/**
* @license
* Copyright The Closure Library Authors.
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview A menu button control.
*
* @see ../demos/menubutton.html
*/
goog.provide('goog.ui.MenuButton');
goog.require('goog.Timer');
goog.require('goog.a11y.aria');
goog.require('goog.a11y.aria.State');
goog.require('goog.asserts');
goog.require('goog.dom');
goog.require('goog.events.EventType');
goog.require('goog.events.KeyCodes');
goog.require('goog.events.KeyHandler');
goog.require('goog.math.Box');
goog.require('goog.math.Coordinate');
goog.require('goog.math.Rect');
goog.require('goog.positioning');
goog.require('goog.positioning.Corner');
goog.require('goog.positioning.MenuAnchoredPosition');
goog.require('goog.positioning.Overflow');
goog.require('goog.style');
goog.require('goog.ui.Button');
goog.require('goog.ui.Component');
goog.require('goog.ui.IdGenerator');
goog.require('goog.ui.Menu');
goog.require('goog.ui.MenuButtonRenderer');
goog.require('goog.ui.MenuItem');
goog.require('goog.ui.MenuRenderer');
goog.require('goog.ui.SubMenu');
goog.require('goog.ui.registry');
goog.requireType('goog.events.BrowserEvent');
goog.requireType('goog.events.Event');
goog.requireType('goog.events.EventTarget');
goog.requireType('goog.math.Size');
goog.requireType('goog.positioning.AnchoredPosition');
goog.requireType('goog.ui.ButtonRenderer');
goog.requireType('goog.ui.Control');
goog.requireType('goog.ui.ControlContent');
goog.requireType('goog.ui.MenuSeparator');
/**
* A menu button control. Extends {@link goog.ui.Button} by composing a button
* with a dropdown arrow and a popup menu.
*
* @param {goog.ui.ControlContent=} opt_content Text caption or existing DOM
* structure to display as the button's caption (if any).
* @param {goog.ui.Menu=} opt_menu Menu to render under the button when clicked.
* @param {goog.ui.ButtonRenderer=} opt_renderer Renderer used to render or
* decorate the menu button; defaults to {@link goog.ui.MenuButtonRenderer}.
* @param {goog.dom.DomHelper=} opt_domHelper Optional DOM helper, used for
* document interaction.
* @param {!goog.ui.MenuRenderer=} opt_menuRenderer Renderer used to render or
* decorate the menu; defaults to {@link goog.ui.MenuRenderer}.
* @constructor
* @extends {goog.ui.Button}
*/
goog.ui.MenuButton = function(
opt_content, opt_menu, opt_renderer, opt_domHelper, opt_menuRenderer) {
'use strict';
goog.ui.Button.call(
this, opt_content,
opt_renderer || goog.ui.MenuButtonRenderer.getInstance(), opt_domHelper);
// Menu buttons support the OPENED state.
this.setSupportedState(goog.ui.Component.State.OPENED, true);
/**
* The menu position on this button.
* @type {!goog.positioning.AnchoredPosition}
* @private
*/
this.menuPosition_ = new goog.positioning.MenuAnchoredPosition(
null, goog.positioning.Corner.BOTTOM_START);
if (opt_menu) {
this.setMenu(opt_menu);
}
this.menuMargin_ = null;
this.timer_ = new goog.Timer(500); // 0.5 sec
/**
* Whether the enter or space key should close the menu, if it is already
* open. This should be true for accessibility reasons, but is provided as an
* option for backward compatibility.
* @private {boolean}
*/
this.closeOnEnterOrSpace_ = true;
/** @private {!goog.ui.MenuRenderer} */
this.menuRenderer_ = opt_menuRenderer || goog.ui.MenuRenderer.getInstance();
};
goog.inherits(goog.ui.MenuButton, goog.ui.Button);
/**
* The menu.
* @type {goog.ui.Menu|undefined}
* @private
*/
goog.ui.MenuButton.prototype.menu_;
/**
* The position element. If set, use positionElement_ to position the
* popup menu instead of the default which is to use the menu button element.
* @type {Element|undefined}
* @private
*/
goog.ui.MenuButton.prototype.positionElement_;
/**
* The margin to apply to the menu's position when it is shown. If null, no
* margin will be applied.
* @type {goog.math.Box}
* @private
*/
goog.ui.MenuButton.prototype.menuMargin_;
/**
* Whether the attached popup menu is focusable or not (defaults to false).
* Popup menus attached to menu buttons usually don't need to be focusable,
* i.e. the button retains keyboard focus, and forwards key events to the
* menu for processing. However, menus like {@link goog.ui.FilteredMenu}
* need to be focusable.
