// Copyright 2007 The Closure Library Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS-IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @fileoverview Base class for UI controls such as buttons, menus, menu items,
* toolbar buttons, etc. The implementation is based on a generalized version
* of {@link goog.ui.MenuItem}.
* TODO(attila): If the renderer framework works well, pull it into Component.
*
* @author [email protected] (Attila Bodis)
* @see ../demos/control.html
* @see http://code.google.com/p/closure-library/wiki/IntroToControls
*/
goog.provide('goog.ui.Control');
goog.require('goog.Disposable');
goog.require('goog.array');
goog.require('goog.dom');
goog.require('goog.events.BrowserEvent');
goog.require('goog.events.Event');
goog.require('goog.events.EventHandler');
goog.require('goog.events.EventType');
goog.require('goog.events.KeyCodes');
goog.require('goog.events.KeyHandler');
goog.require('goog.string');
goog.require('goog.ui.Component');
/** @suppress {extraRequire} */
goog.require('goog.ui.ControlContent');
goog.require('goog.ui.ControlRenderer');
goog.require('goog.ui.decorate');
goog.require('goog.ui.registry');
goog.require('goog.userAgent');
/**
* Base class for UI controls. Extends {@link goog.ui.Component} by adding
* the following:
* <ul>
* <li>a {@link goog.events.KeyHandler}, to simplify keyboard handling,
* <li>a pluggable <em>renderer</em> framework, to simplify the creation of
* simple controls without the need to subclass this class,
* <li>the notion of component <em>content</em>, like a text caption or DOM
* structure displayed in the component (e.g. a button label),
* <li>getter and setter for component content, as well as a getter and
* setter specifically for caption text (for convenience),
* <li>support for hiding/showing the component,
<li>fine-grained control over supported states and state transition
events, and
* <li>default mouse and keyboard event handling.
* </ul>
* This class has sufficient built-in functionality for most simple UI controls.
* All controls dispatch SHOW, HIDE, ENTER, LEAVE, and ACTION events on show,
* hide, mouseover, mouseout, and user action, respectively. Additional states
* are also supported. See closure/demos/control.html
* for example usage.
* @param {goog.ui.ControlContent=} opt_content Text caption or DOM structure
* to display as the content of the control (if any).
* @param {goog.ui.ControlRenderer=} opt_renderer Renderer used to render or
* decorate the component; defaults to {@link goog.ui.ControlRenderer}.
* @param {goog.dom.DomHelper=} opt_domHelper Optional DOM helper, used for
* document interaction.
* @constructor
* @extends {goog.ui.Component}
*/
goog.ui.Control = function(opt_content, opt_renderer, opt_domHelper) {
goog.ui.Component.call(this, opt_domHelper);
this.renderer_ = opt_renderer ||
goog.ui.registry.getDefaultRenderer(this.constructor);
this.setContentInternal(goog.isDef(opt_content) ? opt_content : null);
/** @private {?string} The control's aria-label. */
this.ariaLabel_ = null;
/** @private {goog.ui.Control.IeMouseEventSequenceSimulator_} */
this.ieMouseEventSequenceSimulator_;
};
goog.inherits(goog.ui.Control, goog.ui.Component);
goog.tagUnsealableClass(goog.ui.Control);
// Renderer registry.
// TODO(attila): Refactor existing usages inside Google in a follow-up CL.
/**
* Maps a CSS class name to a function that returns a new instance of
* {@link goog.ui.Control} or a subclass thereof, suitable to decorate
* an element that has the specified CSS class. UI components that extend
* {@link goog.ui.Control} and want {@link goog.ui.Container}s to be able
* to discover and decorate elements using them should register a factory
* function via this API.
* @param {string} className CSS class name.
* @param {Function} decoratorFunction Function that takes no arguments and
* returns a new instance of a control to decorate an element with the
* given class.
* @deprecated Use {@link goog.ui.registry.setDecoratorByClassName} instead.
*/
goog.ui.Control.registerDecorator = goog.ui.registry.setDecoratorByClassName;
/**
* Takes an element and returns a new instance of {@link goog.ui.Control}
* or a subclass, suitable to decorate it (based on the element's CSS class).
* @param {Element} element Element to decorate.
* @return {goog.ui.Control?} New control instance to decorate the element
* (null if none).
* @deprecated Use {@link goog.ui.registry.getDecorator} instead.
*/
goog.ui.Control.getDecorator =
/** @type {function(Element): goog.ui.Control} */ (
goog.ui.registry.getDecorator);
/**
* Takes an element, and decorates it with a {@link goog.ui.Control} instance
* if a suitable decorator is found.
* @param {Element} element Element to decorate.
* @return {goog.ui.Control?} New control instance that decorates the element
* (null if none).
* @deprecated Use {@link goog.ui.decorate} instead.
*/
goog.ui.Control.decorate = /** @type {function(Element): goog.ui.Control} */ (
goog.ui.decorate);
/**
* Renderer associated with the component.
* @type {goog.ui.ControlRenderer|undefined}
* @private
*/
goog.ui.Control.prototype.renderer_;
/**
* Text caption or DOM structure displayed in the component.
* @type {goog.ui.ControlContent}
* @private
*/
goog.ui.Control.prototype.content_ = null;
/**
* Current component state; a bit mask of {@link goog.ui.Component.State}s.
* @type {number}
* @private
*/
goog.ui.Control.prototype.state_ = 0x00;
/**
* A bit mask of {@link goog.ui.Component.State}s this component supports.
* @type {number}
* @private
*/
goog.ui.Control.prototype.supportedStates_ =
goog.ui.Component.State.DISABLED |
goog.ui.Component.State.HOVER |
goog.ui.Component.State.ACTIVE |
goog.ui.Component.State.FOCUSED;
/**
* A bit mask of {@link goog.ui.Component.State}s for which this component
* provides default event handling. For example, a component that handles
* the HOVER state automatically will highlight itself on mouseover, whereas
* a component that doesn't handle HOVER automatically will only dispatch
* ENTER and LEAVE events but not call {@link setHighlighted} on itself.
* By default, components provide default event handling for all states.
