// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "mediapipe/gpu/gl_simple_calculator.h"
namespace mediapipe {
// static
absl::Status GlSimpleCalculator::GetContract(CalculatorContract* cc) {
TagOrIndex(&cc->Inputs(), "VIDEO", 0).Set<GpuBuffer>();
TagOrIndex(&cc->Outputs(), "VIDEO", 0).Set<GpuBuffer>();
// Currently we pass GL context information and other stuff as external
// inputs, which are handled by the helper.
return GlCalculatorHelper::UpdateContract(cc);
}
absl::Status GlSimpleCalculator::Open(CalculatorContext* cc) {
// Inform the framework that we always output at the same timestamp
// as we receive a packet at.
cc->SetOffset(mediapipe::TimestampDiff(0));
// Let the helper access the GL context information.
return helper_.Open(cc);
}
absl::Status GlSimpleCalculator::Process(CalculatorContext* cc) {
return RunInGlContext([this, cc]() -> absl::Status {
const auto& input = TagOrIndex(cc->Inputs(), "VIDEO", 0).Get<GpuBuffer>();
if (!initialized_) {
MP_RETURN_IF_ERROR(GlSetup());
initialized_ = true;
}
auto src = helper_.CreateSourceTexture(input);
int dst_width;
int dst_height;
GetOutputDimensions(src.width(), src.height(), &dst_width, &dst_height);
auto dst = helper_.CreateDestinationTexture(dst_width, dst_height,
GetOutputFormat());
helper_.BindFramebuffer(dst);
glActiveTexture(GL_TEXTURE1);
glBindTexture(src.target(), src.name());
MP_RETURN_IF_ERROR(GlBind());
// Run core program.
MP_RETURN_IF_ERROR(GlRender(src, dst));
glBindTexture(src.target(), 0);
glFlush();
auto output = dst.GetFrame<GpuBuffer>();
src.Release();
dst.Release();
TagOrIndex(&cc->Outputs(), "VIDEO", 0)
.Add(output.release(), cc->InputTimestamp());
return absl::OkStatus();
});
}
absl::Status GlSimpleCalculator::Close(CalculatorContext* cc) {
return RunInGlContext([this]() -> absl::Status { return GlTeardown(); });
}
} // namespace mediapipe