/**
* @license
* Copyright The Closure Library Authors.
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Implements a 3D ray that are compatible with WebGL.
* Each element is a float64 in case high precision is required.
* The API is structured to avoid unnecessary memory allocations.
* The last parameter will typically be the output vector and an
* object can be both an input and output parameter to all methods
* except where noted.
*
*/
goog.provide('goog.vec.Ray');
goog.require('goog.vec.Vec3');
goog.requireType('goog.vec.AnyType');
/**
* Constructs a new ray with an optional origin and direction. If not specified,
* the default is [0, 0, 0].
* @param {goog.vec.Vec3.AnyType=} opt_origin The optional origin.
* @param {goog.vec.Vec3.AnyType=} opt_dir The optional direction.
* @constructor
* @final
*/
goog.vec.Ray = function(opt_origin, opt_dir) {
'use strict';
/**
* @type {goog.vec.Vec3.Float64}
*/
this.origin = goog.vec.Vec3.createFloat64();
if (opt_origin) {
goog.vec.Vec3.setFromArray(this.origin, opt_origin);
}
/**
* @type {goog.vec.Vec3.Float64}
*/
this.dir = goog.vec.Vec3.createFloat64();
if (opt_dir) {
goog.vec.Vec3.setFromArray(this.dir, opt_dir);
}
};
/**
* Sets the origin and direction of the ray.
* @param {goog.vec.AnyType} origin The new origin.
* @param {goog.vec.AnyType} dir The new direction.
*/
goog.vec.Ray.prototype.set = function(origin, dir) {
'use strict';
goog.vec.Vec3.setFromArray(this.origin, origin);
goog.vec.Vec3.setFromArray(this.dir, dir);
};
/**
* Sets the origin of the ray.
* @param {goog.vec.AnyType} origin the new origin.
*/
goog.vec.Ray.prototype.setOrigin = function(origin) {
'use strict';
goog.vec.Vec3.setFromArray(this.origin, origin);
};
/**
* Sets the direction of the ray.
* @param {goog.vec.AnyType} dir The new direction.
*/
goog.vec.Ray.prototype.setDir = function(dir) {
'use strict';
goog.vec.Vec3.setFromArray(this.dir, dir);
};
/**
* Returns true if this ray is equal to the other ray.
* @param {goog.vec.Ray} other The other ray.
* @return {boolean} True if this ray is equal to the other ray.
*/
goog.vec.Ray.prototype.equals = function(other) {
'use strict';
return other != null && goog.vec.Vec3.equals(this.origin, other.origin) &&
goog.vec.Vec3.equals(this.dir, other.dir);
};