# MediaPipe graph that applies a face effect to the input video stream.
# GPU buffer. (GpuBuffer)
input_stream: "input_video"
# An integer, which indicate which effect is selected. (int)
#
# If `selected_effect_id` is `0`, the Axis effect is selected.
# If `selected_effect_id` is `1`, the Facepaint effect is selected.
# If `selected_effect_id` is `2`, the Glasses effect is selected.
#
# No other values are allowed for `selected_effect_id`.
input_stream: "selected_effect_id"
# Indicates whether to use the face detection as the input source. (bool)
#
# If `true`, the face detection pipeline will be used to produce landmarks.
# If `false`, the face landmark pipeline will be used to produce landmarks.
input_side_packet: "use_face_detection_input_source"
# Output image with rendered results. (GpuBuffer)
output_stream: "output_video"
# A list of geometry data for a single detected face.
#
# NOTE: there will not be an output packet in this stream for this particular
# timestamp if none of faces detected.
#
# (std::vector<face_geometry::FaceGeometry>)
output_stream: "multi_face_geometry"
# Throttles the images flowing downstream for flow control. It passes through
# the very first incoming image unaltered, and waits for downstream nodes
# (calculators and subgraphs) in the graph to finish their tasks before it
# passes through another image. All images that come in while waiting are
# dropped, limiting the number of in-flight images in most part of the graph to
# 1. This prevents the downstream nodes from queuing up incoming images and data
# excessively, which leads to increased latency and memory usage, unwanted in
# real-time mobile applications. It also eliminates unnecessarily computation,
# e.g., the output produced by a node may get dropped downstream if the
# subsequent nodes are still busy processing previous inputs.
node {
calculator: "FlowLimiterCalculator"
input_stream: "input_video"
input_stream: "FINISHED:output_video"
input_stream_info: {
tag_index: "FINISHED"
back_edge: true
}
output_stream: "throttled_input_video"
}
# Generates an environment that describes the current virtual scene.
node {
calculator: "FaceGeometryEnvGeneratorCalculator"
output_side_packet: "ENVIRONMENT:environment"
node_options: {
[type.googleapis.com/mediapipe.FaceGeometryEnvGeneratorCalculatorOptions] {
environment: {
origin_point_location: TOP_LEFT_CORNER
perspective_camera: {
vertical_fov_degrees: 63.0 # 63 degrees
near: 1.0 # 1cm
far: 10000.0 # 100m
}
}
}
}
}
# Computes the face geometry for a single face. The input source is defined
# through `use_face_detection_input_source`.
node {
calculator: "SwitchContainer"
input_stream: "IMAGE:throttled_input_video"
input_side_packet: "ENABLE:use_face_detection_input_source"
input_side_packet: "ENVIRONMENT:environment"
output_stream: "MULTI_FACE_GEOMETRY:multi_face_geometry"
node_options: {
[type.googleapis.com/mediapipe.SwitchContainerOptions] {
contained_node: {
calculator: "SingleFaceGeometryFromLandmarksGpu"
}
contained_node: {
calculator: "SingleFaceGeometryFromDetectionGpu"
}
}
}
}
# Renders the selected effect based on `selected_effect_id`.
node {
calculator: "SwitchContainer"
input_stream: "SELECT:selected_effect_id"
input_stream: "IMAGE_GPU:throttled_input_video"
input_stream: "MULTI_FACE_GEOMETRY:multi_face_geometry"
input_side_packet: "ENVIRONMENT:environment"
output_stream: "IMAGE_GPU:output_video"
node_options: {
[type.googleapis.com/mediapipe.SwitchContainerOptions] {
contained_node: {
calculator: "FaceGeometryEffectRendererCalculator"
node_options: {
[type.googleapis.com/mediapipe.FaceGeometryEffectRendererCalculatorOptions] {
effect_texture_path: "mediapipe/graphs/face_effect/data/axis.pngblob"
effect_mesh_3d_path: "mediapipe/graphs/face_effect/data/axis.binarypb"
}
}
}
contained_node: {
calculator: "FaceGeometryEffectRendererCalculator"
node_options: {
[type.googleapis.com/mediapipe.FaceGeometryEffectRendererCalculatorOptions] {
effect_texture_path: "mediapipe/graphs/face_effect/data/facepaint.pngblob"
}
}
}
contained_node: {
calculator: "FaceGeometryEffectRendererCalculator"
node_options: {
[type.googleapis.com/mediapipe.FaceGeometryEffectRendererCalculatorOptions] {
effect_texture_path: "mediapipe/graphs/face_effect/data/glasses.pngblob"
effect_mesh_3d_path: "mediapipe/graphs/face_effect/data/glasses.binarypb"
}
}
}
}
}
}