* Controls hosted in containers (e.g. menu items in a menu, or buttons in a
* toolbar) will typically want to have their container manage their highlight
* state. Selectable controls managed by a selection model will also typically
* want their selection state to be managed by the model.
* @type {number}
* @private
*/
goog.ui.Control.prototype.autoStates_ = goog.ui.Component.State.ALL;
/**
* A bit mask of {@link goog.ui.Component.State}s for which this component
* dispatches state transition events. Because events are expensive, the
* default behavior is to not dispatch any state transition events at all.
* Use the {@link #setDispatchTransitionEvents} API to request transition
* events as needed. Subclasses may enable transition events by default.
* Controls hosted in containers or managed by a selection model will typically
* want to dispatch transition events.
* @type {number}
* @private
*/
goog.ui.Control.prototype.statesWithTransitionEvents_ = 0x00;
/**
* Component visibility.
* @type {boolean}
* @private
*/
goog.ui.Control.prototype.visible_ = true;
/**
* Keyboard event handler.
* @type {goog.events.KeyHandler}
* @private
*/
goog.ui.Control.prototype.keyHandler_;
/**
* Additional class name(s) to apply to the control's root element, if any.
* @type {Array<string>?}
* @private
*/
goog.ui.Control.prototype.extraClassNames_ = null;
/**
* Whether the control should listen for and handle mouse events; defaults to
* true.
* @type {boolean}
* @private
*/
goog.ui.Control.prototype.handleMouseEvents_ = true;
/**
* Whether the control allows text selection within its DOM. Defaults to false.
* @type {boolean}
* @private
*/
goog.ui.Control.prototype.allowTextSelection_ = false;
/**
* The control's preferred ARIA role.
* @type {?goog.a11y.aria.Role}
* @private
*/
goog.ui.Control.prototype.preferredAriaRole_ = null;
// Event handler and renderer management.
/**
* Returns true if the control is configured to handle its own mouse events,
* false otherwise. Controls not hosted in {@link goog.ui.Container}s have
* to handle their own mouse events, but controls hosted in containers may
* allow their parent to handle mouse events on their behalf. Considered
* protected; should only be used within this package and by subclasses.
* @return {boolean} Whether the control handles its own mouse events.
*/
goog.ui.Control.prototype.isHandleMouseEvents = function() {
return this.handleMouseEvents_;
};
/**
* Enables or disables mouse event handling for the control. Containers may
* use this method to disable mouse event handling in their child controls.
* Considered protected; should only be used within this package and by
* subclasses.
* @param {boolean} enable Whether to enable or disable mouse event handling.
*/
goog.ui.Control.prototype.setHandleMouseEvents = function(enable) {
if (this.isInDocument() && enable != this.handleMouseEvents_) {
// Already in the document; need to update event handler.
this.enableMouseEventHandling_(enable);
}
this.handleMouseEvents_ = enable;
};
/**
* Returns the DOM element on which the control is listening for keyboard
* events (null if none).
* @return {Element} Element on which the control is listening for key
* events.
*/
goog.ui.Control.prototype.getKeyEventTarget = function() {
// Delegate to renderer.
return this.renderer_.getKeyEventTarget(this);
};
/**
* Returns the keyboard event handler for this component, lazily created the
* first time this method is called. Considered protected; should only be
* used within this package and by subclasses.
* @return {!goog.events.KeyHandler} Keyboard event handler for this component.
* @protected
*/
goog.ui.Control.prototype.getKeyHandler = function() {
return this.keyHandler_ || (this.keyHandler_ = new goog.events.KeyHandler());
};
/**
* Returns the renderer used by this component to render itself or to decorate
* an existing element.
* @return {goog.ui.ControlRenderer|undefined} Renderer used by the component
* (undefined if none).
*/
goog.ui.Control.prototype.getRenderer = function() {
return this.renderer_;
};
/**
* Registers the given renderer with the component. Changing renderers after
* the component has entered the document is an error.
* @param {goog.ui.ControlRenderer} renderer Renderer used by the component.
* @throws {Error} If the control is already in the document.
*/
goog.ui.Control.prototype.setRenderer = function(renderer) {
if (this.isInDocument()) {
// Too late.
throw Error(goog.ui.Component.Error.ALREADY_RENDERED);
}
if (this.getElement()) {
// The component has already been rendered, but isn't yet in the document.
// Replace the renderer and delete the current DOM, so it can be re-rendered
// using the new renderer the next time someone calls render().
this.setElementInternal(null);
}
this.renderer_ = renderer;
};
// Support for additional styling.
/**
* Returns any additional class name(s) to be applied to the component's
* root element, or null if no extra class names are needed.
* @return {Array<string>?} Additional class names to be applied to
* the component's root element (null if none).
*/
goog.ui.Control.prototype.getExtraClassNames = function() {
return this.extraClassNames_;
};
/**
* Adds the given class name to the list of classes to be applied to the
* component's root element.
* @param {string} className Additional class name to be applied to the
* component's root element.
*/
goog.ui.Control.prototype.addClassName = function(className) {
if (className) {
if (this.extraClassNames_) {
if (!goog.array.contains(this.extraClassNames_, className)) {
this.extraClassNames_.push(className);
}
} else {
this.extraClassNames_ = [className];
}
this.renderer_.enableExtraClassName(this, className, true);
}
};
/**
* Removes the given class name from the list of classes to be applied to
* the component's root element.
* @param {string} className Class name to be removed from the component's root
* element.
*/
goog.ui.Control.prototype.removeClassName = function(className) {
if (className && this.extraClassNames_ &&
goog.array.remove(this.extraClassNames_, className)) {
if (this.extraClassNames_.length == 0) {
this.extraClassNames_ = null;
}
this.renderer_.enableExtraClassName(this, className, false);
}
};
/**
* Adds or removes the given class name to/from the list of classes to be
* applied to the component's root element.
* @param {string} className CSS class name to add or remove.
* @param {boolean} enable Whether to add or remove the class name.
*/
goog.ui.Control.prototype.enableClassName = function(className, enable) {
if (enable) {
this.addClassName(className);
} else {
this.removeClassName(className);
}
};
// Standard goog.ui.Component implementation.
/**
* Creates the control's DOM. Overrides {@link goog.ui.Component#createDom} by
* delegating DOM manipulation to the control's renderer.
