chromium/third_party/google-closure-library/closure/goog/timer/timer.js

/**
 * @license
 * Copyright The Closure Library Authors.
 * SPDX-License-Identifier: Apache-2.0
 */

/**
 * @fileoverview A timer class to which other classes and objects can listen on.
 * This is only an abstraction above `setInterval`.
 *
 * @see ../demos/timers.html
 */

goog.provide('goog.Timer');

goog.require('goog.Promise');
goog.require('goog.events.EventTarget');
goog.requireType('goog.Thenable');



/**
 * Class for handling timing events.
 *
 * @param {number=} opt_interval Number of ms between ticks (default: 1ms).
 * @param {Object=} opt_timerObject  An object that has `setTimeout`,
 *     `setInterval`, `clearTimeout` and `clearInterval`
 *     (e.g., `window`).
 * @constructor
 * @extends {goog.events.EventTarget}
 */
goog.Timer = function(opt_interval, opt_timerObject) {
  'use strict';
  goog.events.EventTarget.call(this);

  /**
   * Number of ms between ticks
   * @private {number}
   */
  this.interval_ = opt_interval || 1;

  /**
   * An object that implements `setTimeout`, `setInterval`,
   * `clearTimeout` and `clearInterval`. We default to the window
   * object. Changing this on {@link goog.Timer.prototype} changes the object
   * for all timer instances which can be useful if your environment has some
   * other implementation of timers than the `window` object.
   * @private {{setTimeout:!Function, clearTimeout:!Function}}
   */
  this.timerObject_ = /** @type {{setTimeout, clearTimeout}} */ (
      opt_timerObject || goog.Timer.defaultTimerObject);

  /**
   * Cached `tick_` bound to the object for later use in the timer.
   * @private {Function}
   * @const
   */
  this.boundTick_ = goog.bind(this.tick_, this);

  /**
   * Firefox browser often fires the timer event sooner (sometimes MUCH sooner)
   * than the requested timeout. So we compare the time to when the event was
   * last fired, and reschedule if appropriate. See also
   * {@link goog.Timer.intervalScale}.
   * @private {number}
   */
  this.last_ = goog.now();
};
goog.inherits(goog.Timer, goog.events.EventTarget);


/**
 * Maximum timeout value.
 *
 * Timeout values too big to fit into a signed 32-bit integer may cause overflow
 * in FF, Safari, and Chrome, resulting in the timeout being scheduled
 * immediately. It makes more sense simply not to schedule these timeouts, since
 * 24.8 days is beyond a reasonable expectation for the browser to stay open.
 *
 * @private {number}
 * @const
 */
goog.Timer.MAX_TIMEOUT_ = 2147483647;


/**
 * A timer ID that cannot be returned by any known implementation of
 * `window.setTimeout`. Passing this value to `window.clearTimeout`
 * should therefore be a no-op.
 *
 * @private {number}
 * @const
 */
goog.Timer.INVALID_TIMEOUT_ID_ = -1;


/**
 * Whether this timer is enabled
 * @type {boolean}
 */
goog.Timer.prototype.enabled = false;


/**
 * An object that implements `setTimeout`, `setInterval`,
 * `clearTimeout` and `clearInterval`. We default to the global
 * object. Changing `goog.Timer.defaultTimerObject` changes the object for
 * all timer instances which can be useful if your environment has some other
 * implementation of timers you'd like to use.
 * @type {{setTimeout, clearTimeout}}
 */
goog.Timer.defaultTimerObject = goog.global;


/**
 * Variable that controls the timer error correction. If the timer is called
 * before the requested interval times `intervalScale`, which often
 * happens on Mozilla, the timer is rescheduled.
 * @see {@link #last_}
 * @type {number}
 */
goog.Timer.intervalScale = 0.8;


/**
 * Variable for storing the result of `setInterval`.
 * @private {?number}
 */
goog.Timer.prototype.timer_ = null;


/**
 * Gets the interval of the timer.
 * @return {number} interval Number of ms between ticks.
 */
goog.Timer.prototype.getInterval = function() {
  'use strict';
  return this.interval_;
};


/**
 * Sets the interval of the timer.
 * @param {number} interval Number of ms between ticks.
 */
goog.Timer.prototype.setInterval = function(interval) {
  'use strict';
  this.interval_ = interval;
  if (this.timer_ && this.enabled) {
    // Stop and then start the timer to reset the interval.
    this.stop();
    this.start();
  } else if (this.timer_) {
    this.stop();
  }
};


/**
 * Callback for the `setTimeout` used by the timer.
 * @private
 */
goog.Timer.prototype.tick_ = function() {
  'use strict';
  if (this.enabled) {
    var elapsed = goog.now() - this.last_;
    if (elapsed > 0 && elapsed < this.interval_ * goog.Timer.intervalScale) {
      this.timer_ = this.timerObject_.setTimeout(
          this.boundTick_, this.interval_ - elapsed);
      return;
    }

