/**
* @license
* Copyright The Closure Library Authors.
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview An animation class that animates CSS sprites by changing the
* CSS background-position.
*
* @see ../demos/cssspriteanimation.html
*/
goog.provide('goog.fx.CssSpriteAnimation');
goog.require('goog.fx.Animation');
goog.requireType('goog.math.Box');
goog.requireType('goog.math.Size');
/**
* This animation class is used to animate a CSS sprite (moving a background
* image). This moves through a series of images in a single image sprite. By
* default, the animation loops when done. Looping can be disabled by setting
* `opt_disableLoop` and results in the animation stopping on the last
* image in the image sprite. You should set up the {@code background-image}
* and size in a CSS rule for the relevant element.
*
* @param {Element} element The HTML element to animate the background for.
* @param {goog.math.Size} size The size of one image in the image sprite.
* @param {goog.math.Box} box The box describing the layout of the sprites to
* use in the large image. The sprites can be position horizontally or
* vertically and using a box here allows the implementation to know which
* way to go.
* @param {number} time The duration in milliseconds for one iteration of the
* animation. For example, if the sprite contains 4 images and the duration
* is set to 400ms then each sprite will be displayed for 100ms.
* @param {function(number) : number=} opt_acc Acceleration function,
* returns 0-1 for inputs 0-1. This can be used to make certain frames be
* shown for a longer period of time.
* @param {boolean=} opt_disableLoop Whether the animation should be halted
* after a single loop of the images in the sprite.
*
* @constructor
* @struct
* @extends {goog.fx.Animation}
* @final
*/
goog.fx.CssSpriteAnimation = function(
element, size, box, time, opt_acc, opt_disableLoop) {
'use strict';
var start = [box.left, box.top];
// We never draw for the end so we do not need to subtract for the size
var end = [box.right, box.bottom];
goog.fx.CssSpriteAnimation.base(
this, 'constructor', start, end, time, opt_acc);
/**
* HTML element that will be used in the animation.
* @type {Element}
* @private
*/
this.element_ = element;
/**
* The size of an individual sprite in the image sprite.
* @type {goog.math.Size}
* @private
*/
this.size_ = size;
/**
* Whether the animation should be halted after a single loop of the images
* in the sprite.
* @type {boolean}
* @private
*/
this.disableLoop_ = !!opt_disableLoop;
};
goog.inherits(goog.fx.CssSpriteAnimation, goog.fx.Animation);
/** @override */
goog.fx.CssSpriteAnimation.prototype.onAnimate = function() {
'use strict';
// Round to nearest sprite.
var x = -Math.floor(this.coords[0] / this.size_.width) * this.size_.width;
var y = -Math.floor(this.coords[1] / this.size_.height) * this.size_.height;
this.element_.style.backgroundPosition = x + 'px ' + y + 'px';
goog.fx.CssSpriteAnimation.base(this, 'onAnimate');
};
/** @override */
goog.fx.CssSpriteAnimation.prototype.onFinish = function() {
'use strict';
if (!this.disableLoop_) {
this.play(true);
}
goog.fx.CssSpriteAnimation.base(this, 'onFinish');
};
/**
* Clears the background position style set directly on the element
* by the animation. Allows to apply CSS styling for background position on the
* same element when the sprite animation is not runniing.
*/
goog.fx.CssSpriteAnimation.prototype.clearSpritePosition = function() {
'use strict';
var style = this.element_.style;
style.backgroundPosition = '';
if (typeof style.backgroundPositionX != 'undefined') {
// IE needs to clear x and y to actually clear the position
style.backgroundPositionX = '';
style.backgroundPositionY = '';
}
};
/** @override */
goog.fx.CssSpriteAnimation.prototype.disposeInternal = function() {
'use strict';
goog.fx.CssSpriteAnimation.superClass_.disposeInternal.call(this);
this.element_ = null;
};