* @override
*/
goog.ui.Control.prototype.createDom = function() {
var element = this.renderer_.createDom(this);
this.setElementInternal(element);
// Initialize ARIA role.
this.renderer_.setAriaRole(element, this.getPreferredAriaRole());
// Initialize text selection.
if (!this.isAllowTextSelection()) {
// The renderer is assumed to create selectable elements. Since making
// elements unselectable is expensive, only do it if needed (bug 1037090).
this.renderer_.setAllowTextSelection(element, false);
}
// Initialize visibility.
if (!this.isVisible()) {
// The renderer is assumed to create visible elements. Since hiding
// elements can be expensive, only do it if needed (bug 1037105).
this.renderer_.setVisible(element, false);
}
};
/**
* Returns the control's preferred ARIA role. This can be used by a control to
* override the role that would be assigned by the renderer. This is useful in
* cases where a different ARIA role is appropriate for a control because of the
* context in which it's used. E.g., a {@link goog.ui.MenuButton} added to a
* {@link goog.ui.Select} should have an ARIA role of LISTBOX and not MENUITEM.
* @return {?goog.a11y.aria.Role} This control's preferred ARIA role or null if
* no preferred ARIA role is set.
*/
goog.ui.Control.prototype.getPreferredAriaRole = function() {
return this.preferredAriaRole_;
};
/**
* Sets the control's preferred ARIA role. This can be used to override the role
* that would be assigned by the renderer. This is useful in cases where a
* different ARIA role is appropriate for a control because of the
* context in which it's used. E.g., a {@link goog.ui.MenuButton} added to a
* {@link goog.ui.Select} should have an ARIA role of LISTBOX and not MENUITEM.
* @param {goog.a11y.aria.Role} role This control's preferred ARIA role.
*/
goog.ui.Control.prototype.setPreferredAriaRole = function(role) {
this.preferredAriaRole_ = role;
};
/**
* Gets the control's aria label.
* @return {?string} This control's aria label.
*/
goog.ui.Control.prototype.getAriaLabel = function() {
return this.ariaLabel_;
};
/**
* Sets the control's aria label. This can be used to assign aria label to the
* element after it is rendered.
* @param {string} label The string to set as the aria label for this control.
* No escaping is done on this value.
*/
goog.ui.Control.prototype.setAriaLabel = function(label) {
this.ariaLabel_ = label;
var element = this.getElement();
if (element) {
this.renderer_.setAriaLabel(element, label);
}
};
/**
* Returns the DOM element into which child components are to be rendered,
* or null if the control itself hasn't been rendered yet. Overrides
* {@link goog.ui.Component#getContentElement} by delegating to the renderer.
* @return {Element} Element to contain child elements (null if none).
* @override
*/
goog.ui.Control.prototype.getContentElement = function() {
// Delegate to renderer.
return this.renderer_.getContentElement(this.getElement());
};
/**
* Returns true if the given element can be decorated by this component.
* Overrides {@link goog.ui.Component#canDecorate}.
* @param {Element} element Element to decorate.
* @return {boolean} Whether the element can be decorated by this component.
* @override
*/
goog.ui.Control.prototype.canDecorate = function(element) {
// Controls support pluggable renderers; delegate to the renderer.
return this.renderer_.canDecorate(element);
};
/**
* Decorates the given element with this component. Overrides {@link
* goog.ui.Component#decorateInternal} by delegating DOM manipulation
* to the control's renderer.
* @param {Element} element Element to decorate.
* @protected
* @override
*/
goog.ui.Control.prototype.decorateInternal = function(element) {
element = this.renderer_.decorate(this, element);
this.setElementInternal(element);
// Initialize ARIA role.
this.renderer_.setAriaRole(element, this.getPreferredAriaRole());
// Initialize text selection.
if (!this.isAllowTextSelection()) {
// Decorated elements are assumed to be selectable. Since making elements
// unselectable is expensive, only do it if needed (bug 1037090).
this.renderer_.setAllowTextSelection(element, false);
}
// Initialize visibility based on the decorated element's styling.
this.visible_ = element.style.display != 'none';
};
/**
* Configures the component after its DOM has been rendered, and sets up event
* handling. Overrides {@link goog.ui.Component#enterDocument}.
* @override
*/
goog.ui.Control.prototype.enterDocument = function() {
goog.ui.Control.superClass_.enterDocument.call(this);
// Call the renderer's setAriaStates method to set element's aria attributes.
this.renderer_.setAriaStates(this, this.getElementStrict());
// Call the renderer's initializeDom method to configure properties of the
// control's DOM that can only be done once it's in the document.
this.renderer_.initializeDom(this);
// Initialize event handling if at least one state other than DISABLED is
// supported.
if (this.supportedStates_ & ~goog.ui.Component.State.DISABLED) {
// Initialize mouse event handling if the control is configured to handle
// its own mouse events. (Controls hosted in containers don't need to
// handle their own mouse events.)
if (this.isHandleMouseEvents()) {
this.enableMouseEventHandling_(true);
}
// Initialize keyboard event handling if the control is focusable and has
// a key event target. (Controls hosted in containers typically aren't
// focusable, allowing their container to handle keyboard events for them.)
if (this.isSupportedState(goog.ui.Component.State.FOCUSED)) {
var keyTarget = this.getKeyEventTarget();
if (keyTarget) {
var keyHandler = this.getKeyHandler();
keyHandler.attach(keyTarget);
this.getHandler().
listen(keyHandler, goog.events.KeyHandler.EventType.KEY,
this.handleKeyEvent).
listen(keyTarget, goog.events.EventType.FOCUS,
this.handleFocus).
listen(keyTarget, goog.events.EventType.BLUR,
this.handleBlur);
}
}
}
};
/**
* Enables or disables mouse event handling on the control.
* @param {boolean} enable Whether to enable mouse event handling.
