/* Copyright 2022 The MediaPipe Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
==============================================================================*/
syntax = "proto2";
package mediapipe.tasks;
import "mediapipe/framework/calculator.proto";
message ScoreCalibrationCalculatorOptions {
extend mediapipe.CalculatorOptions {
optional ScoreCalibrationCalculatorOptions ext = 470204318;
}
// Score calibration parameters for one individual category. The formula used
// to transform the uncalibrated score `x` is:
// * `f(x) = scale / (1 + e^-(slope * g(x) + offset))` if `x > min_score` or
// if no min_score has been specified,
// * `f(x) = default_score` otherwise or if no scale, slope or offset have
// been specified.
//
// Where:
// * scale must be positive,
// * g(x) is a global (i.e. category independent) transform specified using
// the score_transformation field,
// * default_score is a global parameter defined below.
//
// There should be exactly one sigmoid per number of supported output
// categories in the model, with either:
// * no fields set,
// * scale, slope and offset set,
// * all fields set.
message Sigmoid {
optional float scale = 1;
optional float slope = 2;
optional float offset = 3;
optional float min_score = 4;
}
repeated Sigmoid sigmoids = 1;
// Score transformation that defines the `g(x)` function in the above formula.
enum ScoreTransformation {
UNSPECIFIED = 0;
// g(x) = x.
IDENTITY = 1;
// g(x) = log(x).
LOG = 2;
// g(x) = log(x) - log(1 - x).
INVERSE_LOGISTIC = 3;
}
optional ScoreTransformation score_transformation = 2 [default = IDENTITY];
// Default score.
optional float default_score = 3;
}