* @type {boolean}
* @private
*/
goog.ui.MenuButton.prototype.isFocusablePopupMenu_ = false;
/**
* A Timer to correct menu position.
* @type {goog.Timer}
* @private
*/
goog.ui.MenuButton.prototype.timer_;
/**
* The bounding rectangle of the button element.
* @type {goog.math.Rect}
* @private
*/
goog.ui.MenuButton.prototype.buttonRect_;
/**
* The viewport rectangle.
* @type {goog.math.Box}
* @private
*/
goog.ui.MenuButton.prototype.viewportBox_;
/**
* The original size.
* @type {goog.math.Size|undefined}
* @private
*/
goog.ui.MenuButton.prototype.originalSize_;
/**
* Do we render the drop down menu as a sibling to the label, or at the end
* of the current dom?
* @type {boolean}
* @private
*/
goog.ui.MenuButton.prototype.renderMenuAsSibling_ = false;
/**
* Whether to select the first item in the menu when it is opened using
* enter or space. By default, the first item is selected only when
* opened by a key up or down event. When this is on, the first item will
* be selected due to any of the four events.
* @private
*/
goog.ui.MenuButton.prototype.selectFirstOnEnterOrSpace_ = false;
/**
* Sets up event handlers specific to menu buttons.
* @override
*/
goog.ui.MenuButton.prototype.enterDocument = function() {
'use strict';
goog.ui.MenuButton.superClass_.enterDocument.call(this);
this.attachKeyDownEventListener_(true);
if (this.menu_) {
this.attachMenuEventListeners_(this.menu_, true);
}
goog.a11y.aria.setState(
this.getElementStrict(), goog.a11y.aria.State.HASPOPUP, !!this.menu_);
};
/**
* Removes event handlers specific to menu buttons, and ensures that the
* attached menu also exits the document.
* @override
*/
goog.ui.MenuButton.prototype.exitDocument = function() {
'use strict';
goog.ui.MenuButton.superClass_.exitDocument.call(this);
this.attachKeyDownEventListener_(false);
if (this.menu_) {
this.setOpen(false);
this.menu_.exitDocument();
this.attachMenuEventListeners_(this.menu_, false);
var menuElement = this.menu_.getElement();
if (menuElement) {
goog.dom.removeNode(menuElement);
}
}
};
/** @override */
goog.ui.MenuButton.prototype.disposeInternal = function() {
'use strict';
goog.ui.MenuButton.superClass_.disposeInternal.call(this);
if (this.menu_) {
this.menu_.dispose();
delete this.menu_;
}
delete this.positionElement_;
this.timer_.dispose();
};
/**
* Handles mousedown events. Invokes the superclass implementation to dispatch
* an ACTIVATE event and activate the button. Also toggles the visibility of
* the attached menu.
* @param {goog.events.Event} e Mouse event to handle.
* @override
* @protected
*/
goog.ui.MenuButton.prototype.handleMouseDown = function(e) {
'use strict';
goog.ui.MenuButton.superClass_.handleMouseDown.call(this, e);
if (this.isActive()) {
// The component was allowed to activate; toggle menu visibility.
this.setOpen(!this.isOpen(), e);
if (this.menu_) {
this.menu_.setMouseButtonPressed(this.isOpen());
}
}
};
/**
* Handles mouseup events. Invokes the superclass implementation to dispatch
* an ACTION event and deactivate the button.
* @param {goog.events.Event} e Mouse event to handle.
* @override
* @protected
*/
goog.ui.MenuButton.prototype.handleMouseUp = function(e) {
'use strict';
goog.ui.MenuButton.superClass_.handleMouseUp.call(this, e);
if (this.menu_ && !this.isActive()) {
this.menu_.setMouseButtonPressed(false);
}
};
/**
* Performs the appropriate action when the menu button is activated by the
* user. Overrides the superclass implementation by not dispatching an
* `ACTION` event, because menu buttons exist only to reveal menus, not to
* perform actions themselves. Calls {@link #setActive} to deactivate the
* button.
* @param {goog.events.Event} e Mouse or key event that triggered the action.
* @return {boolean} Whether the action was allowed to proceed.
* @override
* @protected
*/
goog.ui.MenuButton.prototype.performActionInternal = function(e) {
'use strict';
this.setActive(false);
return true;
};
/**
* Handles mousedown events over the document. If the mousedown happens over
* an element unrelated to the component, hides the menu.
* TODO(attila): Reconcile this with goog.ui.Popup (and handle frames/windows).