* @private
*/
goog.ui.Control.prototype.enableMouseEventHandling_ = function(enable) {
var handler = this.getHandler();
var element = this.getElement();
if (enable) {
handler.
listen(element, goog.events.EventType.MOUSEOVER, this.handleMouseOver).
listen(element, goog.events.EventType.MOUSEDOWN, this.handleMouseDown).
listen(element, goog.events.EventType.MOUSEUP, this.handleMouseUp).
listen(element, goog.events.EventType.MOUSEOUT, this.handleMouseOut);
if (this.handleContextMenu != goog.nullFunction) {
handler.listen(element, goog.events.EventType.CONTEXTMENU,
this.handleContextMenu);
}
if (goog.userAgent.IE) {
handler.listen(element, goog.events.EventType.DBLCLICK,
this.handleDblClick);
if (!this.ieMouseEventSequenceSimulator_) {
this.ieMouseEventSequenceSimulator_ =
new goog.ui.Control.IeMouseEventSequenceSimulator_(this);
this.registerDisposable(this.ieMouseEventSequenceSimulator_);
}
}
} else {
handler.
unlisten(element, goog.events.EventType.MOUSEOVER,
this.handleMouseOver).
unlisten(element, goog.events.EventType.MOUSEDOWN,
this.handleMouseDown).
unlisten(element, goog.events.EventType.MOUSEUP, this.handleMouseUp).
unlisten(element, goog.events.EventType.MOUSEOUT, this.handleMouseOut);
if (this.handleContextMenu != goog.nullFunction) {
handler.unlisten(element, goog.events.EventType.CONTEXTMENU,
this.handleContextMenu);
}
if (goog.userAgent.IE) {
handler.unlisten(element, goog.events.EventType.DBLCLICK,
this.handleDblClick);
goog.dispose(this.ieMouseEventSequenceSimulator_);
this.ieMouseEventSequenceSimulator_ = null;
}
}
};
/**
* Cleans up the component before its DOM is removed from the document, and
* removes event handlers. Overrides {@link goog.ui.Component#exitDocument}
* by making sure that components that are removed from the document aren't
* focusable (i.e. have no tab index).
* @override
*/
goog.ui.Control.prototype.exitDocument = function() {
goog.ui.Control.superClass_.exitDocument.call(this);
if (this.keyHandler_) {
this.keyHandler_.detach();
}
if (this.isVisible() && this.isEnabled()) {
this.renderer_.setFocusable(this, false);
}
};
/** @override */
goog.ui.Control.prototype.disposeInternal = function() {
goog.ui.Control.superClass_.disposeInternal.call(this);
if (this.keyHandler_) {
this.keyHandler_.dispose();
delete this.keyHandler_;
}
delete this.renderer_;
this.content_ = null;
this.extraClassNames_ = null;
this.ieMouseEventSequenceSimulator_ = null;
};
// Component content management.
/**
* Returns the text caption or DOM structure displayed in the component.
* @return {goog.ui.ControlContent} Text caption or DOM structure
* comprising the component's contents.
*/
goog.ui.Control.prototype.getContent = function() {
return this.content_;
};
/**
* Sets the component's content to the given text caption, element, or array of
* nodes. (If the argument is an array of nodes, it must be an actual array,
* not an array-like object.)
* @param {goog.ui.ControlContent} content Text caption or DOM
* structure to set as the component's contents.
*/
goog.ui.Control.prototype.setContent = function(content) {
// Controls support pluggable renderers; delegate to the renderer.
this.renderer_.setContent(this.getElement(), content);
// setContentInternal needs to be after the renderer, since the implementation
// may depend on the content being in the DOM.
this.setContentInternal(content);
};
/**
* Sets the component's content to the given text caption, element, or array
* of nodes. Unlike {@link #setContent}, doesn't modify the component's DOM.
* Called by renderers during element decoration.
*
* This should only be used by subclasses and its associated renderers.
*
* @param {goog.ui.ControlContent} content Text caption or DOM structure
* to set as the component's contents.
*/
goog.ui.Control.prototype.setContentInternal = function(content) {
this.content_ = content;
};
/**
* @return {string} Text caption of the control or empty string if none.
*/
goog.ui.Control.prototype.getCaption = function() {
var content = this.getContent();
if (!content) {
return '';
}
var caption =
goog.isString(content) ? content :
goog.isArray(content) ? goog.array.map(content,
goog.dom.getRawTextContent).join('') :
goog.dom.getTextContent(/** @type {!Node} */ (content));
return goog.string.collapseBreakingSpaces(caption);
};
/**
* Sets the text caption of the component.
* @param {string} caption Text caption of the component.
*/
goog.ui.Control.prototype.setCaption = function(caption) {
this.setContent(caption);
};
// Component state management.
/** @override */
goog.ui.Control.prototype.setRightToLeft = function(rightToLeft) {
// The superclass implementation ensures the control isn't in the document.
goog.ui.Control.superClass_.setRightToLeft.call(this, rightToLeft);
var element = this.getElement();
if (element) {
this.renderer_.setRightToLeft(element, rightToLeft);
}
};
/**
* Returns true if the control allows text selection within its DOM, false
* otherwise. Controls that disallow text selection have the appropriate
* unselectable styling applied to their elements. Note that controls hosted
* in containers will report that they allow text selection even if their
* container disallows text selection.
* @return {boolean} Whether the control allows text selection.
*/
goog.ui.Control.prototype.isAllowTextSelection = function() {
return this.allowTextSelection_;
};
/**
* Allows or disallows text selection within the control's DOM.
* @param {boolean} allow Whether the control should allow text selection.
*/
goog.ui.Control.prototype.setAllowTextSelection = function(allow) {
this.allowTextSelection_ = allow;
var element = this.getElement();
if (element) {
this.renderer_.setAllowTextSelection(element, allow);
}
};
/**
* Returns true if the component's visibility is set to visible, false if
* it is set to hidden. A component that is set to hidden is guaranteed
* to be hidden from the user, but the reverse isn't necessarily true.
* A component may be set to visible but can otherwise be obscured by another
* element, rendered off-screen, or hidden using direct CSS manipulation.
* @return {boolean} Whether the component is visible.
*/
goog.ui.Control.prototype.isVisible = function() {
return this.visible_;
};
/**
* Shows or hides the component. Does nothing if the component already has
* the requested visibility. Otherwise, dispatches a SHOW or HIDE event as
* appropriate, giving listeners a chance to prevent the visibility change.
* When showing a component that is both enabled and focusable, ensures that
* its key target has a tab index. When hiding a component that is enabled
* and focusable, blurs its key target and removes its tab index.
