/**
* @license
* Copyright The Closure Library Authors.
* SPDX-License-Identifier: Apache-2.0
*/
goog.module('goog.vec.Vec3Test');
goog.setTestOnly();
const Vec3 = goog.require('goog.vec.Vec3');
const testSuite = goog.require('goog.testing.testSuite');
const vec = goog.require('goog.vec');
testSuite({
/** @suppress {checkTypes} suppression added to enable type checking */
testDeprecatedConstructor() {
let v = Vec3.create();
assertElementsEquals(0, v[0]);
assertEquals(0, v[1]);
assertEquals(0, v[2]);
assertElementsEquals([0, 0, 0], Vec3.create());
assertElementsEquals([1, 2, 3], Vec3.createFromValues(1, 2, 3));
assertElementsEquals([1, 2, 3], Vec3.createFromArray([1, 2, 3]));
v = Vec3.createFromValues(1, 2, 3);
assertElementsEquals([1, 2, 3], Vec3.clone(v));
},
/** @suppress {checkTypes} suppression added to enable type checking */
testConstructor() {
const v = Vec3.createFloat32();
assertElementsEquals(0, v[0]);
assertEquals(0, v[1]);
assertEquals(0, v[2]);
assertElementsEquals([0, 0, 0], Vec3.createFloat32());
Vec3.setFromValues(v, 1, 2, 3);
assertElementsEquals([1, 2, 3], v);
const w = Vec3.createFloat64();
assertElementsEquals(0, w[0]);
assertEquals(0, w[1]);
assertEquals(0, w[2]);
assertElementsEquals([0, 0, 0], Vec3.createFloat64());
Vec3.setFromValues(w, 1, 2, 3);
assertElementsEquals([1, 2, 3], w);
},
testSet() {
const v = Vec3.createFloat32();
Vec3.setFromValues(v, 1, 2, 3);
assertElementsEquals([1, 2, 3], v);
Vec3.setFromArray(v, [4, 5, 6]);
assertElementsEquals([4, 5, 6], v);
const w = Vec3.createFloat32();
Vec3.setFromValues(w, 1, 2, 3);
assertElementsEquals([1, 2, 3], w);
Vec3.setFromArray(w, [4, 5, 6]);
assertElementsEquals([4, 5, 6], w);
},
testAdd() {
const v0 = Vec3.createFloat32FromArray([1, 2, 3]);
const v1 = Vec3.createFloat32FromArray([4, 5, 6]);
const v2 = Vec3.cloneFloat32(v0);
Vec3.add(v2, v1, v2);
assertElementsEquals([1, 2, 3], v0);
assertElementsEquals([4, 5, 6], v1);
assertElementsEquals([5, 7, 9], v2);
Vec3.add(Vec3.add(v0, v1, v2), v0, v2);
assertElementsEquals([6, 9, 12], v2);
},
testSubtract() {
const v0 = Vec3.createFloat32FromArray([1, 2, 3]);
const v1 = Vec3.createFloat32FromArray([4, 5, 6]);
let v2 = Vec3.cloneFloat32(v0);
Vec3.subtract(v2, v1, v2);
assertElementsEquals([1, 2, 3], v0);
assertElementsEquals([4, 5, 6], v1);
assertElementsEquals([-3, -3, -3], v2);
Vec3.setFromValues(v2, 0, 0, 0);
Vec3.subtract(v1, v0, v2);
assertElementsEquals([3, 3, 3], v2);
v2 = Vec3.cloneFloat32(v0);
Vec3.subtract(v2, v1, v2);
assertElementsEquals([-3, -3, -3], v2);
Vec3.subtract(Vec3.subtract(v1, v0, v2), v0, v2);
assertElementsEquals([2, 1, 0], v2);
},
testNegate() {
const v0 = Vec3.createFloat32FromArray([1, 2, 3]);
const v1 = Vec3.createFloat32();
Vec3.negate(v0, v1);
assertElementsEquals([-1, -2, -3], v1);
assertElementsEquals([1, 2, 3], v0);
Vec3.negate(v0, v0);
assertElementsEquals([-1, -2, -3], v0);
},
testAbs() {
const v0 = Vec3.createFloat32FromValues(-1, -2, -3);
const v1 = Vec3.createFloat32();
Vec3.abs(v0, v1);
assertElementsEquals([1, 2, 3], v1);
assertElementsEquals([-1, -2, -3], v0);
Vec3.abs(v0, v0);
assertElementsEquals([1, 2, 3], v0);
},
testScale() {
const v0 = Vec3.createFloat32FromArray([1, 2, 3]);
const v1 = Vec3.createFloat32();
Vec3.scale(v0, 4, v1);
assertElementsEquals([4, 8, 12], v1);
assertElementsEquals([1, 2, 3], v0);
Vec3.setFromArray(v1, v0);
Vec3.scale(v1, 5, v1);
assertElementsEquals([5, 10, 15], v1);
},
testMagnitudeSquared() {
const v0 = Vec3.createFloat32FromArray([1, 2, 3]);
assertEquals(14, Vec3.magnitudeSquared(v0));
},
testMagnitude() {
const v0 = Vec3.createFloat32FromArray([1, 2, 3]);
