/**
* @license
* Copyright The Closure Library Authors.
* SPDX-License-Identifier: Apache-2.0
*/
goog.module('goog.fx.AnimationQueueTest');
goog.setTestOnly();
const Animation = goog.require('goog.fx.Animation');
const AnimationParallelQueue = goog.require('goog.fx.AnimationParallelQueue');
const AnimationSerialQueue = goog.require('goog.fx.AnimationSerialQueue');
const MockClock = goog.require('goog.testing.MockClock');
const Transition = goog.require('goog.fx.Transition');
const events = goog.require('goog.events');
const fxAnim = goog.require('goog.fx.anim');
const testSuite = goog.require('goog.testing.testSuite');
let clock;
testSuite({
setUpPage() {
clock = new MockClock(true);
fxAnim.setAnimationWindow(null);
},
tearDownPage() {
clock.dispose();
},
/** @suppress {visibility} suppression added to enable type checking */
testParallelEvents() {
const anim = new AnimationParallelQueue();
anim.add(new Animation([0], [100], 200));
anim.add(new Animation([0], [100], 400));
anim.add(new Animation([0], [100], 600));
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isStopped());
assertTrue(anim.queue[2].isStopped());
assertTrue(anim.isStopped());
let beginEvents = 0;
let pauseEvents = 0;
let playEvents = 0;
let resumeEvents = 0;
let endEvents = 0;
let finishEvents = 0;
let stopEvents = 0;
events.listen(anim, Transition.EventType.PLAY, () => {
++playEvents;
});
events.listen(anim, Transition.EventType.BEGIN, () => {
++beginEvents;
});
events.listen(anim, Transition.EventType.RESUME, () => {
++resumeEvents;
});
events.listen(anim, Transition.EventType.PAUSE, () => {
++pauseEvents;
});
events.listen(anim, Transition.EventType.END, () => {
++endEvents;
});
events.listen(anim, Transition.EventType.STOP, () => {
++stopEvents;
});
events.listen(anim, Transition.EventType.FINISH, () => {
++finishEvents;
});
// PLAY, BEGIN
anim.play();
// No queue events.
clock.tick(100);
// PAUSE
anim.pause();
// No queue events
clock.tick(200);
// PLAY, RESUME
anim.play();
// No queue events.
clock.tick(400);
// END, STOP
anim.stop();
// PLAY, BEGIN
anim.play();
// No queue events.
clock.tick(400);
// END, FINISH
clock.tick(200);
// Make sure the event counts are right.
assertEquals(3, playEvents);
assertEquals(2, beginEvents);
assertEquals(1, resumeEvents);
assertEquals(1, pauseEvents);
assertEquals(2, endEvents);
assertEquals(1, stopEvents);
assertEquals(1, finishEvents);
},
/** @suppress {visibility} suppression added to enable type checking */
testSerialEvents() {
const anim = new AnimationSerialQueue();
anim.add(new Animation([0], [100], 100));
anim.add(new Animation([0], [100], 200));
anim.add(new Animation([0], [100], 300));
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isStopped());
assertTrue(anim.queue[2].isStopped());
assertTrue(anim.isStopped());
let beginEvents = 0;
let pauseEvents = 0;
let playEvents = 0;
let resumeEvents = 0;
let endEvents = 0;
let finishEvents = 0;
let stopEvents = 0;
events.listen(anim, Transition.EventType.PLAY, () => {
++playEvents;
});
events.listen(anim, Transition.EventType.BEGIN, () => {
++beginEvents;
});
events.listen(anim, Transition.EventType.RESUME, () => {
++resumeEvents;
});
events.listen(anim, Transition.EventType.PAUSE, () => {
++pauseEvents;
});
events.listen(anim, Transition.EventType.END, () => {
++endEvents;
});
events.listen(anim, Transition.EventType.STOP, () => {
++stopEvents;
});
events.listen(anim, Transition.EventType.FINISH, () => {
++finishEvents;
});
// PLAY, BEGIN
anim.play();
// No queue events.