* @param {boolean} visible Whether to show or hide the component.
* @param {boolean=} opt_force If true, doesn't check whether the component
* already has the requested visibility, and doesn't dispatch any events.
* @return {boolean} Whether the visibility was changed.
*/
goog.ui.Control.prototype.setVisible = function(visible, opt_force) {
if (opt_force || (this.visible_ != visible && this.dispatchEvent(visible ?
goog.ui.Component.EventType.SHOW : goog.ui.Component.EventType.HIDE))) {
var element = this.getElement();
if (element) {
this.renderer_.setVisible(element, visible);
}
if (this.isEnabled()) {
this.renderer_.setFocusable(this, visible);
}
this.visible_ = visible;
return true;
}
return false;
};
/**
* Returns true if the component is enabled, false otherwise.
* @return {boolean} Whether the component is enabled.
*/
goog.ui.Control.prototype.isEnabled = function() {
return !this.hasState(goog.ui.Component.State.DISABLED);
};
/**
* Returns true if the control has a parent that is itself disabled, false
* otherwise.
* @return {boolean} Whether the component is hosted in a disabled container.
* @private
*/
goog.ui.Control.prototype.isParentDisabled_ = function() {
var parent = this.getParent();
return !!parent && typeof parent.isEnabled == 'function' &&
!parent.isEnabled();
};
/**
* Enables or disables the component. Does nothing if this state transition
* is disallowed. If the component is both visible and focusable, updates its
* focused state and tab index as needed. If the component is being disabled,
* ensures that it is also deactivated and un-highlighted first. Note that the
* component's enabled/disabled state is "locked" as long as it is hosted in a
* {@link goog.ui.Container} that is itself disabled; this is to prevent clients
* from accidentally re-enabling a control that is in a disabled container.
* @param {boolean} enable Whether to enable or disable the component.
* @see #isTransitionAllowed
*/
goog.ui.Control.prototype.setEnabled = function(enable) {
if (!this.isParentDisabled_() &&
this.isTransitionAllowed(goog.ui.Component.State.DISABLED, !enable)) {
if (!enable) {
this.setActive(false);
this.setHighlighted(false);
}
if (this.isVisible()) {
this.renderer_.setFocusable(this, enable);
}
this.setState(goog.ui.Component.State.DISABLED, !enable, true);
}
};
/**
* Returns true if the component is currently highlighted, false otherwise.
* @return {boolean} Whether the component is highlighted.
*/
goog.ui.Control.prototype.isHighlighted = function() {
return this.hasState(goog.ui.Component.State.HOVER);
};
/**
* Highlights or unhighlights the component. Does nothing if this state
* transition is disallowed.
* @param {boolean} highlight Whether to highlight or unhighlight the component.
* @see #isTransitionAllowed
*/
goog.ui.Control.prototype.setHighlighted = function(highlight) {
if (this.isTransitionAllowed(goog.ui.Component.State.HOVER, highlight)) {
this.setState(goog.ui.Component.State.HOVER, highlight);
}
};
/**
* Returns true if the component is active (pressed), false otherwise.
* @return {boolean} Whether the component is active.
*/
goog.ui.Control.prototype.isActive = function() {
return this.hasState(goog.ui.Component.State.ACTIVE);
};
/**
* Activates or deactivates the component. Does nothing if this state
* transition is disallowed.
* @param {boolean} active Whether to activate or deactivate the component.
* @see #isTransitionAllowed
*/
goog.ui.Control.prototype.setActive = function(active) {
if (this.isTransitionAllowed(goog.ui.Component.State.ACTIVE, active)) {
this.setState(goog.ui.Component.State.ACTIVE, active);
}
};
/**
* Returns true if the component is selected, false otherwise.
* @return {boolean} Whether the component is selected.
*/
goog.ui.Control.prototype.isSelected = function() {
return this.hasState(goog.ui.Component.State.SELECTED);
};
/**
* Selects or unselects the component. Does nothing if this state transition
* is disallowed.
* @param {boolean} select Whether to select or unselect the component.
* @see #isTransitionAllowed
*/
goog.ui.Control.prototype.setSelected = function(select) {
if (this.isTransitionAllowed(goog.ui.Component.State.SELECTED, select)) {
this.setState(goog.ui.Component.State.SELECTED, select);
}
};
/**
* Returns true if the component is checked, false otherwise.
* @return {boolean} Whether the component is checked.
*/
goog.ui.Control.prototype.isChecked = function() {
return this.hasState(goog.ui.Component.State.CHECKED);
};
/**
* Checks or unchecks the component. Does nothing if this state transition
* is disallowed.
* @param {boolean} check Whether to check or uncheck the component.
* @see #isTransitionAllowed
*/
goog.ui.Control.prototype.setChecked = function(check) {
if (this.isTransitionAllowed(goog.ui.Component.State.CHECKED, check)) {
this.setState(goog.ui.Component.State.CHECKED, check);
}
};
/**
* Returns true if the component is styled to indicate that it has keyboard
* focus, false otherwise. Note that {@code isFocused()} returning true
* doesn't guarantee that the component's key event target has keyborad focus,
* only that it is styled as such.
* @return {boolean} Whether the component is styled to indicate as having
* keyboard focus.
*/
goog.ui.Control.prototype.isFocused = function() {
return this.hasState(goog.ui.Component.State.FOCUSED);
};
/**
* Applies or removes styling indicating that the component has keyboard focus.
* Note that unlike the other "set" methods, this method is called as a result
* of the component's element having received or lost keyboard focus, not the
* other way around, so calling {@code setFocused(true)} doesn't guarantee that
* the component's key event target has keyboard focus, only that it is styled
* as such.
* @param {boolean} focused Whether to apply or remove styling to indicate that
* the component's element has keyboard focus.
*/
goog.ui.Control.prototype.setFocused = function(focused) {
if (this.isTransitionAllowed(goog.ui.Component.State.FOCUSED, focused)) {
this.setState(goog.ui.Component.State.FOCUSED, focused);
}
};
/**
* Returns true if the component is open (expanded), false otherwise.
* @return {boolean} Whether the component is open.
