/**
* @license
* Copyright The Closure Library Authors.
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Simple image loader, used for preloading.
*/
goog.provide('goog.labs.net.image');
goog.require('goog.Promise');
goog.require('goog.dispose');
goog.require('goog.dom.safe');
goog.require('goog.events.EventHandler');
goog.require('goog.events.EventType');
goog.require('goog.html.SafeUrl');
goog.require('goog.net.EventType');
goog.require('goog.userAgent');
/**
* Loads a single image. Useful for preloading images.
*
* @param {!goog.html.SafeUrl|string} uri URI of the image.
* @param {(!Image|function(): !Image)=} opt_image If present, instead of
* creating a new Image instance the function will use the passed Image
* instance or the result of calling the Image factory respectively. This
* can be used to control exactly how Image instances are created, for
* example if they should be created in a particular document element, or
* have fields that will trigger CORS image fetches.
* @return {!goog.Promise<!Image>} A Promise that will be resolved with the
* given image if the image successfully loads.
*/
goog.labs.net.image.load = function(uri, opt_image) {
'use strict';
return new goog
.Promise(/**
* @suppress {strictPrimitiveOperators} Part of the
* go/strict_warnings_migration
*/
function(resolve, reject) {
'use strict';
let image;
if (opt_image === undefined) {
image = new Image();
} else if (typeof opt_image === 'function') {
image = opt_image();
} else {
image = opt_image;
}
// IE's load event on images can be buggy. For older browsers,
// wait for readystatechange events and check if readyState is
// 'complete'. See:
// http://msdn.microsoft.com/en-us/library/ie/ms536957(v=vs.85).aspx
// http://msdn.microsoft.com/en-us/library/ie/ms534359(v=vs.85).aspx
//
// Starting with IE11, start using standard 'load' events.
// See:
// http://msdn.microsoft.com/en-us/library/ie/dn467845(v=vs.85).aspx
const loadEvent =
(goog.userAgent.IE && goog.userAgent.VERSION < 11) ?
goog.net.EventType.READY_STATE_CHANGE :
goog.events.EventType.LOAD;
const handler = new goog.events.EventHandler();
handler.listen(
image,
[
loadEvent, goog.net.EventType.ABORT,
goog.net.EventType.ERROR
],
function(e) {
'use strict';
// We only registered listeners for READY_STATE_CHANGE
// for IE. If readyState is now COMPLETE, the image has
// loaded. See related comment above.
if (e.type == goog.net.EventType.READY_STATE_CHANGE &&
image.readyState != goog.net.EventType.COMPLETE) {
return;
}
// At this point, we know whether the image load was
// successful and no longer care about image events.
goog.dispose(handler);
// Whether the image successfully loaded.
if (e.type == loadEvent) {
resolve(image);
} else {
reject(null);
}
});
// Initiate the image request.
goog.dom.safe.setImageSrc(image, uri);
});
};