#include "mediapipe/gpu/gl_texture_util.h"
namespace mediapipe {
void CopyGlTexture(const GlTextureView& src, GlTextureView& dst) {
glViewport(0, 0, src.width(), src.height());
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, src.target(),
src.name(), 0);
glActiveTexture(GL_TEXTURE0);
glBindTexture(dst.target(), dst.name());
glCopyTexSubImage2D(dst.target(), 0, 0, 0, 0, 0, dst.width(), dst.height());
glBindTexture(dst.target(), 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, src.target(), 0,
0);
}
void FillGlTextureRgba(GlTextureView& view, float r, float g, float b,
float a) {
glViewport(0, 0, view.width(), view.height());
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, view.target(),
view.name(), 0);
glClearColor(r, g, b, a);
glClear(GL_COLOR_BUFFER_BIT);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, view.target(), 0,
0);
}
} // namespace mediapipe