*/
goog.ui.Control.prototype.isOpen = function() {
return this.hasState(goog.ui.Component.State.OPENED);
};
/**
* Opens (expands) or closes (collapses) the component. Does nothing if this
* state transition is disallowed.
* @param {boolean} open Whether to open or close the component.
* @see #isTransitionAllowed
*/
goog.ui.Control.prototype.setOpen = function(open) {
if (this.isTransitionAllowed(goog.ui.Component.State.OPENED, open)) {
this.setState(goog.ui.Component.State.OPENED, open);
}
};
/**
* Returns the component's state as a bit mask of {@link
* goog.ui.Component.State}s.
* @return {number} Bit mask representing component state.
*/
goog.ui.Control.prototype.getState = function() {
return this.state_;
};
/**
* Returns true if the component is in the specified state, false otherwise.
* @param {goog.ui.Component.State} state State to check.
* @return {boolean} Whether the component is in the given state.
*/
goog.ui.Control.prototype.hasState = function(state) {
return !!(this.state_ & state);
};
/**
* Sets or clears the given state on the component, and updates its styling
* accordingly. Does nothing if the component is already in the correct state
* or if it doesn't support the specified state. Doesn't dispatch any state
* transition events; use advisedly.
* @param {goog.ui.Component.State} state State to set or clear.
* @param {boolean} enable Whether to set or clear the state (if supported).
* @param {boolean=} opt_calledFrom Prevents looping with setEnabled.
*/
goog.ui.Control.prototype.setState = function(state, enable, opt_calledFrom) {
if (!opt_calledFrom && state == goog.ui.Component.State.DISABLED) {
this.setEnabled(!enable);
return;
}
if (this.isSupportedState(state) && enable != this.hasState(state)) {
// Delegate actual styling to the renderer, since it is DOM-specific.
this.renderer_.setState(this, state, enable);
this.state_ = enable ? this.state_ | state : this.state_ & ~state;
}
};
/**
* Sets the component's state to the state represented by a bit mask of
* {@link goog.ui.Component.State}s. Unlike {@link #setState}, doesn't
* update the component's styling, and doesn't reject unsupported states.
* Called by renderers during element decoration. Considered protected;
* should only be used within this package and by subclasses.
*
* This should only be used by subclasses and its associated renderers.
*
* @param {number} state Bit mask representing component state.
*/
goog.ui.Control.prototype.setStateInternal = function(state) {
this.state_ = state;
};
/**
* Returns true if the component supports the specified state, false otherwise.
* @param {goog.ui.Component.State} state State to check.
* @return {boolean} Whether the component supports the given state.
*/
goog.ui.Control.prototype.isSupportedState = function(state) {
return !!(this.supportedStates_ & state);
};
/**
* Enables or disables support for the given state. Disabling support
* for a state while the component is in that state is an error.
* @param {goog.ui.Component.State} state State to support or de-support.
* @param {boolean} support Whether the component should support the state.
* @throws {Error} If disabling support for a state the control is currently in.
*/
goog.ui.Control.prototype.setSupportedState = function(state, support) {
if (this.isInDocument() && this.hasState(state) && !support) {
// Since we hook up event handlers in enterDocument(), this is an error.
throw Error(goog.ui.Component.Error.ALREADY_RENDERED);
}
if (!support && this.hasState(state)) {
// We are removing support for a state that the component is currently in.
this.setState(state, false);
}
this.supportedStates_ = support ?
this.supportedStates_ | state : this.supportedStates_ & ~state;
};
/**
* Returns true if the component provides default event handling for the state,
* false otherwise.
* @param {goog.ui.Component.State} state State to check.
* @return {boolean} Whether the component provides default event handling for
* the state.
*/
goog.ui.Control.prototype.isAutoState = function(state) {
return !!(this.autoStates_ & state) && this.isSupportedState(state);
};
/**
* Enables or disables automatic event handling for the given state(s).
* @param {number} states Bit mask of {@link goog.ui.Component.State}s for which
* default event handling is to be enabled or disabled.
* @param {boolean} enable Whether the component should provide default event
* handling for the state(s).
*/
goog.ui.Control.prototype.setAutoStates = function(states, enable) {
this.autoStates_ = enable ?
this.autoStates_ | states : this.autoStates_ & ~states;
};
/**
* Returns true if the component is set to dispatch transition events for the
* given state, false otherwise.
* @param {goog.ui.Component.State} state State to check.
* @return {boolean} Whether the component dispatches transition events for
* the state.
*/
goog.ui.Control.prototype.isDispatchTransitionEvents = function(state) {
return !!(this.statesWithTransitionEvents_ & state) &&
this.isSupportedState(state);
};
/**
* Enables or disables transition events for the given state(s). Controls
* handle state transitions internally by default, and only dispatch state
* transition events if explicitly requested to do so by calling this method.
* @param {number} states Bit mask of {@link goog.ui.Component.State}s for
* which transition events should be enabled or disabled.
* @param {boolean} enable Whether transition events should be enabled.
*/
goog.ui.Control.prototype.setDispatchTransitionEvents = function(states,
enable) {
this.statesWithTransitionEvents_ = enable ?
this.statesWithTransitionEvents_ | states :
this.statesWithTransitionEvents_ & ~states;
};
/**
* Returns true if the transition into or out of the given state is allowed to
* proceed, false otherwise. A state transition is allowed under the following
* conditions:
* <ul>
* <li>the component supports the state,
* <li>the component isn't already in the target state,
* <li>either the component is configured not to dispatch events for this
* state transition, or a transition event was dispatched and wasn't
* canceled by any event listener, and
* <li>the component hasn't been disposed of
* </ul>
* Considered protected; should only be used within this package and by
* subclasses.
* @param {goog.ui.Component.State} state State to/from which the control is
* transitioning.
* @param {boolean} enable Whether the control is entering or leaving the state.
* @return {boolean} Whether the state transition is allowed to proceed.
* @protected
*/
goog.ui.Control.prototype.isTransitionAllowed = function(state, enable) {
return this.isSupportedState(state) &&
this.hasState(state) != enable &&
(!(this.statesWithTransitionEvents_ & state) || this.dispatchEvent(
goog.ui.Component.getStateTransitionEvent(state, enable))) &&
!this.isDisposed();
};
// Default event handlers, to be overridden in subclasses.