* @param {goog.events.BrowserEvent} e Mouse event to handle.
* @protected
*/
goog.ui.MenuButton.prototype.handleDocumentMouseDown = function(e) {
'use strict';
if (this.menu_ && this.menu_.isVisible() &&
!this.containsElement(/** @type {Element} */ (e.target))) {
// User clicked somewhere else in the document while the menu was visible;
// dismiss menu.
this.setOpen(false);
}
};
/**
* Returns true if the given element is to be considered part of the component,
* even if it isn't a DOM descendant of the component's root element.
* @param {Element} element Element to test (if any).
* @return {boolean} Whether the element is considered part of the component.
* @protected
*/
goog.ui.MenuButton.prototype.containsElement = function(element) {
'use strict';
return element && goog.dom.contains(this.getElement(), element) ||
this.menu_ && this.menu_.containsElement(element) || false;
};
/** @override */
goog.ui.MenuButton.prototype.handleKeyEventInternal = function(e) {
'use strict';
// Handle SPACE on keyup and all other keys on keypress.
if (e.keyCode == goog.events.KeyCodes.SPACE) {
// Prevent page scrolling in Chrome.
e.preventDefault();
if (e.type != goog.events.EventType.KEYUP) {
// Ignore events because KeyCodes.SPACE is handled further down.
return true;
}
} else if (e.type != goog.events.KeyHandler.EventType.KEY) {
return false;
}
if (this.menu_ && this.menu_.isVisible()) {
// Menu is open.
const isEnterOrSpace = e.keyCode == goog.events.KeyCodes.ENTER ||
e.keyCode == goog.events.KeyCodes.SPACE;
const handledByMenu = this.menu_.handleKeyEvent(e);
// If the submenu has handled the key event, then defer to it to close the
// menu if necessary and do not close it here. This is needed because the
// enter key should keep the submenu open, but should close other types of
// menu items.
// Check for this.menu_ again here because some widgets set this.dispose
// after handleKeyEvent. Example: go/widget-dispose-ex
const handledBySubMenu = handledByMenu && this.menu_ &&
this.menu_.getOpenItem() instanceof goog.ui.SubMenu;
if (!handledBySubMenu &&
(e.keyCode == goog.events.KeyCodes.ESC ||
(isEnterOrSpace && this.closeOnEnterOrSpace_))) {
// Dismiss the menu.
this.setOpen(false);
return true;
}
return handledByMenu;
}
if (e.keyCode == goog.events.KeyCodes.DOWN ||
e.keyCode == goog.events.KeyCodes.UP ||
e.keyCode == goog.events.KeyCodes.SPACE ||
e.keyCode == goog.events.KeyCodes.ENTER) {
// Menu is closed, and the user hit the down/up/space/enter key; open menu.
this.setOpen(true, e);
return true;
}
// Key event wasn't handled by the component.
return false;
};
/**
* Handles `ACTION` events dispatched by an activated menu item.
* @param {goog.events.Event} e Action event to handle.
* @protected
*/
goog.ui.MenuButton.prototype.handleMenuAction = function(e) {
'use strict';
// Close the menu on click.
this.setOpen(false);
};
/**
* Handles `BLUR` events dispatched by the popup menu by closing it.
* Only registered if the menu is focusable.
* @param {goog.events.Event} e Blur event dispatched by a focusable menu.
*/
goog.ui.MenuButton.prototype.handleMenuBlur = function(e) {
'use strict';
// Close the menu when it reports that it lost focus, unless the button is
// pressed (active).
if (!this.isActive()) {
this.setOpen(false);
}
};
/**
* Handles blur events dispatched by the button's key event target when it
* loses keyboard focus by closing the popup menu (unless it is focusable).
* Only registered if the button is focusable.
* @param {goog.events.Event} e Blur event dispatched by the menu button.
* @override
* @protected
*/
goog.ui.MenuButton.prototype.handleBlur = function(e) {
'use strict';
if (!this.isFocusablePopupMenu()) {
this.setOpen(false);
}
goog.ui.MenuButton.superClass_.handleBlur.call(this, e);
};
/**
* Returns the menu attached to the button. If no menu is attached, creates a
* new empty menu.
* @return {goog.ui.Menu} Popup menu attached to the menu button.
*/
goog.ui.MenuButton.prototype.getMenu = function() {
'use strict';
if (!this.menu_) {
this.setMenu(new goog.ui.Menu(this.getDomHelper(), this.menuRenderer_));
}
return this.menu_ || null;
};
/**
* Replaces the menu attached to the button with the argument, and returns the
* previous menu (if any).
