeName')) {
relatedTarget = null;
}
}
} else if (type == goog.events.EventType.MOUSEOVER) {
relatedTarget = e.fromElement;
} else if (type == goog.events.EventType.MOUSEOUT) {
relatedTarget = e.toElement;
}
this.relatedTarget = relatedTarget;
if (relevantTouch) {
this.clientX = relevantTouch.clientX !== undefined ? relevantTouch.clientX :
relevantTouch.pageX;
this.clientY = relevantTouch.clientY !== undefined ? relevantTouch.clientY :
relevantTouch.pageY;
this.screenX = relevantTouch.screenX || 0;
this.screenY = relevantTouch.screenY || 0;
} else {
if (goog.events.USE_LAYER_XY_AS_OFFSET_XY) {
this.offsetX = (e.layerX !== undefined) ? e.layerX : e.offsetX;
this.offsetY = (e.layerY !== undefined) ? e.layerY : e.offsetY;
} else {
// Webkit emits a lame warning whenever layerX/layerY is accessed.
// http://code.google.com/p/chromium/issues/detail?id=101733
this.offsetX = (goog.userAgent.WEBKIT || e.offsetX !== undefined) ?
e.offsetX :
e.layerX;
this.offsetY = (goog.userAgent.WEBKIT || e.offsetY !== undefined) ?
e.offsetY :
e.layerY;
}
this.clientX = e.clientX !== undefined ? e.clientX : e.pageX;
this.clientY = e.clientY !== undefined ? e.clientY : e.pageY;
this.screenX = e.screenX || 0;
this.screenY = e.screenY || 0;
}
this.button = e.button;
this.keyCode = e.keyCode || 0;
this.key = e.key || '';
this.charCode = e.charCode || (type == 'keypress' ? e.keyCode : 0);
this.ctrlKey = e.ctrlKey;
this.altKey = e.altKey;
this.shiftKey = e.shiftKey;
this.metaKey = e.metaKey;
this.platformModifierKey = goog.userAgent.MAC ? e.metaKey : e.ctrlKey;
this.pointerId = e.pointerId || 0;
this.pointerType = goog.events.BrowserEvent.getPointerType_(e);
this.state = e.state;
this.event_ = e;
if (e.defaultPrevented) {
// Sync native event state to internal state via super class, where default
// prevention is implemented and managed.
goog.events.BrowserEvent.superClass_.preventDefault.call(this);
}
};
/**
* Tests to see which button was pressed during the event. This is really only
* useful in IE and Gecko browsers. And in IE, it's only useful for
* mousedown/mouseup events, because click only fires for the left mouse button.
*
* Safari 2 only reports the left button being clicked, and uses the value '1'
* instead of 0. Opera only reports a mousedown event for the middle button, and
* no mouse events for the right button. Opera has default behavior for left and
* middle click that can only be overridden via a configuration setting.
*
* There's a nice table of this mess at http://www.unixpapa.com/js/mouse.html.
*
* @param {goog.events.BrowserEvent.MouseButton} button The button
* to test for.
* @return {boolean} True if button was pressed.
*/
goog.events.BrowserEvent.prototype.isButton = function(button) {
'use strict';
return this.event_.button == button;
};
/**
* Whether this has an "action"-producing mouse button.
*
* By definition, this includes left-click on windows/linux, and left-click
* without the ctrl key on Macs.
*
* @return {boolean} The result.
*/
goog.events.BrowserEvent.prototype.isMouseActionButton = function() {
'use strict';
// Ctrl+click should never behave like a left-click on mac, regardless of
// whether or not the browser will actually ever emit such an event. If
// we see it, treat it like right-click always.
return this.isButton(goog.events.BrowserEvent.MouseButton.LEFT) &&
!(goog.userAgent.MAC && this.ctrlKey);
};
/**
* @override
*/
goog.events.BrowserEvent.prototype.stopPropagation = function() {
'use strict';
goog.events.BrowserEvent.superClass_.stopPropagation.call(this);
if (this.event_.stopPropagation) {
this.event_.stopPropagation();
} else {
this.event_.cancelBubble = true;
}
};
/**
* @override
*/
goog.events.BrowserEvent.prototype.preventDefault = function() {
'use strict';
goog.events.BrowserEvent.superClass_.preventDefault.call(this);
var be = this.event_;
if (!be.preventDefault) {
be.returnValue = false;
} else {
be.preventDefault();
}
};
/**
* @return {Event} The underlying browser event object.
*/
goog.events.BrowserEvent.prototype.getBrowserEvent = function() {
'use strict';
return this.event_;
};
/**
* Extracts the pointer type from the given event.
* @param {!Event} e
* @return {string} The pointer type, e.g. 'mouse', 'pen', or 'touch'.
* @private
*/
goog.events.BrowserEvent.getPointerType_ = function(e) {
'use strict';
if (typeof (e.pointerType) === 'string') {
return e.pointerType;
}
// IE10 uses integer codes for pointer type.
// https://msdn.microsoft.com/en-us/library/hh772359(v=vs.85).aspx
return goog.events.BrowserEvent.IE_POINTER_TYPE_MAP[e.pointerType] || '';
};