/**
* Handles mouseover events. Dispatches an ENTER event; if the event isn't
* canceled, the component is enabled, and it supports auto-highlighting,
* highlights the component. Considered protected; should only be used
* within this package and by subclasses.
* @param {goog.events.BrowserEvent} e Mouse event to handle.
*/
goog.ui.Control.prototype.handleMouseOver = function(e) {
// Ignore mouse moves between descendants.
if (!goog.ui.Control.isMouseEventWithinElement_(e, this.getElement()) &&
this.dispatchEvent(goog.ui.Component.EventType.ENTER) &&
this.isEnabled() &&
this.isAutoState(goog.ui.Component.State.HOVER)) {
this.setHighlighted(true);
}
};
/**
* Handles mouseout events. Dispatches a LEAVE event; if the event isn't
* canceled, and the component supports auto-highlighting, deactivates and
* un-highlights the component. Considered protected; should only be used
* within this package and by subclasses.
* @param {goog.events.BrowserEvent} e Mouse event to handle.
*/
goog.ui.Control.prototype.handleMouseOut = function(e) {
if (!goog.ui.Control.isMouseEventWithinElement_(e, this.getElement()) &&
this.dispatchEvent(goog.ui.Component.EventType.LEAVE)) {
if (this.isAutoState(goog.ui.Component.State.ACTIVE)) {
// Deactivate on mouseout; otherwise we lose track of the mouse button.
this.setActive(false);
}
if (this.isAutoState(goog.ui.Component.State.HOVER)) {
this.setHighlighted(false);
}
}
};
/**
* Handles contextmenu events.
* @param {goog.events.BrowserEvent} e Event to handle.
*/
goog.ui.Control.prototype.handleContextMenu = goog.nullFunction;
/**
* Checks if a mouse event (mouseover or mouseout) occured below an element.
* @param {goog.events.BrowserEvent} e Mouse event (should be mouseover or
* mouseout).
* @param {Element} elem The ancestor element.
* @return {boolean} Whether the event has a relatedTarget (the element the
* mouse is coming from) and it's a descendent of elem.
* @private
*/
goog.ui.Control.isMouseEventWithinElement_ = function(e, elem) {
// If relatedTarget is null, it means there was no previous element (e.g.
// the mouse moved out of the window). Assume this means that the mouse
// event was not within the element.
return !!e.relatedTarget && goog.dom.contains(elem, e.relatedTarget);
};
/**
* Handles mousedown events. If the component is enabled, highlights and
* activates it. If the component isn't configured for keyboard access,
* prevents it from receiving keyboard focus. Considered protected; should
* only be used within this package and by subclasses.
* @param {goog.events.Event} e Mouse event to handle.
*/
goog.ui.Control.prototype.handleMouseDown = function(e) {
if (this.isEnabled()) {
// Highlight enabled control on mousedown, regardless of the mouse button.
if (this.isAutoState(goog.ui.Component.State.HOVER)) {
this.setHighlighted(true);
}
// For the left button only, activate the control, and focus its key event
// target (if supported).
if (e.isMouseActionButton()) {
if (this.isAutoState(goog.ui.Component.State.ACTIVE)) {
this.setActive(true);
}
if (this.renderer_ && this.renderer_.isFocusable(this)) {
this.getKeyEventTarget().focus();
}
}
}
// Cancel the default action unless the control allows text selection.
if (!this.isAllowTextSelection() && e.isMouseActionButton()) {
e.preventDefault();
}
};
/**
* Handles mouseup events. If the component is enabled, highlights it. If
* the component has previously been activated, performs its associated action
* by calling {@link performActionInternal}, then deactivates it. Considered
* protected; should only be used within this package and by subclasses.
* @param {goog.events.Event} e Mouse event to handle.
*/
goog.ui.Control.prototype.handleMouseUp = function(e) {
if (this.isEnabled()) {
if (this.isAutoState(goog.ui.Component.State.HOVER)) {
this.setHighlighted(true);
}
if (this.isActive() &&
this.performActionInternal(e) &&
this.isAutoState(goog.ui.Component.State.ACTIVE)) {
this.setActive(false);
}
}
};
/**
* Handles dblclick events. Should only be registered if the user agent is
* IE. If the component is enabled, performs its associated action by calling
* {@link performActionInternal}. This is used to allow more performant
* buttons in IE. In IE, no mousedown event is fired when that mousedown will
* trigger a dblclick event. Because of this, a user clicking quickly will
* only cause ACTION events to fire on every other click. This is a workaround
* to generate ACTION events for every click. Unfortunately, this workaround
* won't ever trigger the ACTIVE state. This is roughly the same behaviour as
* if this were a 'button' element with a listener on mouseup. Considered
* protected; should only be used within this package and by subclasses.
* @param {goog.events.Event} e Mouse event to handle.
*/
goog.ui.Control.prototype.handleDblClick = function(e) {
if (this.isEnabled()) {
this.performActionInternal(e);
}
};
/**
* Performs the appropriate action when the control is activated by the user.
* The default implementation first updates the checked and selected state of
* controls that support them, then dispatches an ACTION event. Considered
* protected; should only be used within this package and by subclasses.
* @param {goog.events.Event} e Event that triggered the action.
* @return {boolean} Whether the action is allowed to proceed.
* @protected
*/
goog.ui.Control.prototype.performActionInternal = function(e) {
if (this.isAutoState(goog.ui.Component.State.CHECKED)) {
this.setChecked(!this.isChecked());
}
if (this.isAutoState(goog.ui.Component.State.SELECTED)) {
this.setSelected(true);
}
if (this.isAutoState(goog.ui.Component.State.OPENED)) {
this.setOpen(!this.isOpen());
}
var actionEvent = new goog.events.Event(goog.ui.Component.EventType.ACTION,
this);
if (e) {
actionEvent.altKey = e.altKey;
actionEvent.ctrlKey = e.ctrlKey;
actionEvent.metaKey = e.metaKey;
actionEvent.shiftKey = e.shiftKey;
actionEvent.platformModifierKey = e.platformModifierKey;
}
return this.dispatchEvent(actionEvent);
};
/**
* Handles focus events on the component's key event target element. If the
* component is focusable, updates its state and styling to indicate that it
* now has keyboard focus. Considered protected; should only be used within
* this package and by subclasses. <b>Warning:</b> IE dispatches focus and
* blur events asynchronously!