* @param {goog.ui.Menu?} menu New menu to be attached to the menu button (null
* to remove the menu).
* @return {goog.ui.Menu|undefined} Previous menu (undefined if none).
*/
goog.ui.MenuButton.prototype.setMenu = function(menu) {
'use strict';
var oldMenu = this.menu_;
// Do nothing unless the new menu is different from the current one.
if (menu != oldMenu) {
if (oldMenu) {
this.setOpen(false);
if (this.isInDocument()) {
this.attachMenuEventListeners_(oldMenu, false);
}
delete this.menu_;
}
if (this.isInDocument()) {
goog.a11y.aria.setState(
this.getElementStrict(), goog.a11y.aria.State.HASPOPUP, !!menu);
}
if (menu) {
this.menu_ = menu;
menu.setParent(this);
menu.setVisible(false);
menu.setAllowAutoFocus(this.isFocusablePopupMenu());
if (this.isInDocument()) {
this.attachMenuEventListeners_(menu, true);
}
}
}
return oldMenu;
};
/**
* Specify which positioning algorithm to use.
*
* This method is preferred over the fine-grained positioning methods like
* setPositionElement, setAlignMenuToStart, and setScrollOnOverflow. Calling
* this method will override settings by those methods.
*
* @param {goog.positioning.AnchoredPosition} position The position of the
* Menu the button. If the position has a null anchor, we will use the
* menubutton element as the anchor.
*/
goog.ui.MenuButton.prototype.setMenuPosition = function(position) {
'use strict';
if (position) {
this.menuPosition_ = position;
this.positionElement_ = position.element;
}
};
/**
* Sets an element for anchoring the menu.
* @param {Element} positionElement New element to use for
* positioning the dropdown menu. Null to use the default behavior
* of positioning to this menu button.
*/
goog.ui.MenuButton.prototype.setPositionElement = function(positionElement) {
'use strict';
this.positionElement_ = positionElement;
this.positionMenu();
};
/**
* Sets a margin that will be applied to the menu's position when it is shown.
* If null, no margin will be applied.
* @param {goog.math.Box} margin Margin to apply.
*/
goog.ui.MenuButton.prototype.setMenuMargin = function(margin) {
'use strict';
this.menuMargin_ = margin;
};
/**
* Sets whether the enter or space key should close the menu, if it is already
* open. By default, only the ESC key will close an open menu.
* @param {boolean} close Whether pressing Enter or Space when the button has
* focus will close the menu if it is already open.
*/
goog.ui.MenuButton.prototype.setCloseOnEnterOrSpace = function(close) {
this.closeOnEnterOrSpace_ = close;
};
/**
* Sets whether to select the first item in the menu when it is opened using
* enter or space. By default, the first item is selected only when
* opened by a key up or down event. When this is on, the first item will
* be selected due to any of the four events.
* @param {boolean} select
*/
goog.ui.MenuButton.prototype.setSelectFirstOnEnterOrSpace = function(select) {
'use strict';
this.selectFirstOnEnterOrSpace_ = select;
};
/**
* Adds a new menu item at the end of the menu.
* @param {goog.ui.MenuItem|goog.ui.MenuSeparator|goog.ui.Control} item Menu
* item to add to the menu.
*/
goog.ui.MenuButton.prototype.addItem = function(item) {
'use strict';
this.getMenu().addChild(item, true);
};
/**
* Adds a new menu item at the specific index in the menu.
* @param {goog.ui.MenuItem|goog.ui.MenuSeparator} item Menu item to add to the
* menu.
* @param {number} index Index at which to insert the menu item.
*/
goog.ui.MenuButton.prototype.addItemAt = function(item, index) {
'use strict';
this.getMenu().addChildAt(item, index, true);
};
/**
* Removes the item from the menu and disposes of it.
* @param {goog.ui.MenuItem|goog.ui.MenuSeparator} item The menu item to remove.
*/
goog.ui.MenuButton.prototype.removeItem = function(item) {
'use strict';
var child = this.getMenu().removeChild(item, true);
if (child) {
child.dispose();
}
};
/**
* Removes the menu item at a given index in the menu and disposes of it.
* @param {number} index Index of item.
*/
goog.ui.MenuButton.prototype.removeItemAt = function(index) {
'use strict';
var child = this.getMenu().removeChildAt(index, true);
if (child) {
child.dispose();
}
};
/**
* Returns the menu item at a given index.
* @param {number} index Index of menu item.
* @return {goog.ui.MenuItem?} Menu item (null if not found).
