// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Consider this file an implementation detail. None of this is part of the
// public API.
#ifndef MEDIAPIPE_GPU_GL_TEXTURE_BUFFER_POOL_H_
#define MEDIAPIPE_GPU_GL_TEXTURE_BUFFER_POOL_H_
#include <cstdint>
#include <memory>
#include "absl/status/statusor.h"
#include "absl/strings/str_format.h"
#include "mediapipe/framework/port/ret_check.h"
#include "mediapipe/gpu/gl_texture_buffer.h"
#include "mediapipe/gpu/gpu_buffer_format.h"
#include "mediapipe/gpu/multi_pool.h"
#include "mediapipe/gpu/reusable_pool.h"
namespace mediapipe {
class GlTextureBufferPool : public ReusablePool<GlTextureBuffer> {
public:
// Creates a pool. This pool will manage buffers of the specified dimensions,
// and will keep keep_count buffers around for reuse.
// We enforce creation as a shared_ptr so that we can use a weak reference in
// the buffers' deleters.
static std::shared_ptr<GlTextureBufferPool> Create(int width, int height,
GpuBufferFormat format,
int keep_count) {
return Create({width, height, format}, {.keep_count = keep_count});
}
static std::shared_ptr<GlTextureBufferPool> Create(
const internal::GpuBufferSpec& spec, const MultiPoolOptions& options) {
return std::shared_ptr<GlTextureBufferPool>(
new GlTextureBufferPool(spec, options));
}
int width() const { return spec_.width; }
int height() const { return spec_.height; }
GpuBufferFormat format() const { return spec_.format; }
static absl::StatusOr<GlTextureBufferSharedPtr> CreateBufferWithoutPool(
const internal::GpuBufferSpec& spec) {
std::unique_ptr<GlTextureBuffer> buffer = GlTextureBuffer::Create(spec);
RET_CHECK(buffer) << absl::StrFormat(
"Failed to create GL texture buffer: %d x %d, %d", spec.width,
spec.height, static_cast<uint32_t>(spec.format));
return buffer;
}
protected:
GlTextureBufferPool(const internal::GpuBufferSpec& spec,
const MultiPoolOptions& options)
: ReusablePool<GlTextureBuffer>(
[this] { return GlTextureBuffer::Create(spec_); }, options),
spec_(spec) {}
const internal::GpuBufferSpec spec_;
};
} // namespace mediapipe
#endif // MEDIAPIPE_GPU_GL_TEXTURE_BUFFER_POOL_H_