/**
* @license
* Copyright The Closure Library Authors.
* SPDX-License-Identifier: Apache-2.0
*/
goog.module('goog.math.Vec3Test');
goog.setTestOnly();
const Coordinate3 = goog.require('goog.math.Coordinate3');
const Vec3 = goog.require('goog.math.Vec3');
const testSuite = goog.require('goog.testing.testSuite');
function assertVec3Equals(a, b) {
assertTrue(`${b} should be equal to ${a}`, Vec3.equals(a, b));
}
testSuite({
testVec3() {
const v = new Vec3(3.14, 2.78, -7.21);
assertEquals(3.14, v.x);
assertEquals(2.78, v.y);
assertEquals(-7.21, v.z);
},
testRandomUnit() {
const a = Vec3.randomUnit();
assertRoughlyEquals(1.0, a.magnitude(), 1e-10);
},
testRandom() {
const a = Vec3.random();
assertTrue(a.magnitude() <= 1.0);
},
testFromCoordinate3() {
const a = new Coordinate3(-2, 10, 4);
const b = Vec3.fromCoordinate3(a);
assertEquals(-2, b.x);
assertEquals(10, b.y);
assertEquals(4, b.z);
},
testClone() {
const a = new Vec3(1, 2, 5);
const b = a.clone();
assertEquals(a.x, b.x);
assertEquals(a.y, b.y);
assertEquals(a.z, b.z);
},
testMagnitude() {
const a = new Vec3(0, 10, 0);
const b = new Vec3(3, 4, 5);
const c = new Vec3(-4, 3, 8);
assertEquals(10, a.magnitude());
assertEquals(Math.sqrt(50), b.magnitude());
assertEquals(Math.sqrt(89), c.magnitude());
},
testSquaredMagnitude() {
const a = new Vec3(-3, -4, -5);
assertEquals(50, a.squaredMagnitude());
},
testScale() {
const a = new Vec3(1, 2, 3);
a.scale(0.5);
assertEquals(0.5, a.x);
assertEquals(1, a.y);
assertEquals(1.5, a.z);
},
testInvert() {
const a = new Vec3(3, 4, 5);
a.invert();
assertEquals(-3, a.x);
assertEquals(-4, a.y);
assertEquals(-5, a.z);
},
testNormalize() {
const a = new Vec3(5, 5, 5);
a.normalize();
assertRoughlyEquals(1.0, a.magnitude(), 1e-10);
},
testAdd() {
const a = new Vec3(1, -1, 7);
a.add(new Vec3(3, 3, 3));
assertVec3Equals(new Vec3(4, 2, 10), a);
},
testSubtract() {
const a = new Vec3(1, -1, 4);
a.subtract(new Vec3(3, 3, 3));
assertVec3Equals(new Vec3(-2, -4, 1), a);
},
testEquals() {
const a = new Vec3(1, 2, 5);
assertFalse(a.equals(null));
assertFalse(a.equals(new Vec3(1, 3, 5)));
assertFalse(a.equals(new Vec3(2, 2, 2)));
assertTrue(a.equals(a));
assertTrue(a.equals(new Vec3(1, 2, 5)));
},
testSum() {
const a = new Vec3(0.5, 0.25, 1.2);
const b = new Vec3(0.5, 0.75, -0.6);
const c = Vec3.sum(a, b);
assertVec3Equals(new Vec3(1, 1, 0.6), c);
},
testDifference() {
const a = new Vec3(0.5, 0.25, 3);
const b = new Vec3(0.5, 0.75, 5);
const c = Vec3.difference(a, b);
assertVec3Equals(new Vec3(0, -0.5, -2), c);
},
testDistance() {
const a = new Vec3(3, 4, 5);
const b = new Vec3(-3, -4, 5);
assertEquals(10, Vec3.distance(a, b));
},
testSquaredDistance() {
const a = new Vec3(3, 4, 5);
const b = new Vec3(-3, -4, 5);
assertEquals(100, Vec3.squaredDistance(a, b));
},
/** @suppress {checkTypes} suppression added to enable type checking */
testVec3Equals() {
assertTrue(Vec3.equals(null, null, null));
assertFalse(Vec3.equals(null, new Vec3()));
const a = new Vec3(1, 3, 5);
assertTrue(Vec3.equals(a, a));
assertTrue(Vec3.equals(a, new Vec3(1, 3, 5)));
assertFalse(Vec3.equals(1, new Vec3(3, 1, 5)));
},
testDot() {
const a = new Vec3(0, 5, 2);
const b = new Vec3(3, 0, 5);
assertEquals(10, Vec3.dot(a, b));
const c = new Vec3(-5, -5, 5);
const d = new Vec3(0, 7, -2);
assertEquals(-45, Vec3.dot(c, d));
},
testCross() {
const a = new Vec3(3, 0, 0);
const b = new Vec3(0, 2, 0);
assertVec3Equals(new Vec3(0, 0, 6), Vec3.cross(a, b));
const c = new Vec3(1, 2, 3);
const d = new Vec3(4, 5, 6);
assertVec3Equals(new Vec3(-3, 6, -3), Vec3.cross(c, d));
},
testLerp() {
const a = new Vec3(0, 0, 0);
const b = new Vec3(10, 10, 10);
for (let i = 0; i <= 10; i++) {
const c = Vec3.lerp(a, b, i / 10);
assertEquals(i, c.x);
assertEquals(i, c.y);
assertEquals(i, c.z);
}
},
testRescaled() {
const a = new Vec3(2, 3, 4);
const b = Vec3.rescaled(a, -2);
assertVec3Equals(new Vec3(-4, -6, -8), b);
assertVec3Equals(new Vec3(2, 3, 4), a);
},
});