*/
goog.ui.MenuButton.prototype.getItemAt = function(index) {
'use strict';
return this.menu_ ?
/** @type {goog.ui.MenuItem} */ (this.menu_.getChildAt(index)) :
null;
};
/**
* Returns the number of items in the menu (including separators).
* @return {number} The number of items in the menu.
*/
goog.ui.MenuButton.prototype.getItemCount = function() {
'use strict';
return this.menu_ ? this.menu_.getChildCount() : 0;
};
/**
* Shows/hides the menu button based on the value of the argument. Also hides
* the popup menu if the button is being hidden.
* @param {boolean} visible Whether to show or hide the button.
* @param {boolean=} opt_force If true, doesn't check whether the component
* already has the requested visibility, and doesn't dispatch any events.
* @return {boolean} Whether the visibility was changed.
* @override
*/
goog.ui.MenuButton.prototype.setVisible = function(visible, opt_force) {
'use strict';
var visibilityChanged =
goog.ui.MenuButton.superClass_.setVisible.call(this, visible, opt_force);
if (visibilityChanged && !this.isVisible()) {
this.setOpen(false);
}
return visibilityChanged;
};
/**
* Enables/disables the menu button based on the value of the argument, and
* updates its CSS styling. Also hides the popup menu if the button is being
* disabled.
* @param {boolean} enable Whether to enable or disable the button.
* @override
*/
goog.ui.MenuButton.prototype.setEnabled = function(enable) {
'use strict';
goog.ui.MenuButton.superClass_.setEnabled.call(this, enable);
if (!this.isEnabled()) {
this.setOpen(false);
}
};
// TODO(nicksantos): AlignMenuToStart and ScrollOnOverflow and PositionElement
// should all be deprecated, in favor of people setting their own
// AnchoredPosition with the parameters they need. Right now, we try
// to be backwards-compatible as possible, but this is incomplete because
// the APIs are non-orthogonal.
/**
* @return {boolean} Whether the menu is aligned to the start of the button
* (left if the render direction is left-to-right, right if the render
* direction is right-to-left).
*/
goog.ui.MenuButton.prototype.isAlignMenuToStart = function() {
'use strict';
var corner = this.menuPosition_.corner;
return corner == goog.positioning.Corner.BOTTOM_START ||
corner == goog.positioning.Corner.TOP_START;
};
/**
* Sets whether the menu is aligned to the start or the end of the button.
* @param {boolean} alignToStart Whether the menu is to be aligned to the start
* of the button (left if the render direction is left-to-right, right if
* the render direction is right-to-left).
*/
goog.ui.MenuButton.prototype.setAlignMenuToStart = function(alignToStart) {
'use strict';
this.menuPosition_.corner = alignToStart ?
goog.positioning.Corner.BOTTOM_START :
goog.positioning.Corner.BOTTOM_END;
};
/**
* Sets whether the menu should scroll when it's too big to fix vertically on
* the screen. The css of the menu element should have overflow set to auto.
* Note: Adding or removing items while the menu is open will not work correctly
* if scrollOnOverflow is on.
* @param {boolean} scrollOnOverflow Whether the menu should scroll when too big
* to fit on the screen. If false, adjust logic will be used to try and
* reposition the menu to fit.
*/
goog.ui.MenuButton.prototype.setScrollOnOverflow = function(scrollOnOverflow) {
'use strict';
if (this.menuPosition_.setLastResortOverflow) {
var overflowX = goog.positioning.Overflow.ADJUST_X;
var overflowY = scrollOnOverflow ? goog.positioning.Overflow.RESIZE_HEIGHT :
goog.positioning.Overflow.ADJUST_Y;
this.menuPosition_.setLastResortOverflow(overflowX | overflowY);
}
};
/**
* @return {boolean} Whether the menu will scroll when it's to big to fit
* vertically on the screen.
*/
goog.ui.MenuButton.prototype.isScrollOnOverflow = function() {
'use strict';
return this.menuPosition_.getLastResortOverflow &&
!!(this.menuPosition_.getLastResortOverflow() &
goog.positioning.Overflow.RESIZE_HEIGHT);
};
/**
* @return {boolean} Whether the attached menu is focusable.
*/
goog.ui.MenuButton.prototype.isFocusablePopupMenu = function() {
'use strict';
return this.isFocusablePopupMenu_;
};
/**
* Sets whether the attached popup menu is focusable. If the popup menu is
* focusable, it may steal keyboard focus from the menu button, so the button
* will not hide the menu on blur.
* @param {boolean} focusable Whether the attached menu is focusable.
