// Copyright 2020 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MEDIAPIPE_FACE_GEOMETRY_LIBS_MESH_3D_UTILS_H_
#define MEDIAPIPE_FACE_GEOMETRY_LIBS_MESH_3D_UTILS_H_
#include <cstdint>
#include <cstdlib>
#include "mediapipe/framework/port/statusor.h"
#include "mediapipe/modules/face_geometry/protos/mesh_3d.pb.h"
namespace mediapipe::face_geometry {
enum class VertexComponent { POSITION, TEX_COORD };
std::size_t GetVertexSize(Mesh3d::VertexType vertex_type);
std::size_t GetPrimitiveSize(Mesh3d::PrimitiveType primitive_type);
bool HasVertexComponent(Mesh3d::VertexType vertex_type,
VertexComponent vertex_component);
// Computes the vertex component offset.
//
// Returns an error status if a given vertex type doesn't have the requested
// component.
absl::StatusOr<uint32_t> GetVertexComponentOffset(
Mesh3d::VertexType vertex_type, VertexComponent vertex_component);
// Computes the vertex component size.
//
// Returns an error status if a given vertex type doesn't have the requested
// component.
absl::StatusOr<uint32_t> GetVertexComponentSize(
Mesh3d::VertexType vertex_type, VertexComponent vertex_component);
} // namespace mediapipe::face_geometry
#endif // MEDIAPIPE_FACE_GEOMETRY_LIBS_MESH_3D_UTILS_H_