* @param {goog.events.Event} e Focus event to handle.
*/
goog.ui.Control.prototype.handleFocus = function(e) {
if (this.isAutoState(goog.ui.Component.State.FOCUSED)) {
this.setFocused(true);
}
};
/**
* Handles blur events on the component's key event target element. Always
* deactivates the component. In addition, if the component is focusable,
* updates its state and styling to indicate that it no longer has keyboard
* focus. Considered protected; should only be used within this package and
* by subclasses. <b>Warning:</b> IE dispatches focus and blur events
* asynchronously!
* @param {goog.events.Event} e Blur event to handle.
*/
goog.ui.Control.prototype.handleBlur = function(e) {
if (this.isAutoState(goog.ui.Component.State.ACTIVE)) {
this.setActive(false);
}
if (this.isAutoState(goog.ui.Component.State.FOCUSED)) {
this.setFocused(false);
}
};
/**
* Attempts to handle a keyboard event, if the component is enabled and visible,
* by calling {@link handleKeyEventInternal}. Considered protected; should only
* be used within this package and by subclasses.
* @param {goog.events.KeyEvent} e Key event to handle.
* @return {boolean} Whether the key event was handled.
*/
goog.ui.Control.prototype.handleKeyEvent = function(e) {
if (this.isVisible() && this.isEnabled() &&
this.handleKeyEventInternal(e)) {
e.preventDefault();
e.stopPropagation();
return true;
}
return false;
};
/**
* Attempts to handle a keyboard event; returns true if the event was handled,
* false otherwise. Considered protected; should only be used within this
* package and by subclasses.
* @param {goog.events.KeyEvent} e Key event to handle.
* @return {boolean} Whether the key event was handled.
* @protected
*/
goog.ui.Control.prototype.handleKeyEventInternal = function(e) {
return e.keyCode == goog.events.KeyCodes.ENTER &&
this.performActionInternal(e);
};
// Register the default renderer for goog.ui.Controls.
goog.ui.registry.setDefaultRenderer(goog.ui.Control, goog.ui.ControlRenderer);
// Register a decorator factory function for goog.ui.Controls.
goog.ui.registry.setDecoratorByClassName(goog.ui.ControlRenderer.CSS_CLASS,
function() {
return new goog.ui.Control(null);
});
/**
* A singleton that helps goog.ui.Control instances play well with screen
* readers. It necessitated by shortcomings in IE, and need not be
* instantiated in any other browser.
*
* In most cases, a click on a goog.ui.Control results in a sequence of events:
* MOUSEDOWN, MOUSEUP and CLICK. UI controls rely on this sequence since most
* behavior is trigged by MOUSEDOWN and MOUSEUP. But when IE is used with some
* traditional screen readers (JAWS, NVDA and perhaps others), IE only sends
* the CLICK event, resulting in the control being unresponsive. This class
* monitors the sequence of these events, and if it detects a CLICK event not
* not preceded by a MOUSEUP event, directly calls the control's event handlers
* for MOUSEDOWN, then MOUSEUP. While the resulting sequence is different from
* the norm (the CLICK comes first instead of last), testing thus far shows
* the resulting behavior to be correct.
*
* See http://goo.gl/qvQR4C for more details.
*
* @param {!goog.ui.Control} control
* @constructor
* @extends {goog.Disposable}
* @private
*/
goog.ui.Control.IeMouseEventSequenceSimulator_ = function(control) {
goog.ui.Control.IeMouseEventSequenceSimulator_.base(this, 'constructor');
/** @private {goog.ui.Control}*/
this.control_ = control;
/** @private {boolean} */
this.clickExpected_ = false;
/** @private @const */
this.handler_ = new goog.events.EventHandler(this);
this.registerDisposable(this.handler_);
var element = this.control_.getElementStrict();
this.handler_.
listen(element, goog.events.EventType.MOUSEDOWN, this.handleMouseDown_).
listen(element, goog.events.EventType.MOUSEUP, this.handleMouseUp_).
listen(element, goog.events.EventType.CLICK, this.handleClick_);
};
goog.inherits(goog.ui.Control.IeMouseEventSequenceSimulator_, goog.Disposable);
/** @private */
goog.ui.Control.IeMouseEventSequenceSimulator_.prototype.handleMouseDown_ =
function() {
this.clickExpected_ = false;
};
/** @private */
goog.ui.Control.IeMouseEventSequenceSimulator_.prototype.handleMouseUp_ =
function() {
this.clickExpected_ = true;
};
/**
* @param {!goog.events.Event} e
* @private
*/
goog.ui.Control.IeMouseEventSequenceSimulator_.prototype.handleClick_ =
function(e) {
if (this.clickExpected_) {
// This is the end of a normal click sequence: mouse-down, mouse-up, click.
// Assume appropriate actions have already been performed.
this.clickExpected_ = false;
return;
}
// For click events not part of a normal sequence, similate the mouse-down and
// mouse-up events by creating synthetic events for each and directly invoke
// the corresponding event listeners in order.
var browserEvent = /** @type {goog.events.BrowserEvent} */ (e);
var event = browserEvent.getBrowserEvent();
var origEventButton = event.button;
var origEventType = event.type;
event.button = goog.events.BrowserEvent.MouseButton.LEFT;
event.type = goog.events.EventType.MOUSEDOWN;
this.control_.handleMouseDown(
new goog.events.BrowserEvent(event, browserEvent.currentTarget));
event.type = goog.events.EventType.MOUSEUP;
this.control_.handleMouseUp(
new goog.events.BrowserEvent(event, browserEvent.currentTarget));
// Restore original values for click handlers that have not yet been invoked.
event.button = origEventButton;
event.type = origEventType;
};
/** @override */
goog.ui.Control.IeMouseEventSequenceSimulator_.prototype.disposeInternal =
function() {
this.control_ = null;
goog.ui.Control.IeMouseEventSequenceSimulator_.base(this, 'disposeInternal');
};