*/
goog.ui.MenuButton.prototype.setFocusablePopupMenu = function(focusable) {
'use strict';
// TODO(attila): The menu itself should advertise whether it is focusable.
this.isFocusablePopupMenu_ = focusable;
};
/**
* Sets whether to render the menu as a sibling element of the button.
* Normally, the menu is a child of document.body. This option is useful if
* you need the menu to inherit styles from a common parent element, or if you
* otherwise need it to share a parent element for desired event handling. One
* example of the latter is if the parent is in a goog.ui.Popup, to ensure that
* clicks on the menu are considered being within the popup.
* @param {boolean} renderMenuAsSibling Whether we render the menu at the end
* of the dom or as a sibling to the button/label that renders the drop
* down.
*/
goog.ui.MenuButton.prototype.setRenderMenuAsSibling = function(
renderMenuAsSibling) {
'use strict';
this.renderMenuAsSibling_ = renderMenuAsSibling;
};
/**
* Reveals the menu and hooks up menu-specific event handling.
* @deprecated Use {@link #setOpen} instead.
*/
goog.ui.MenuButton.prototype.showMenu = function() {
'use strict';
this.setOpen(true);
};
/**
* Hides the menu and cleans up menu-specific event handling.
* @deprecated Use {@link #setOpen} instead.
*/
goog.ui.MenuButton.prototype.hideMenu = function() {
'use strict';
this.setOpen(false);
};
/**
* Opens or closes the attached popup menu.
* @param {boolean} open Whether to open or close the menu.
* @param {goog.events.Event=} opt_e Event that caused the menu to be opened.
* @override
*/
goog.ui.MenuButton.prototype.setOpen = function(open, opt_e) {
'use strict';
goog.ui.MenuButton.superClass_.setOpen.call(this, open);
if (this.menu_ && this.hasState(goog.ui.Component.State.OPENED) == open) {
if (open) {
if (!this.menu_.isInDocument()) {
if (this.renderMenuAsSibling_) {
// When we render the menu in the same parent as this button, we
// prefer to add it immediately after the button. This way, the screen
// readers will go to the menu on the very next element after the
// button is read.
var nextElementSibling =
goog.dom.getNextElementSibling(this.getElement());
if (nextElementSibling) {
this.menu_.renderBefore(nextElementSibling);
} else {
this.menu_.render(
/** @type {Element} */ (this.getElement().parentNode));
}
} else {
this.menu_.render();
}
}
this.viewportBox_ =
goog.style.getVisibleRectForElement(this.getElement());
this.buttonRect_ = goog.style.getBounds(this.getElement());
this.positionMenu();
// As per aria spec, highlight the first element in the menu when
// keyboarding up or down. Thus, the first menu item will be announced
// for screen reader users. If selectFirstOnEnterOrSpace is set, do this
// for enter or space as well.
var isEnterOrSpace =
!!opt_e && (opt_e.keyCode == goog.events.KeyCodes.ENTER ||
opt_e.keyCode == goog.events.KeyCodes.SPACE);
var isUpOrDown = !!opt_e && (opt_e.keyCode == goog.events.KeyCodes.DOWN ||
opt_e.keyCode == goog.events.KeyCodes.UP);
var focus =
isUpOrDown || (isEnterOrSpace && this.selectFirstOnEnterOrSpace_);
if (focus) {
this.menu_.highlightFirst();
} else {
this.menu_.setHighlightedIndex(-1);
}
} else {
this.setActive(false);
this.menu_.setMouseButtonPressed(false);
var element = this.getElement();
// Clear any remaining a11y state.
if (element) {
goog.a11y.aria.setState(
element, goog.a11y.aria.State.ACTIVEDESCENDANT, '');
goog.a11y.aria.setState(element, goog.a11y.aria.State.OWNS, '');
}
// Clear any sizes that might have been stored.
if (this.originalSize_ != null) {
this.originalSize_ = undefined;
var elem = this.menu_.getElement();
if (elem) {
goog.style.setSize(elem, '', '');
}
}
}
this.menu_.setVisible(open, false, opt_e);
// In Pivot Tables the menu button somehow gets disposed of during the
// setVisible call, causing attachPopupListeners_ to fail.
// TODO(user): Debug what happens.
if (!this.isDisposed()) {
this.attachPopupListeners_(open);
}
}
if (this.menu_ && this.menu_.getElement()) {
// Remove the aria-hidden state on the menu element so that it won't be
// hidden to screen readers if it's inside a dialog (see b/17610491).
goog.a11y.aria.removeState(
this.menu_.getElementStrict(), goog.a11y.aria.State.HIDDEN);
}
};
/**
* Resets the MenuButton's size. This is useful for cases where items are added
* or removed from the menu and scrollOnOverflow is on. In those cases the
* menu will not behave correctly and resize itself unless this is called
* (usually followed by positionMenu()).