clock.tick(100);
// PAUSE
anim.pause();
// No queue events
clock.tick(200);
// PLAY, RESUME
anim.play();
// No queue events.
clock.tick(400);
// END, STOP
anim.stop();
// PLAY, BEGIN
anim.play(true);
// No queue events.
clock.tick(400);
// END, FINISH
clock.tick(200);
// Make sure the event counts are right.
assertEquals(3, playEvents);
assertEquals(2, beginEvents);
assertEquals(1, resumeEvents);
assertEquals(1, pauseEvents);
assertEquals(2, endEvents);
assertEquals(1, stopEvents);
assertEquals(1, finishEvents);
},
/** @suppress {visibility} suppression added to enable type checking */
testParallelPause() {
const anim = new AnimationParallelQueue();
anim.add(new Animation([0], [100], 100));
anim.add(new Animation([0], [100], 200));
anim.add(new Animation([0], [100], 300));
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isStopped());
assertTrue(anim.queue[2].isStopped());
assertTrue(anim.isStopped());
anim.play();
assertTrue(anim.queue[0].isPlaying());
assertTrue(anim.queue[1].isPlaying());
assertTrue(anim.queue[2].isPlaying());
assertTrue(anim.isPlaying());
clock.tick(100);
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isPlaying());
assertTrue(anim.queue[2].isPlaying());
assertTrue(anim.isPlaying());
anim.pause();
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isPaused());
assertTrue(anim.queue[2].isPaused());
assertTrue(anim.isPaused());
clock.tick(200);
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isPaused());
assertTrue(anim.queue[2].isPaused());
assertTrue(anim.isPaused());
anim.play();
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isPlaying());
assertTrue(anim.queue[2].isPlaying());
assertTrue(anim.isPlaying());
clock.tick(100);
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isStopped());
assertTrue(anim.queue[2].isPlaying());
assertTrue(anim.isPlaying());
anim.pause();
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isStopped());
assertTrue(anim.queue[2].isPaused());
assertTrue(anim.isPaused());
clock.tick(200);
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isStopped());
assertTrue(anim.queue[2].isPaused());
assertTrue(anim.isPaused());
anim.play();
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isStopped());
assertTrue(anim.queue[2].isPlaying());
assertTrue(anim.isPlaying());
clock.tick(100);
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isStopped());
assertTrue(anim.queue[2].isStopped());
assertTrue(anim.isStopped());
},
/** @suppress {visibility} suppression added to enable type checking */
testSerialPause() {
const anim = new AnimationSerialQueue();
anim.add(new Animation([0], [100], 100));
anim.add(new Animation([0], [100], 200));
anim.add(new Animation([0], [100], 300));
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isStopped());
assertTrue(anim.queue[2].isStopped());
assertTrue(anim.isStopped());
anim.play();
assertTrue(anim.queue[0].isPlaying());
assertTrue(anim.queue[1].isStopped());
assertTrue(anim.queue[2].isStopped());
assertTrue(anim.isPlaying());
clock.tick(100);
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isPlaying());
assertTrue(anim.queue[2].isStopped());
assertTrue(anim.isPlaying());
anim.pause();
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isPaused());
assertTrue(anim.queue[2].isStopped());
assertTrue(anim.isPaused());
clock.tick(400);
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isPaused());
assertTrue(anim.queue[2].isStopped());
assertTrue(anim.isPaused());
anim.play();
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isPlaying());
assertTrue(anim.queue[2].isStopped());
assertTrue(anim.isPlaying());
clock.tick(200);
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isStopped());
assertTrue(anim.queue[2].isPlaying());
assertTrue(anim.isPlaying());
anim.pause();
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isStopped());
assertTrue(anim.queue[2].isPaused());
assertTrue(anim.isPaused());
clock.tick(300);
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isStopped());
assertTrue(anim.queue[2].isPaused());
assertTrue(anim.isPaused());
anim.play();
clock.tick(300);
assertTrue(anim.queue[0].isStopped());
assertTrue(anim.queue[1].isStopped());
assertTrue(anim.queue[2].isStopped());
assertTrue(anim.isStopped());
},
});