chromium/third_party/mediapipe/src/mediapipe/calculators/tensor/tensors_to_segmentation_calculator.proto

// Copyright 2021 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

syntax = "proto2";

package mediapipe;

import "mediapipe/framework/calculator.proto";
import "mediapipe/gpu/gpu_origin.proto";

message TensorsToSegmentationCalculatorOptions {
  extend mediapipe.CalculatorOptions {
    optional TensorsToSegmentationCalculatorOptions ext = 374311106;
  }

  // For CONVENTIONAL mode in OpenGL, textures start at bottom and needs
  // to be flipped vertically as tensors are expected to start at top.
  // (DEFAULT or unset is interpreted as CONVENTIONAL.)
  optional GpuOrigin.Mode gpu_origin = 1;

  // Supported activation functions for filtering.
  enum Activation {
    NONE = 0;     // Assumes 1-channel input tensor.
    SIGMOID = 1;  // Assumes 1-channel input tensor.
    SOFTMAX = 2;  // Assumes 2-channel input tensor.
  }
  // Activation function to apply to input tensor.
  // Softmax requires a 2-channel tensor, see output_layer_index below.
  optional Activation activation = 2 [default = NONE];

  // Channel to use for processing tensor.
  // Only applies when using activation=SOFTMAX.
  // Works on two channel input tensor only.
  optional int32 output_layer_index = 3 [default = 1];
}