*/
goog.ui.MenuButton.prototype.invalidateMenuSize = function() {
'use strict';
this.originalSize_ = undefined;
};
/**
* Positions the menu under the button. May be called directly in cases when
* the menu size is known to change.
*/
goog.ui.MenuButton.prototype.positionMenu = function() {
'use strict';
if (!this.menu_.isInDocument()) {
return;
}
var positionElement = this.positionElement_ || this.getElement();
var position = this.menuPosition_;
this.menuPosition_.element = positionElement;
var elem = this.menu_.getElement();
if (!this.menu_.isVisible()) {
elem.style.visibility = 'hidden';
goog.style.setElementShown(elem, true);
}
if (!this.originalSize_ && this.isScrollOnOverflow()) {
this.originalSize_ = goog.style.getSize(elem);
}
var popupCorner = goog.positioning.flipCornerVertical(position.corner);
position.reposition(elem, popupCorner, this.menuMargin_, this.originalSize_);
if (!this.menu_.isVisible()) {
goog.style.setElementShown(elem, false);
elem.style.visibility = 'visible';
}
};
/**
* Periodically repositions the menu while it is visible.
*
* @param {goog.events.Event} e An event object.
* @private
*/
goog.ui.MenuButton.prototype.onTick_ = function(e) {
'use strict';
// Call positionMenu() only if the button position or size was
// changed, or if the window's viewport was changed.
var currentButtonRect = goog.style.getBounds(this.getElement());
var currentViewport = goog.style.getVisibleRectForElement(this.getElement());
if (goog.math.Rect.equals(this.buttonRect_, currentButtonRect) &&
goog.math.Box.equals(this.viewportBox_, currentViewport)) {
return;
}
// Reduction in the viewport width (e.g. due to increasing the zoom) can
// cause the menu to get squashed against the right edge, distorting its
// shape. When we move the menu back where it belongs, we risk using the
// distorted size, causing mispositioning. To be safe, start by moving the
// menu to the top left to let it reassume its true shape.
if (this.menu_.isInDocument() && currentViewport && this.viewportBox_ &&
(currentViewport.getWidth() < this.viewportBox_.getWidth())) {
var elem = this.menu_.getElement();
if (!this.menu_.isVisible()) {
elem.style.visibility = 'hidden';
goog.style.setElementShown(elem, true);
}
goog.style.setPosition(elem, new goog.math.Coordinate(0, 0));
}
this.buttonRect_ = currentButtonRect;
this.viewportBox_ = currentViewport;
this.positionMenu();
};
/**
* Attaches or detaches menu event listeners to/from the given menu.
* Called each time a menu is attached to or detached from the button.
* @param {goog.ui.Menu} menu Menu on which to listen for events.
* @param {boolean} attach Whether to attach or detach event listeners.
* @private
*/
goog.ui.MenuButton.prototype.attachMenuEventListeners_ = function(
menu, attach) {
'use strict';
var handler = this.getHandler();
var method = attach ? handler.listen : handler.unlisten;
// Handle events dispatched by menu items.
method.call(
handler, menu, goog.ui.Component.EventType.ACTION, this.handleMenuAction);
method.call(
handler, menu, goog.ui.Component.EventType.CLOSE, this.handleCloseItem);
method.call(
handler, menu, goog.ui.Component.EventType.HIGHLIGHT,
this.handleHighlightItem);
method.call(
handler, menu, goog.ui.Component.EventType.UNHIGHLIGHT,
this.handleUnHighlightItem);
};
/**
* Attaches or detaches a keydown event listener to/from the given element.
* Called each time the button enters or exits the document.
* @param {boolean} attach Whether to attach or detach the event listener.
* @private
*/
goog.ui.MenuButton.prototype.attachKeyDownEventListener_ = function(attach) {
'use strict';
var handler = this.getHandler();
var method = attach ? handler.listen : handler.unlisten;
// Handle keydown events dispatched by the button.
method.call(
handler, this.getElement(), goog.events.EventType.KEYDOWN,
this.handleKeyDownEvent_);
};
/**
* Handles `HIGHLIGHT` events dispatched by the attached menu.
* @param {goog.events.Event} e Highlight event to handle.