    // Prevents setInterval from registering a duplicate timeout when called
    // in the timer event handler.
    if (this.timer_) {
      this.timerObject_.clearTimeout(this.timer_);
      this.timer_ = null;
    }

    this.dispatchTick();
    // The timer could be stopped in the timer event handler.
    if (this.enabled) {
      // Stop and start to ensure there is always only one timeout even if
      // start is called in the timer event handler.
      this.stop();
      this.start();
    }
  }
};


/**
 * Dispatches the TICK event. This is its own method so subclasses can override.
 */
goog.Timer.prototype.dispatchTick = function() {
  'use strict';
  this.dispatchEvent(goog.Timer.TICK);
};


/**
 * Starts the timer.
 */
goog.Timer.prototype.start = function() {
  'use strict';
  this.enabled = true;

  // If there is no interval already registered, start it now
  if (!this.timer_) {
    // IMPORTANT!
    // window.setInterval in FireFox has a bug - it fires based on
    // absolute time, rather than on relative time. What this means
    // is that if a computer is sleeping/hibernating for 24 hours
    // and the timer interval was configured to fire every 1000ms,
    // then after the PC wakes up the timer will fire, in rapid
    // succession, 3600*24 times.
    // This bug is described here and is already fixed, but it will
    // take time to propagate, so for now I am switching this over
    // to setTimeout logic.
    //     https://bugzilla.mozilla.org/show_bug.cgi?id=376643
    //
    this.timer_ = this.timerObject_.setTimeout(this.boundTick_, this.interval_);
    this.last_ = goog.now();
  }
};


/**
 * Stops the timer.
 */
goog.Timer.prototype.stop = function() {
  'use strict';
  this.enabled = false;
  if (this.timer_) {
    this.timerObject_.clearTimeout(this.timer_);
    this.timer_ = null;
  }
};


/** @override */
goog.Timer.prototype.disposeInternal = function() {
  'use strict';
  goog.Timer.superClass_.disposeInternal.call(this);
  this.stop();
  delete this.timerObject_;
};


/**
 * Constant for the timer's event type.
 * @const
 */
goog.Timer.TICK = 'tick';


/**
 * Calls the given function once, after the optional pause.
 * <p>
 * The function is always called asynchronously, even if the delay is 0. This
 * is a common trick to schedule a function to run after a batch of browser
 * event processing.
 *
 * @param {function(this:SCOPE)|{handleEvent:function()}|null} listener Function
 *     or object that has a handleEvent method.
 * @param {number=} opt_delay Milliseconds to wait; default is 0.
 * @param {SCOPE=} opt_handler Object in whose scope to call the listener.
 * @return {number} A handle to the timer ID.
 * @template SCOPE
 */
goog.Timer.callOnce = function(listener, opt_delay, opt_handler) {
  'use strict';
  if (typeof listener === 'function') {
    if (opt_handler) {
      listener = goog.bind(listener, opt_handler);
    }
  } else if (listener && typeof listener.handleEvent == 'function') {
    // using typeof to prevent strict js warning
    listener = goog.bind(listener.handleEvent, listener);
  } else {
    throw new Error('Invalid listener argument');
  }

  if (Number(opt_delay) > goog.Timer.MAX_TIMEOUT_) {
    // Timeouts greater than MAX_INT return immediately due to integer
    // overflow in many browsers.  Since MAX_INT is 24.8 days, just don't
    // schedule anything at all.
    return goog.Timer.INVALID_TIMEOUT_ID_;
  } else {
    return goog.Timer.defaultTimerObject.setTimeout(listener, opt_delay || 0);
  }
};


/**
 * Clears a timeout initiated by {@link #callOnce}.
 * @param {?number} timerId A timer ID.
 */
goog.Timer.clear = function(timerId) {
  'use strict';
  goog.Timer.defaultTimerObject.clearTimeout(timerId);
};


/**
 * @param {number} delay Milliseconds to wait.
 * @param {(RESULT|goog.Thenable<RESULT>|Thenable)=} opt_result The value
 *     with which the promise will be resolved.
 * @return {!goog.Promise<RESULT>} A promise that will be resolved after
 *     the specified delay, unless it is canceled first.
 * @template RESULT
 */
goog.Timer.promise = function(delay, opt_result) {
  'use strict';
  var timerKey = null;
  return new goog
      .Promise(function(resolve, reject) {
        'use strict';
        timerKey = goog.Timer.callOnce(function() {
          'use strict';
          resolve(opt_result);
        }, delay);
        if (timerKey == goog.Timer.INVALID_TIMEOUT_ID_) {
          reject(new Error('Failed to schedule timer.'));
        }
      })
      .thenCatch(function(error) {
        'use strict';
        // Clear the timer. The most likely reason is "cancel" signal.
        goog.Timer.clear(timerKey);
        throw error;
      });
};