// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MEDIAPIPE_GPU_GL_CONTEXT_INTERNAL_H_
#define MEDIAPIPE_GPU_GL_CONTEXT_INTERNAL_H_
#include "absl/synchronization/mutex.h"
#ifdef __APPLE__
#if TARGET_OS_OSX
#import <AppKit/NSOpenGL.h>
#else
#import <OpenGLES/EAGL.h>
#endif // TARGET_OS_OSX
#endif // __APPLE__
#if MEDIAPIPE_DISABLE_PTHREADS
#include <thread>
#endif
#include "mediapipe/gpu/gl_context.h"
namespace mediapipe {
class GlContext::DedicatedThread {
public:
DedicatedThread();
~DedicatedThread();
DedicatedThread(const DedicatedThread&) = delete;
DedicatedThread& operator=(DedicatedThread) = delete;
absl::Status Run(GlStatusFunction gl_func);
void RunWithoutWaiting(GlVoidFunction gl_func);
bool IsCurrentThread();
void SelfDestruct();
private:
void ThreadBody();
using Job = std::function<void(void)>;
Job GetJob();
void PutJob(Job job);
absl::Mutex mutex_;
// Used to wait for a job's completion.
absl::CondVar gl_job_done_cv_ ABSL_GUARDED_BY(mutex_);
#if !MEDIAPIPE_DISABLE_PTHREADS
static void* ThreadBody(void* instance);
pthread_t gl_thread_id_;
#else
std::thread gl_thread_;
#endif
std::deque<Job> jobs_ ABSL_GUARDED_BY(mutex_);
absl::CondVar has_jobs_cv_ ABSL_GUARDED_BY(mutex_);
bool self_destruct_ = false;
};
} // namespace mediapipe
#endif // MEDIAPIPE_GPU_GL_CONTEXT_INTERNAL_H_