*/
goog.ui.MenuButton.prototype.handleHighlightItem = function(e) {
'use strict';
var targetEl = e.target.getElement();
if (targetEl) {
this.setAriaActiveDescendant_(targetEl);
}
};
/**
* Handles `KEYDOWN` events dispatched by the button element. When the
* button is focusable and the menu is present and visible, prevents the event
* from propagating since the desired behavior is only to close the menu.
* @param {goog.events.Event} e KeyDown event to handle.
* @private
*/
goog.ui.MenuButton.prototype.handleKeyDownEvent_ = function(e) {
'use strict';
if (this.isSupportedState(goog.ui.Component.State.FOCUSED) &&
this.getKeyEventTarget() && this.menu_ && this.menu_.isVisible()) {
e.stopPropagation();
}
};
/**
* Handles UNHIGHLIGHT events dispatched by the associated menu.
* @param {goog.events.Event} e Unhighlight event to handle.
*/
goog.ui.MenuButton.prototype.handleUnHighlightItem = function(e) {
'use strict';
if (!this.menu_.getHighlighted()) {
var element = this.getElement();
goog.asserts.assert(element, 'The menu button DOM element cannot be null.');
goog.a11y.aria.setState(element, goog.a11y.aria.State.ACTIVEDESCENDANT, '');
goog.a11y.aria.setState(element, goog.a11y.aria.State.OWNS, '');
}
};
/**
* Handles `CLOSE` events dispatched by the associated menu.
* @param {goog.events.Event} e Close event to handle.
*/
goog.ui.MenuButton.prototype.handleCloseItem = function(e) {
'use strict';
// When a submenu is closed by pressing left arrow, no highlight event is
// dispatched because the newly focused item was already highlighted, so this
// scenario is handled by listening for the submenu close event instead.
if (this.isOpen() && e.target instanceof goog.ui.MenuItem) {
var menuItem = /** @type {!goog.ui.MenuItem} */ (e.target);
var menuItemEl = menuItem.getElement();
if (menuItem.isVisible() && menuItem.isHighlighted() &&
menuItemEl != null) {
this.setAriaActiveDescendant_(menuItemEl);
}
}
};
/**
* Updates the aria-activedescendant attribute to the given target element.
* @param {!Element} targetEl The target element.
* @private
*/
goog.ui.MenuButton.prototype.setAriaActiveDescendant_ = function(targetEl) {
'use strict';
var element = this.getElement();
goog.asserts.assert(element, 'The menu button DOM element cannot be null.');
// If target element has an activedescendant, then set this control's
// activedescendant to that, otherwise set it to the target element. This is
// a workaround for some screen readers which do not handle
// aria-activedescendant redirection properly.
var targetActiveDescendant = goog.a11y.aria.getActiveDescendant(targetEl);
var activeDescendant = targetActiveDescendant || targetEl;
if (!activeDescendant.id) {
// Create an id if there isn't one already.
var idGenerator = goog.ui.IdGenerator.getInstance();
activeDescendant.id = idGenerator.getNextUniqueId();
}
goog.a11y.aria.setActiveDescendant(element, activeDescendant);
goog.a11y.aria.setState(
element, goog.a11y.aria.State.OWNS, activeDescendant.id);
};
/**
* Attaches or detaches event listeners depending on whether the popup menu
* is being shown or hidden. Starts listening for document mousedown events
* and for menu blur events when the menu is shown, and stops listening for
* these events when it is hidden. Called from {@link #setOpen}.
* @param {boolean} attach Whether to attach or detach event listeners.
* @private
*/
goog.ui.MenuButton.prototype.attachPopupListeners_ = function(attach) {
'use strict';
var handler = this.getHandler();
var method = attach ? handler.listen : handler.unlisten;
// Listen for document mousedown events in the capture phase, because
// the target may stop propagation of the event in the bubble phase.
method.call(
handler, this.getDomHelper().getDocument(),
goog.events.EventType.MOUSEDOWN, this.handleDocumentMouseDown, true);
// Only listen for blur events dispatched by the menu if it is focusable.
if (this.isFocusablePopupMenu()) {
method.call(
handler, /** @type {!goog.events.EventTarget} */ (this.menu_),
goog.ui.Component.EventType.BLUR, this.handleMenuBlur);
}
method.call(handler, this.timer_, goog.Timer.TICK, this.onTick_);
if (attach) {
this.timer_.start();
} else {
this.timer_.stop();
}
};
// Register a decorator factory function for goog.ui.MenuButtons.
goog.ui.registry.setDecoratorByClassName(
goog.ui.MenuButtonRenderer.CSS_CLASS, function() {
'use strict';
// MenuButton defaults to using MenuButtonRenderer.
return new goog.ui.MenuButton(null);
});