assertEquals(Math.sqrt(14), Vec3.magnitude(v0));
},
testNormalize() {
const v0 = Vec3.createFloat32FromArray([2, 3, 4]);
const v1 = Vec3.create();
const v2 = Vec3.create();
Vec3.scale(v0, 1 / Vec3.magnitude(v0), v2);
Vec3.normalize(v0, v1);
assertElementsEquals(v2, v1);
assertElementsEquals([2, 3, 4], v0);
Vec3.setFromArray(v1, v0);
Vec3.normalize(v1, v1);
assertElementsEquals(v2, v1);
},
testDot() {
const v0 = Vec3.createFloat32FromArray([1, 2, 3]);
const v1 = Vec3.createFloat32FromArray([4, 5, 6]);
assertEquals(32, Vec3.dot(v0, v1));
assertEquals(32, Vec3.dot(v1, v0));
},
testCross() {
const v0 = Vec3.createFloat32FromArray([1, 2, 3]);
const v1 = Vec3.createFloat32FromArray([4, 5, 6]);
const crossVec = Vec3.create();
Vec3.cross(v0, v1, crossVec);
assertElementsEquals([1, 2, 3], v0);
assertElementsEquals([4, 5, 6], v1);
assertElementsEquals([-3, 6, -3], crossVec);
Vec3.setFromArray(crossVec, v1);
Vec3.cross(crossVec, v0, crossVec);
assertElementsEquals([1, 2, 3], v0);
assertElementsEquals([4, 5, 6], v1);
assertElementsEquals([3, -6, 3], crossVec);
Vec3.cross(v0, v0, v0);
assertElementsEquals([0, 0, 0], v0);
},
testDistanceSquared() {
const v0 = Vec3.createFloat32FromValues(1, 2, 3);
const v1 = Vec3.createFloat32FromValues(1, 2, 3);
assertEquals(0, Vec3.distanceSquared(v0, v1));
Vec3.setFromValues(v0, 1, 2, 3);
Vec3.setFromValues(v1, -1, -2, -1);
assertEquals(36, Vec3.distanceSquared(v0, v1));
},
testDistance() {
const v0 = Vec3.createFloat32FromValues(1, 2, 3);
const v1 = Vec3.createFloat32FromValues(1, 2, 3);
assertEquals(0, Vec3.distance(v0, v1));
Vec3.setFromValues(v0, 1, 2, 3);
Vec3.setFromValues(v1, -1, -2, -1);
assertEquals(6, Vec3.distance(v0, v1));
},
testDirection() {
const v0 = Vec3.createFloat32FromValues(1, 2, 3);
const v1 = Vec3.createFloat32FromValues(1, 2, 3);
const dirVec = Vec3.createFloat32FromValues(4, 5, 6);
Vec3.direction(v0, v1, dirVec);
assertElementsEquals([0, 0, 0], dirVec);
Vec3.setFromValues(v0, 0, 0, 0);
Vec3.setFromValues(v1, 1, 0, 0);
Vec3.direction(v0, v1, dirVec);
assertElementsEquals([1, 0, 0], dirVec);
Vec3.setFromValues(v0, 1, 1, 1);
Vec3.setFromValues(v1, 0, 0, 0);
Vec3.direction(v0, v1, dirVec);
assertElementsRoughlyEqual(
[-0.5773502588272095, -0.5773502588272095, -0.5773502588272095], dirVec,
vec.EPSILON);
},
testLerp() {
const v0 = Vec3.createFloat32FromValues(1, 2, 3);
const v1 = Vec3.createFloat32FromValues(10, 20, 30);
const v2 = Vec3.cloneFloat32(v0);
Vec3.lerp(v2, v1, 0, v2);
assertElementsEquals([1, 2, 3], v2);
Vec3.lerp(v2, v1, 1, v2);
assertElementsEquals([10, 20, 30], v2);
Vec3.lerp(v0, v1, .5, v2);
assertElementsEquals([5.5, 11, 16.5], v2);
},
testMax() {
const v0 = Vec3.createFloat32FromValues(10, 20, 30);
const v1 = Vec3.createFloat32FromValues(5, 25, 35);
const v2 = Vec3.createFloat32();
Vec3.max(v0, v1, v2);
assertElementsEquals([10, 25, 35], v2);
Vec3.max(v1, v0, v1);
assertElementsEquals([10, 25, 35], v1);
Vec3.max(v2, 20, v2);
assertElementsEquals([20, 25, 35], v2);
},
testMin() {
const v0 = Vec3.createFloat32FromValues(10, 20, 30);
const v1 = Vec3.createFloat32FromValues(5, 25, 35);
const v2 = Vec3.createFloat32();
Vec3.min(v0, v1, v2);
assertElementsEquals([5, 20, 30], v2);
Vec3.min(v1, v0, v1);
assertElementsEquals([5, 20, 30], v1);
Vec3.min(v2, 20, v2);
assertElementsEquals([5, 20, 20], v2);
},
testEquals() {
const v0 = Vec3.createFloat32FromValues(1, 2, 3);
let v1 = Vec3.cloneFloat32(v0);
assertElementsEquals(v0, v1);
v1[0] = 4;
assertFalse(Vec3.equals(v0, v1));
v1 = Vec3.cloneFloat32(v0);
v1[1] = 4;
assertFalse(Vec3.equals(v0, v1));
v1 = Vec3.cloneFloat32(v0);
v1[2] = 4;
assertFalse(Vec3.equals(v0, v1));
},
});