/* Copyright 2023 The MediaPipe Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
==============================================================================*/
// Forked from a library written by Rob Pike and Ken Thompson. Original
// copyright message below.
/*
* The authors of this software are Rob Pike and Ken Thompson.
* Copyright (c) 2002 by Lucent Technologies.
* Permission to use, copy, modify, and distribute this software for any
* purpose without fee is hereby granted, provided that this entire notice
* is included in all copies of any software which is or includes a copy
* or modification of this software and in all copies of the supporting
* documentation for such software.
* THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
* WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR LUCENT TECHNOLOGIES MAKE ANY
* REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
* OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
*/
#include <stdarg.h>
#include <string.h>
#include "mediapipe/tasks/cc/text/language_detector/custom_ops/utils/utf/utf.h"
enum
{
Bit1 = 7,
Bitx = 6,
Bit2 = 5,
Bit3 = 4,
Bit4 = 3,
Bit5 = 2,
T1 = ((1<<(Bit1+1))-1) ^ 0xFF, /* 0000 0000 */
Tx = ((1<<(Bitx+1))-1) ^ 0xFF, /* 1000 0000 */
T2 = ((1<<(Bit2+1))-1) ^ 0xFF, /* 1100 0000 */
T3 = ((1<<(Bit3+1))-1) ^ 0xFF, /* 1110 0000 */
T4 = ((1<<(Bit4+1))-1) ^ 0xFF, /* 1111 0000 */
T5 = ((1<<(Bit5+1))-1) ^ 0xFF, /* 1111 1000 */
Rune1 = (1<<(Bit1+0*Bitx))-1, /* 0000 0000 0111 1111 */
Rune2 = (1<<(Bit2+1*Bitx))-1, /* 0000 0111 1111 1111 */
Rune3 = (1<<(Bit3+2*Bitx))-1, /* 1111 1111 1111 1111 */
Rune4 = (1<<(Bit4+3*Bitx))-1,
/* 0001 1111 1111 1111 1111 1111 */
Maskx = (1<<Bitx)-1, /* 0011 1111 */
Testx = Maskx ^ 0xFF, /* 1100 0000 */
Bad = Runeerror,
};
/*
* Modified by Wei-Hwa Huang, Google Inc., on 2004-09-24
* This is a slower but "safe" version of the old chartorune
* that works on strings that are not necessarily null-terminated.
*
* If you know for sure that your string is null-terminated,
* chartorune will be a bit faster.
*
* It is guaranteed not to attempt to access "length"
* past the incoming pointer. This is to avoid
* possible access violations. If the string appears to be
* well-formed but incomplete (i.e., to get the whole Rune
* we'd need to read past str+length) then we'll set the Rune
* to Bad and return 0.
*
* Note that if we have decoding problems for other
* reasons, we return 1 instead of 0.
*/
int
utf_charntorune(Rune *rune, const char *str, int length)
{
int c, c1, c2, c3;
long l;
/* When we're not allowed to read anything */
if(length <= 0) {
goto badlen;
}
/*
* one character sequence (7-bit value)
* 00000-0007F => T1
*/
c = *(uchar*)str;
if(c < Tx) {
*rune = c;
return 1;
}
// If we can't read more than one character we must stop
if(length <= 1) {
goto badlen;
}
/*
* two character sequence (11-bit value)
* 0080-07FF => T2 Tx
*/
c1 = *(uchar*)(str+1) ^ Tx;
if(c1 & Testx)
goto bad;
if(c < T3) {
if(c < T2)
goto bad;
l = ((c << Bitx) | c1) & Rune2;
if(l <= Rune1)
goto bad;
*rune = l;
return 2;
}
// If we can't read more than two characters we must stop
if(length <= 2) {
goto badlen;
}
/*
* three character sequence (16-bit value)
* 0800-FFFF => T3 Tx Tx
*/
c2 = *(uchar*)(str+2) ^ Tx;
if(c2 & Testx)
goto bad;
if(c < T4) {
l = ((((c << Bitx) | c1) << Bitx) | c2) & Rune3;
if(l <= Rune2)
goto bad;
*rune = l;
return 3;
}
if (length <= 3)
goto badlen;
/*
* four character sequence (21-bit value)
* 10000-1FFFFF => T4 Tx Tx Tx
*/
c3 = *(uchar*)(str+3) ^ Tx;
if (c3 & Testx)
goto bad;
if (c < T5) {
l = ((((((c << Bitx) | c1) << Bitx) | c2) << Bitx) | c3) & Rune4;
if (l <= Rune3)
goto bad;
if (l > Runemax)
goto bad;
*rune = l;
return 4;
}
// Support for 5-byte or longer UTF-8 would go here, but
// since we don't have that, we'll just fall through to bad.
/*
* bad decoding
*/
bad:
*rune = Bad;
return 1;
badlen:
*rune = Bad;
return 0;
}
int
utf_runetochar(char *str, const Rune *rune)
{
/* Runes are signed, so convert to unsigned for range check. */
unsigned long c;
/*
* one character sequence
* 00000-0007F => 00-7F
*/
c = *rune;
if(c <= Rune1) {
str[0] = c;
return 1;
}
/*
* two character sequence
* 0080-07FF => T2 Tx
*/
if(c <= Rune2) {
str[0] = T2 | (c >> 1*Bitx);
str[1] = Tx | (c & Maskx);
return 2;
}
/*
* If the Rune is out of range, convert it to the error rune.
* Do this test here because the error rune encodes to three bytes.
* Doing it earlier would duplicate work, since an out of range
* Rune wouldn't have fit in one or two bytes.
*/
if (c > Runemax)
c = Runeerror;
/*
* three character sequence
* 0800-FFFF => T3 Tx Tx
*/
if (c <= Rune3) {
str[0] = T3 | (c >> 2*Bitx);
str[1] = Tx | ((c >> 1*Bitx) & Maskx);
str[2] = Tx | (c & Maskx);
return 3;
}
/*
* four character sequence (21-bit value)
* 10000-1FFFFF => T4 Tx Tx Tx
*/
str[0] = T4 | (c >> 3*Bitx);
str[1] = Tx | ((c >> 2*Bitx) & Maskx);
str[2] = Tx | ((c >> 1*Bitx) & Maskx);
str[3] = Tx | (c & Maskx);
return 4;
}